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Post by Deleted on Jun 14, 2007 3:13:58 GMT -5
Hi, I am new to the game and want to play IG, I have the rulebook and Codex, but haven't started buying units yet
I am looking to create an army that is light, mobile, but able to take on tanks and such, also able to hold ground if need be.
If anyone has any suggestions, that would be great....thank you.
Syrder
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Post by BobaHat on Jun 14, 2007 3:49:59 GMT -5
Okay. Welcome to the forum! Take a look around the different forums to get ideas for your army. When you say light and mobile, do you mean tank-free? Maybe you could give us a few pointers on the 'background' of your army? It is always most fun to start off with deciding what kind of regiment they are. 1) What is the name of their homeworld? 2) What is the nature of this planet? (Ice world, hive planet, desert world, civilised world, jungle etc.) 3) What is the fighting style of the regiment? 4) Are they especially trained in certain tactics? (Recon, stealth, mechanised, raids, drop-troops etc.) 5) Or are they a world of conscripts who simply throw themselves at the enemy in huge numbers? Take some time to consider these points and maybe even make up some more things. Give us the info and we will help you make a cool army list based on it.
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Post by Deleted on Jun 14, 2007 5:04:30 GMT -5
I haven't really come up with a name for the planet, but the table my friends mostly use is mostly open terrain, some ruins, hills and forest.
For fighting style, I wanted them to be the kind of force to bring the fight to the enemy, in hand-to-hand, maybe under deadly mortar fire. I guess if you want a real world example, something like the 7th Cav in Vietnam(We Were Soldiers if you need a reference), drop troops most likely. Light Infantry units, but some with heavy weapons for tank killing, I was thinking a team of Storm Troopers for tank hunting especially.
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Post by Turtleboy(AWOL) on Jun 14, 2007 7:14:05 GMT -5
hmm..I like your idea, I use deep striking kasrkin (stormtrooper) squads that have ghille suits on them. the way I explain this is that they're my FOFL (forward of friendly lines) patrol units and when the enemy is coming they hide out and let the enemy march right past so they can come up behind and hit enemy rearward units. with the deepstriking rules, if the unit 'dies' on deepstrike (they come in on an enemy unit or scatter off the table edge) I just say that the team was discovered and killed or captured when it was forward of friendly lines. units that arrive are able to sneak into the enemies rear formations to the point where they deepstrike onto the table at before being perceived by the enemy. the reason I describe this is because it sounds like you might want to kinda do something like this but with your whole army (taking light infantry meaning a non-mechanized 'ground pounder' army). feel free to rip off my ideas if you like them and welcome to the IGMB! p.s. stormtroopers make great tank hunters
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Post by BobaHat on Jun 14, 2007 7:27:02 GMT -5
Hmmm... Taking the fight to the enemy hand-to-hand style is not exactly what the Imperial Guard exels at. If you get into hand to hand fighting with armies such as Orks, Space Marines, Tyranids, Chaos... actually everyone except Tau, you will be slaughtered. The Guard works best as a shooty force that relies on numbers and firepower. However, your enemy can easily be fooled if you fight with alternative tactics.
Here's what I think you should do to start off with to stick to your theme:
Regimental Doctrines: -Drop Troops -Storm Trooper Squads -Heavy Weapon Platoons -Hardened Fighters -Sharpshooters
HQ: -Heroic Senior Officer + staff + commissar (Master vox, mortar team) -2x Mortar squads
Elites: -Storm Troopers (as many as you feel you'll need) (Meltaguns) (-Hardened Veterans... These guys are the best Elites choice in the IG list)
Troops: -Infantry Platoons (Heavy bolters)
Fast Attack: -Sentinels (lascannons to get rid of the big stuff if your stormies get killed)
Heavy Support: -Heavy Weapon Platoons (Mortars)
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This is just off the top of my head. Hope it helps.
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Post by Turtleboy(AWOL) on Jun 14, 2007 8:11:46 GMT -5
he could be 'that guy' who finally actually does 'it' and makes an army with warrior weapons and makes it work if you want a hand to hand guard army, that's what you're talking about doing to make it actually work. I think every other way has been tried and doesn't end up cutting it - die hards, hardened fighters, all that has fallen short as far as I know.
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Post by BobaHat on Jun 14, 2007 13:41:20 GMT -5
Yeah, but you can't use it with Drop Troops if I recall correctly.
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Post by Deleted on Jun 14, 2007 19:28:49 GMT -5
Ok, if the hand-hand won't work, what about a more hit and run....The Great Retreat kind of thing....try and lure the enemy into traps and heavy weapons fire...what would be best for that?
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Post by Turtleboy(AWOL) on Jun 15, 2007 11:42:27 GMT -5
hit and run requires mobility and that's something the imperial guard is a bit short on. unless you bought some vulture gunships from forgeworld I don't see a true hit and run option. the IGs basic strategy is on the level of hammer and anvil type moves where you surge up a flank and wheel around and hit the enemy from two sides at once (bring the hammer - flankers - down on the anvil - line units - ) that's about the extent of our mobility.
you could use light infantry to get you some advanced deployments and try and use trees to hop in, shoot, then hop back to safety, but most armies who face guard get stuck on the 'auto-charge' setting. this, ofcourse, can be turned to our advantage since we know what to anticipate (they come straight at us), but it doesn't bode well for units deploying in advanced positions.
there's another strategy that kinda fits what you're wanting with the hit and run, and it's based on a technique called pruning. pruning is where you position yourself with line of sight to only a couple models in the enemy unit so he's forced to take casualties from those models. this can be devastating for opponents who don't concern themselves with HOW their squads are deployed, meaning that if they don't care what model goes where, or they put the special weapon in the very front on the side of the squad closest to the nearest enemy unit to make sure it's in range (or heavy weapon, or sergeant) then you can really get brutal with pruning. imagine if moved a chimera out from behind a hill just enough to get line of sight to an enemy squads 3 end models and they were the sgt, hvy weapon, and special weapon, then lit them up killing all 3. he would be left with a squad of rifles with no command or heavy/special weapons and no way of return fire since you've killed all the models with line of sight to your chimera. that's got a decent hit and run feel to it. the only drawbacks are the fact that you'll be reliant on LOS blocking (area) terrain like forests and building ruins to use to establish fields of fire that enable you to prune a couple choice models off the end of a squad. chimerae can be hard to use as pruners simply because hey have a heavy bolter mounted to the left side of the front hull and a turret on the right side - it's hard to get a limited field of fire with such a wide frontage of weaponry unless you position yourself back from the terrain a ways - this means that you'll be further limited in your selection of terrain capable of being used to enable pruning to area terrain more in mid-field which is typically less predominant since everyone wants terrain to hide in/behind in/near their deployment zone.
sentinels are the ultimate pruning machines. with one gun, a disposable cost, and small chasis size, you position one to prune an enemy unit with almost no problem. further more you can position another sentinel behind the first, and use the firsts chasis to establish a limited LOS that enables the second, third, fourth, etc sentinel to prune additional units. the only down side to sentinels is they fold REALLY easily under fire.
hope this helps some!
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Post by Deleted on Jun 17, 2007 13:18:39 GMT -5
i know a guy who tried to build an army like that cost a lot of money and i beat him easyily because nurgle i s the best but u shouldn't do this unless u have a lot of money to spend on a army that might not work.
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Post by Turtleboy(AWOL) on Jun 17, 2007 19:08:18 GMT -5
or proxy it and play for a while with a proxy army and tell us how it goes
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Post by Warmaster Stabwhiskers on Jun 17, 2007 19:11:20 GMT -5
Dang, i hate that wysiwyg rule
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