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Post by Paradill on Mar 16, 2013 13:57:55 GMT -5
I suppose you're right, but its extremely unlikely.
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Post by RedsandRoyals on Mar 16, 2013 14:01:36 GMT -5
I suppose you're right, but its extremely unlikely. Yeah. Resorting to that really is for emergencies only, or for people who only make short trade jumps and can't get a navigator. It's talked about in the Rogue Trader RPG core book, but they stress you really, really should just have a navigator if you want to go anywhere. Reds
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Post by Paradill on Mar 16, 2013 14:07:12 GMT -5
I like the idea of daemons bursting through a navigators third eye on each ship above the planet, attacking and killing the crews and riding the hulls to the planet, one of which strikes and destroys the governors palace. That'd probably lead each city state/ regional power to think it was the others doing and go on the offensive.
And what caused this event? Probably a rogue inquisitor and his cult/entourage.
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Post by Colonel Beauregard on Mar 16, 2013 14:35:59 GMT -5
I like where this story is going. I used a planet creator to create this planet. Introducing the planet, Azaqu. Planet Surface Night Map Also, if anyone is interested in the planet generator PM me.
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Post by RedsandRoyals on Mar 16, 2013 14:45:29 GMT -5
PM inbound!
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Post by dougeye on Mar 17, 2013 8:44:57 GMT -5
Have you thought about alliances? for example if the world is on the eastern fringe (probably one of the furthest places from earth) then many planets are either allied to or becoming part of the Tau empire. The Ultramarines would be your primary worry then as they seem to police most things east of ultramar. And they don't like tau lol
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Post by Paradill on Mar 17, 2013 9:17:03 GMT -5
Nobody likes the Tau
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Post by dougeye on Mar 17, 2013 13:23:09 GMT -5
And that is why im selling the small amount I have lol
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Post by Colonel Beauregard on Mar 17, 2013 18:18:55 GMT -5
Have you thought about alliances? for example if the world is on the eastern fringe (probably one of the furthest places from earth) then many planets are either allied to or becoming part of the Tau empire. The Ultramarines would be your primary worry then as they seem to police most things east of ultramar. And they don't like tau lol Eh, I haven't thought about it because I want it to be an isolated incident with only PDF and Daemons fighting amongst each other. If there are other races involved (Ultramarines, Tau, etc) then I'll have them be invaders and the nations on the planet can ally with them and other nations would fight them. Leaves room for flexibility. Pardon my noobishness, but why do people hate Tau? I've only played against Eldar and Chaos Space Marines so I have no idea if this is a general prejudice or due to how the armies are played. I like the idea of daemons bursting through a navigators third eye on each ship above the planet, attacking and killing the crews and riding the hulls to the planet, one of which strikes and destroys the governors palace. That'd probably lead each city state/ regional power to think it was the others doing and go on the offensive. And what caused this event? Probably a rogue inquisitor and his cult/entourage. I like this idea. However I have no clue what a "Third eye" is. I assume it has something to do with the warp. Either way, if I can slaughter the navigators and have an epic battle between IG and Daemons which leads to rebellion and a fight for survival without the Imperium involved, I'll be happy. It seems more desperate than just waiting for a huge amount of forces to arrive. I was also thinking that I could create IG cultists that are devotees to the Daemon forces. It would lead to fun conversions of IG models. **On another note: I still need a far off section of the galaxy to have this solar system. Time to read up on locations in the galaxy I suppose. Any opinions on what I should stay away from and what I should look into?
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Post by RedsandRoyals on Mar 17, 2013 18:31:34 GMT -5
My first suggestion is orange instead of red text next time. Just easier to read. Second, as long as you can avoid the Cadian Gate, the Armageddon system, and other places where there's a heavy Imperial presence, you can technically be anywhere you want. Even if your world is located sort of in the middle of the Imperium, it could still be on the fringes of the sector, or in a part of it where there's practically nothing else, there'd be no reason for anyone to really go there. The Imperium is broken into Segmentums for logistic ease. Here's a breakdown of what they are. Solar- Holds Terra and the area around it Tempestus- To the south of Solar, holds the maelstrom, and the most recent Tyranid push Obscurus- North of Solar, holds the Eye of Terror and and I think Armageddon too. Pacificus- I think this holds the Sabbat Worlds from the Gaunts Ghosts series, but not a lot else here. It's to the west of Solar. Ultima Segmentum- East of Solar, this sector is about as large as all the others put together. It holds the Ultramarines homeworlds, the Tau empire, most of the active Tyranids, and a bunch of other stuff. It may sound crowded, but it's really not. This may be your best bet, because a world on the fringes of Ultima Segmentum is about as far away as you can get from Terra. The "Third Eye" of a navigator is a literal third eye in the middle of their forehead that's sort of a window into the warp. Stemming from a mutation (creatively called the Navigator gene), it allows them to see the currents of the warp, and guide a ship through them relatively safely. They can also shoot death rays from it. No, that's not a joke or an exaggeration. Most people are ambivalent about the Tau. In the grand scheme of the fluff, they're actually not a particularly large threat, since their empire is a tiny fraction of the largest segmentum of the Imperium. Mainly they're there as an anime inspired army (see their battlesuits for what I'm talking about), and to offer the least Grimderp option for races to play, since they actually sort of have ethics and honor. Most people don't like them because they're stupid cowfish people who can't take a punch, and their players tend to insist that the Tau are the good guys, despite the fact that the fluff basically states that they're trying to come across as good guys to get people to join their side, but they're just as bad as everyone else really. Reds
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Post by Colonel Beauregard on Mar 17, 2013 18:54:02 GMT -5
My first suggestion is orange instead of red text next time. Just easier to read. The "Third Eye" of a navigator is a literal third eye in the middle of their forehead that's sort of a window into the warp. Stemming from a mutation (creatively called the Navigator gene), it allows them to see the currents of the warp, and guide a ship through them relatively safely. They can also shoot death rays from it. No, that's not a joke or an exaggeration. Most people are ambivalent about the Tau. In the grand scheme of the fluff, they're actually not a particularly large threat, since their empire is a tiny fraction of the largest segmentum of the Imperium. Mainly they're there as an anime inspired army (see their battlesuits for what I'm talking about), and to offer the least Grimderp option for races to play, since they actually sort of have ethics and honor. Most people don't like them because they're stupid cowfish people who can't take a punch, and their players tend to insist that the Tau are the good guys, despite the fact that the fluff basically states that they're trying to come across as good guys to get people to join their side, but they're just as bad as everyone else really. Reds Font color changed - thanks for the heads up.
The "Third Eye" actually sounds like slang for male genitalia.
And as for Tau... according to the fluff I've read they just sound like under powered commies who are trying in vain to threaten the imperium because their 'ethereal' leaders say so. Sounds a lot like North Korea to me.
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Post by Kaikelx on Mar 31, 2013 20:47:33 GMT -5
Except for the fact that Tau troops are a lot more technologically advanced than the Guard. So it'd be like if North Korea's main infantry weapon happened to be a railgun. Another big advantage for them is that Chaos tends to ignore them, as humans/eldar/everything else is so much more yummy. Finally, to the common dude, especially in heavily oppressed worlds, the Tau just seem so much nicer, sorta like how communist revolutions gained support in the real world.
All these factors allow the Tau to basically keep existing, they're strong enough to fend off whatever the Imperium can spare from its endless wars against far more imposing enemies, even gaining a few worlds last I checked. (Though I think the Nid's are about to impose some really heavy culture shock on them)
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