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Post by treadiculous on Apr 7, 2013 5:28:02 GMT -5
Hello everyone,
I've heard the Baneblade is a serious contender for this title now it has a 10" S9 blast, is it worth it over a titan killing shadowsword?
Or are there other variants that are better for Apocalypse?
No specific enemy or unit type as target - so its down to personal feelings.
any tales of insane heroism and lucky strikes definitely encouraged!
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Deleted
Deleted Member
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Post by Deleted on Apr 7, 2013 10:10:49 GMT -5
I generally field a Stormlord but in terms of damage capacity I'd recommend the Shadowsword. It's less versatile than it's Baneblade counterpart but packs a harder punch
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Post by Julian Sharps on Apr 7, 2013 10:20:22 GMT -5
Well, thee was an Apocalypse game once where my Tau ally had a Master Shaper with an Eviscerator choose Death or Glory against a tank shocking Baneblade. Almost killed the thing, too, but then he failed to roll another chain reaction on the damage chart and was splatted under its treads.
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Post by Trickstick on Apr 8, 2013 11:02:19 GMT -5
If you want to kill a single target, the shadowsword is hard to match. However, with the new way blasts work with vehicles in 6th (no half strength hits) the hellhammer and stormsword are very good. If you can deal with the short range then a 10" cover ignoring melta blast can remove whole sections of the enemy army. The hellhammer has a smaller blast but is more versatile, having a turret mount and extra weapons.
I really want to launch a stormsword at an enemy formation though. Ignoring cover makes it awesome.
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Post by treadiculous on Apr 10, 2013 12:11:10 GMT -5
I've been thinking that SuperHeavies are some of the best value points to money spent ratio's out there.
Am liking that Shadowswords now get +2 on the vehicle damage table in 6th (one for being D and one for being AP2).. but Baneblade gets 7" blast at S9 mounted on a turret... against hordes and light vehicles that's hard to beat.
Can anyone clarify if a Stormlord must remain stationary in order for all the embarked crew to fire normally - does moving its top speed of 6" mean all the embarked dudes must snap fire heavy weapons... in which case its not quite so cool.. especially when its hard to find decent non infantry targets for that S6 gun... you might get a couple of vehicle kills but not much more... and against infantry it seems a waste of a superheavy to be mowing down horde units - thats what the rest of your army can be doing.
What other units can deliver substantial anti-superheavy for similar cost?... LRBT's immediately come to mind, as do other ordnance squadrons such as manticore and basalisk etc....
I can't shake the feeling that Stompa's far outclass the Imperial super heavies on offer...
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Post by Julian Sharps on Apr 10, 2013 13:08:51 GMT -5
What other units can deliver substantial anti-superheavy for similar cost? A Medusa battery equipped with Bastion Breacher Shells. This is especially good because superheavies are large models.
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Post by Shostak(AWOL) on Apr 11, 2013 17:25:55 GMT -5
I've always found my Baneblade to be solidly dependable whatever gets thrown at it, although I've never fought another superheavy with it.
As far as tales of insane herosim go, there was a veteran sergeant who stunned the driver of a stompa with melta bombs, thereby saving his 20 men from being trampled all over, and holding it up so that allied Russes could come to my rescue.
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Post by Lord General Armstrong on Apr 18, 2013 0:33:06 GMT -5
The Stormblade, with its Plasma Blastgun with ability to fire rapid (S8, AP2, Ordnance 2, 7'' blast) or full (S10, AP2, Ordnance, 10'' blast). It can contend with most vehicles and infantry with ease. Though it is a forgeworld unit, so approval may need to be required.
I remember when I tried making a super heavy company, 2 Stormblades and a single Shadowsword. Flanked by numerous Macharius Vulcans and Vanquishers, now that, that was a good game. I do love my Marcharius' they have accounted for each of my Warhound Titan kills, Vulcans take down the shields, 32 S6 shots each (double firing for remaining stationery) should do something, whilst the Vanquishers knock off the structure points.
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Post by majordaley on Jun 8, 2013 10:34:31 GMT -5
I would have thought that you could use a stormblade as a spearhead, has a cool looking titan killing plasma blastgun
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Post by treadiculous on Jun 8, 2013 17:08:02 GMT -5
The stormblade sounds tempting - since I shall be facing ork hordes large blasts are very good.
While the Shadowsword will give a guaranteed penetration, instant kill no save death to anything - its quite a small template, and still only strips a single structure point.
Stompas are AV13 so S10 gives good odds (especially with ordnance). - factor in the 10" blast and I don't think it can miss either.. and if there isn't a stompa the 2 x S8 7" blast will mop up a lot of buggies, bikes, boyz etc.
I have til Saturday to decide...
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Post by yvain on Aug 7, 2013 11:17:43 GMT -5
A friend of mine got a stompa. I have been considering a baneblade or one of the variants.
How hard are superheavies to kill with normal units? Should I go with a titan killer version? Or can my guardsmen with meltas, vendettas, or LRs reasonably take a stompa out?
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Post by treadiculous on Aug 9, 2013 3:00:33 GMT -5
Stompas die if you can drop 2 units of vets in close enough to get the melta rule, but if he's clever he'll dread mob it and surround it with killa kans and burna / mek boy units.
lascannons and russ work well too, possibly better.
I got a shadowsword because i love its look, though feel its best target is elite units in mega armour - the shadowsword gun is awesome but only one shot = only one structure point (although there is a good chance it might do more damage - especially with the new AP2 rule).
If the shadowsword gets stunned though its redundant - and any unit that attacks its rear or in CC is in for a good chance to penetrate.
|f you like the look of a tank enough for it to sit on a shelf most the year then get a superheavy, if you want to kill stuff - get russ (you can fit more russ than vendetta on a table).
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Post by Lord General Armstrong on Aug 17, 2013 7:53:13 GMT -5
Forge World super heavies are a lot more viable now. Seeing as they one, can generally survive a D class weapon attack (if they roll a 6, then doubtful) and retain full effectiveness even when sustaining penetrating hits thanks to the new Apoc rules. Shadowswords are still an excellent option, so is the Forge World Stormblade, but my heart will always be with my Marcharius Heavy Tanks. (I haven't seen the newly released FW Apoc book so that might be subject to change.)
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Post by yvain on Aug 18, 2013 15:53:46 GMT -5
Stompas die if you can drop 2 units of vets in close enough to get the melta rule, but if he's clever he'll dread mob it and surround it with killa kans and burna / mek boy units. lascannons and russ work well too, possibly better. I got a shadowsword because i love its look, though feel its best target is elite units in mega armour - the shadowsword gun is awesome but only one shot = only one structure point (although there is a good chance it might do more damage - especially with the new AP2 rule). If the shadowsword gets stunned though its redundant - and any unit that attacks its rear or in CC is in for a good chance to penetrate. |f you like the look of a tank enough for it to sit on a shelf most the year then get a superheavy, if you want to kill stuff - get russ (you can fit more russ than vendetta on a table). Whelp, I played a game of Apoc yesterday. We had a Warhound with Plasma blastgun and Megabolter. They had a Stompa. Neither did much. I deepstriked two melta stormtroopers squads in and killed the stompa turn 2. Vendetta and a Quad Gun helped. Thanks for the tip.
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blackcat88
Conscript
Forwards to victory!
Posts: 2
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Post by blackcat88 on Aug 8, 2014 21:17:26 GMT -5
I dont know about the best unit for apocalypse but the best superheavy for normal games is definitely the hellhammer! That ignores cover s10 ap1 blast is killer!
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