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Post by chemicalnova on Sept 23, 2012 12:49:09 GMT -5
Hey all, I had an idea and thought I would run it past all of you to see if it is tactically worthy. A Vet squad with Heavy bolter, 2 flamers and a heavy flamer joined by Harker and upgraded to forward sentries. They would infiltrate into good cover (taking advantage of stealth) to contest or capture objectives or provide area denial. The forward sentries would give them defensive grenades so no bonus attacks for charging them. Attackers would have to get through three flame templates and two heavy bolters (squad and Payback) which could snap fire 6 heavy bolter shots at those charging their position. Outside of that you still have 2 heavy bolters to harrass enemies that get close. In good cover a 4+ or better cover save would make them a bit more survivable for shooting attacks. Your opponent would have to dedicate a decent group to get rid of these (unless they have cover denial weapons). I think it bears a trial to see how they would work. What do you all think?
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Post by WestRider on Sept 23, 2012 13:44:51 GMT -5
It's good. But almost 200 Points worth of good? I don't know about that.
Keep in mind that even fairly mediocre Assault Units (Vanilla SM Assault Squads, for instance), will wipe the floor with those guys, with or without their Charge Attacks. Even a Tactical Squad is pretty much guaranteed to grind them down eventually.
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Post by verminard on Sept 23, 2012 17:55:03 GMT -5
I used this a few times, with 3xmelta and a heavy bolter. I though it would be amazing but honestly it takes some serious punishment with assaults. I never really had them last past first or second turn.
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Post by chemicalnova on Sept 23, 2012 19:53:25 GMT -5
My idea was to quickly infiltrate and snag an objective if my opponent got sloppy with deployment and send reserves to assist holding it. Otherwise,they could be used to keep my opponent busy for a round or two as they had to deal with this unit that could cause some serious havoc to them. Finally, if infiltrated into good spots, their presence could force my opponent to alter his battle plan toward my troops all of these are good things that could happen. I do agree with WestRider though, those are alot of woulds and coulds for 200 pts. I will table test it a few times to see if it is worth including or just a fun thing to do occasionaly.
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Post by Rook on Sept 23, 2012 20:53:42 GMT -5
I used Harker to fairly good effect recently.
Had him with 3GLs in a Chimera(HFs on hull and turret) and infiltrated very close to the enemy and to the side.
Besides the HFs on the chimera he did well I thought.
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martin74
Conscript
where ever you go, there you are
Posts: 43
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Post by martin74 on Oct 10, 2012 19:43:42 GMT -5
I have done this too. Lately I have run Harker with sniper rifle x3 and a heavy bolter. The only real problem with any sort of Harker squad is anything that can ignore cover saves. The thunder fire cannon is your biggest problem.
Running him in a Chimera is a fun thing to do. However, don't go with grenade launchers. Plasma guns or melta is the best in that situation.
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