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Post by matelloco on Feb 5, 2013 16:02:31 GMT -5
Hi,
after a few games with them and just found a great build that i wanted to share.
3 scout sentinels with ML and HKM.
This is a real sweet babe in a medium competitive environement. The alpha strike that you unload will allow you to bring to dust a medium size tank with 3 hp and then create a mess within enemy lines either with blast or anti tank roles.
Could some over players share some nice build ?
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Post by Julian Sharps on Feb 5, 2013 16:33:09 GMT -5
Scout Sentinel w/ Heavy Flamer + HK Missile. Very little says, "screw you, hordes, and your little tanks, too!" like 6 of these guys outflanking into your enemy's firebase.
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Post by macknight on Feb 5, 2013 16:41:08 GMT -5
Your build looks okay on paper, but in game it may not be. It is 60 pts more than empty sentinels; they are BS3, so multi shot or template weapons would be better.
I run 3 multi laser sentinels for cheap flank harassment; 1 heavy flamer with HKM and 1-2 AC. Generally sentinels aren't that good due to being in the FA slot, they just cannot compete against Valkyries and Vendettas.
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Post by WestRider on Feb 5, 2013 20:29:54 GMT -5
I prefer Autocannon/H-K. They're a little cheaper than the Missile Launcher, can usually hit facings weak enough that the Autocannon are sufficient, and the extra shots make them more reliable.
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Post by matelloco on Feb 7, 2013 5:18:40 GMT -5
Your build looks okay on paper, but in game it may not be. It is 60 pts more than empty sentinels; they are BS3, so multi shot or template weapons would be better. I run 3 multi laser sentinels for cheap flank harassment; 1 heavy flamer with HKM and 1-2 AC. Generally sentinels aren't that good due to being in the FA slot, they just cannot compete against Valkyries and Vendettas. Hi, thx for the input, even if I do not totally agree with you. Not only on paper, the aim here is the alpha strikes it creates the turn it pops on the board from flank. Average Armor from side is 10/11 on medium tanks like chim/rhino/GI & ... You get 6 shots that will hit @50% (4+). 3 will hit, then on a 2+ roll you start to take HP, thus from a statistical perspective, the turn when you pop you blow at least 1 Tank. Where afterwards it gets interesting compared to the Autocannon, is that you can do both Anti Tank & Anti Blob due to the different shooting options, while the Auto Canon cannot choose, and you get that good AP3 that MEQ do not like On the other hand, a full Heavy Flammer team must be interessting. Are the other options viable like camo netting ?
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Post by macknight on Feb 7, 2013 8:48:54 GMT -5
All the upgrades are good, they add something. The main thing is to keep it cheap, you can buy another squad of sentinels with all that upgrade. Hope that helps.
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Sgt. Rock
Captain
Loungin' like a lizard.
Posts: 231
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Post by Sgt. Rock on Feb 7, 2013 16:29:09 GMT -5
Matelloco, if we're going with a statistical analysis, with basic autocannons, you're still firing six shots at a 50% hit rate. Granted, you may need 3's and 4's to glance, but the AC is a quarter of the cost of the weapons loadouts you have on there, and ACs actually will work just fine against large units of infantry. Yes, krak missiles are AP3, which MEQ does indeed dislike, but remember, that's only three shots per turn, with a 50% hit rate. And Macknight's multilaser build works well, too. 9 shots, only S6, but hey, that's a much higher hit percentage than ACs or MLs. Multilasers work great against infantry, and for the cost of your upgrade, you could buy another Sentinel and still have points leftover. Alpha strikes are well and good, but putting them on a unit that only comes in on the second turn or later kind of defeats the purpose. As Macknight says, keep it cheap. Everything counts in large amounts is my approach; I'd much rather take barebones multilaser sentinels and then put MLs in my leg infantry squads. Upgrades won't improve your chances to hit your target, so I'd almost always go for quantity over quality (within reason; obviously, buying another infantry squad full of lasguns doesn't help if you need more AT.)
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Post by StillANoob on Feb 12, 2013 8:26:20 GMT -5
The best build depends on what you go up against most often. In an all comers list personally I'd go with Missile launchers and HK missiles for the versatility. BUT I play a Wraith heavy Eldar list 95% of the time, which makes AC+HKs a dependable choice for me. More shots than Lascannons and Missile Launchers, but higher strength than Multilasers. Flamers aren't a good option because I don't want to be that close to a Wraithlord.
SaN
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