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Post by Sergeant CJ on Oct 31, 2012 4:29:32 GMT -5
Why the dreadknight, when armed with the greatsword is rerolling hits etc. on S10? I understand the extra attack given neither are specialist weapons, but why does it gain the use of both weapons? Is it due to the monstrous creature status? Can someone provide a page or rule to demonstrate such a clause. Eagerly awaiting a response, as silly as I'll probably feel for having overlooked something rather obvious.
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Post by Sergeant CJ on Nov 4, 2012 7:46:40 GMT -5
Going by the lack of responses, I'm going to say no then. How very queer
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Post by spazmunke on Nov 14, 2012 3:49:25 GMT -5
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Post by Sergeant CJ on Nov 15, 2012 23:19:35 GMT -5
Thanks for the response, I realise that it does but my question is to WHY it essentially gets both weapons. The closest I've managed to come is that neither weapon states that it has to be while that weapon is used. Simply stating that `a model with this does this` kind of thing. is this really all there is to it?
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Post by Sergeant CJ on Nov 17, 2012 2:05:15 GMT -5
Must say, I have no idea what you're talking about Dougeye.
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Post by dougeye on Nov 17, 2012 8:09:52 GMT -5
Taken from the GK codex answer to the original question is simple "because it can" lol Ill admit i got the ruies confused with nemesis weapons counting as force weapons, even so if the nemesis dreadknight passes a phycic test the nemesis weapons it uses act the same as a force weapon and also cause instant death, i have not seen any rules which make an exeption to the force weapons rule in regards to the great sword. edit - ive looked again and the dreadknight cannot use instant gib effect on its force weapons because it does not have the "Brotherhood of Psykers rule". But as the image shows it does get to re-roll all dice rolld in CC.
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Post by Sergeant CJ on Nov 17, 2012 18:43:22 GMT -5
That is a very good point, I hadn't considered that it couldn't use the force weapon part of its things. How very curious, but I suppose a strength ten AP2 hit is enough to pummel most things without eternal warrior into the dirt
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Post by Sergeant CJ on Nov 17, 2012 18:44:24 GMT -5
Why do force weapons re roll though?
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Post by dougeye on Nov 18, 2012 1:59:04 GMT -5
sorry i made a mistake earlier and confused things.
Force weapons - (how i understand it form the rules)
If in this case you have a unit of grey knights with this rule "Brotherhood of Psykers" at the start of the CC phase of each turn you can take a psychic test (based on the best model in the units stats) and if the test is successful the GK's nemesis "force weapons" then obtain the instant kill special rule the same as any othe force weapon. The exact uses of instant kill rule is another question lol If you want ill JPG the rule from the main rule book if you need it.
so anyways force weapons do not re-roll unless the user has a special rule that lets the user re-roll.
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Post by Sergeant CJ on Nov 19, 2012 1:13:58 GMT -5
Agreed to that point. Sorry to have possibly rubbed it in. Yep, the psychic test is taken on the first unsaved wound inflicted on the highest leadership of the squad. Independent characters don't count. Then they become force weapons. Much to the annoyance of my friends.
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Post by dougeye on Nov 19, 2012 7:26:19 GMT -5
haha im currently reading the GK codex a bit at a time and some of the IC's are quite tasty in close combat lol
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Post by Sergeant CJ on Nov 19, 2012 16:16:15 GMT -5
This is true, though sadly only one character in the entire book has eternal warrior. It's all in getting to close combat, that armour will only do so much after all!
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Post by dougeye on Nov 20, 2012 3:07:15 GMT -5
Storm Raven in Terminator squad with a char that has a teleport homer, then just teleport your way to the fight (I have never actually played teleport troops so i don't know if this works lol)
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Post by Sergeant CJ on Nov 23, 2012 7:56:57 GMT -5
I've never used a flier just yet. My friends have all agreed they're a tad broken and so we still play ground based. :-P I've regularly deep striked terminators though. Works well every time lol
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Post by dangerrod on Nov 23, 2012 21:27:46 GMT -5
I've never used a flier just yet. My friends have all agreed they're a tad broken and so we still play ground based. :-P I've regularly deep striked terminators though. Works well every time lol Not to start an argument...but, how are flyers broken? Danger Rod
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Post by dougeye on Nov 24, 2012 10:51:55 GMT -5
probably because all the groundbased forces have weapons that can't shoot them lol i havnt used them in a game yet either so can't give a better opinion just yet.
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Post by Sergeant CJ on Nov 24, 2012 21:08:39 GMT -5
Well, I suppose in all fairness we are yet to experiment with taking the fortification aspect of the new book. So an army with a flier or two against one that doesn't without an aegis line or anything in a low point game kinda wins really easy.
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Post by dougeye on Nov 25, 2012 2:00:34 GMT -5
i do think that fliers (proper fliers) should be in 1500 points + games at least.
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Post by Sergeant CJ on Nov 25, 2012 4:10:08 GMT -5
Yeah, that's what we agreed to.
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Post by dangerrod on Nov 25, 2012 7:26:45 GMT -5
probably because all the groundbased forces have weapons that can't shoot them lol i havnt used them in a game yet either so can't give a better opinion just yet. Everyone can snap fire ground based weapons against flyers, I've seen my Vendetta go down to one turn of shooting from a Long Fangs squad. I've also rapid fires my plasma vets into a Stormraven to take it down. Its all part of the game now, would your group agree not to field any AV14 vehicles just because there hard to kill? Plus other flyers can target other flyers ok, so it evens it out. Admittedly, armies like Nercon Air do seem a bit broken now, but give them time and they'll start getting conquered again! As for limiting their use in lower points levels, that seems a bit extreme! This is one of the core changes of 6th Edition along with Psykers and things like overwatch and once you start playing all the rules (not just a hybrid 5th/6th Ed) you should find the game has opened up a lot more Flyers FTW! (But not always......) Danger rod
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