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Post by badgersplatter on Sept 14, 2012 6:21:31 GMT -5
So with lots more nightfighting around, how are we dealing with it? Will we be thinking about searchlights more often?
Fitting them to sentinels and outflanking to back of board? Scout moves with those or vets in chimeras?
Or just ignoring it and shooting away at what we can anyway?
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Post by dangerrod on Sept 14, 2012 6:59:59 GMT -5
Sentinels outflanking will be pointless as the NF rules only apply for the first turn or the after turn 5, unless it rocks up very late and survives a few turns. Using the scout move could work but choosing to illuminate anything will mean its a sure fire target for the enemy the same can be said for the Vet Squad
The last turn NF (which everybody seems to forget!) can be very good for Guard, especially if you have flyers on the board as they have searchlights! (along with nearly all our vehicles)
The best part is that most opposing armies dont get access to searchlights, which can leave them stranded and unable to shoot!
Danger Rod
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Post by badgersplatter on Sept 14, 2012 7:44:51 GMT -5
I keep fighting Tau and DE, as soon as the lights go out they go all ninja :-D
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Post by verminard on Sept 23, 2012 17:53:11 GMT -5
I love me my searchlights. Get in range of your multilazer on a chimera, shoot some worthless shots down field then say "Oh, illuminated by the way" and then face smash them with autocannons and ordinance.
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Post by WestRider on Sept 23, 2012 21:07:33 GMT -5
The only real problem is that you have to do Orders before you light anything up. So the Platoons can't contribute as well as usual. But other than that, yeah, just light something up with a sacrificial Chimera or something, and go to town.
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Post by commisarblur on Oct 7, 2012 18:39:41 GMT -5
Nightfighting can be a boost to you as it is a bane. Over a distance of 18 inches from the enemy your troops get the stealth rule which comes in handy if their hunkering up in some ruins or dense forest.
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