Game 1My first game was against a fellow Guard player called Dave. We played each other because I saw his army set up before round 1 and really wanted to play against it, so we “grudged”. You can see why I was super keen to line my Krieg up against it by taking a look at some of his conversions here:
www.ww40k.com/2013/?page_id=3236Suffice to say they are “slightly” Nurglified. This was his list:
CCS w/ Lascannon
Marbo
PCS w/ 3x Sniper Rifles
Infantry Squad w/ Autocannon
Infantry Squad w/ Autocannon
Infantry Squad w/ Autocannon
Heavy Weapon Squad w/ 2x Lascannon, Missile launcher
Heavy Weapon Squad w/ 2x Lascannon, Missile launcher
Heavy Weapon Squad w/ 3x Heavy Bolter
Veterans w/ 2x Plasmagun and Chimera
Veterans w/ 2x Plasmagun and Chimera
Devildog w/ Smoke Launchers
Colossus w/ Camo Netting
Vanquisher w/ Lascannon
Hydra w/ Heavy Bolter
Aegis w/ Quad Gun
Captain Sicarius
10x Tactical Marines w/ Meltagun, Combimelta and Meltabombs and Drop Pod
Scout Squad w/ Combiflamer
Land Speeder Storm w/ Heavy Flamer
Ironclad w/ Heavy Flamer in Drop Pod
Thunderfire Cannon
Total: 2500The fluff behind the army was that a loyal Guard regiment was sent to a garrison a useless planet which formed a staging area for different systems. There they succumbed to a virulent plague, but stood resolute against any foe that opposed the might of the Imperial Guard. As enemy forces breached the system a loyal Marine force was sent to aid the beleaguered Guardsmen, but they only realised what had happened to their apparent allies once they made planetfall.
Despite the allies matrix my opponent actually played the two forces as Desperate Allies, which I thought was pretty cool. I think my Kriegsmen slotted brilliantly into this scenario. The garrisoned Guard had succumbed to Papa Nurgle’s gifts, and my Krieg Engineers were sent into the hellhole by the Administratum to expunge their taint from the galaxy. Responding to a distress signal from the Nurglified garrison, the Space Marines make planet fall and assault the attacking army, not realising that their friends and foes may not be who they first appeared to be.
Unfortunately for me this was one of those games where few things went right, for example my artillery was absolutely useless for most of this game and Marbo threw his demo charge 6 inches off the board. In the end I lost, but my opponent was good fun and it was a privilege to play against such an awesome army. Here are some photo highlights:
I wore my green welding goggles across all 5 games (there were extra points for props). I had hoped they would bring me luck, but judging from the way my dice behaved I won’t ever be wearing them during a game again any time soon
My army deployed heavily on one flank:
The Deff Korps clobbering a “Devildog”, before they were punked by some outflanking Scouts and their land speeder storm.
Overview of the field turn 3:
Von Krump “krumping” the Techpriest and his infernal Thunderfire Cannon
The Blimp careening in before being blown out of the sky by the “Vanquisher”:
I rolled the Warlord trait for Commissar Ludwig which gave me a victory point for every character slain in a challenge - “Woo, that’ll be useful”, I had thought, “he has a Bolt Pistol and a riding crop”. The most exciting part of the game was when he found himself in combat with a Tactical Marine Sergeant for 3-4 rounds, and actually had a chance to claim the victory point.
“I say Charles, Johnson is taking his time disposing of that little chap in the orange coat!”
“Indeed Pearson! That little blighter’s Refractor Field just turned away two of Johnny’s blows!”
It turned out that his warlord trait was useless in the end, as he died before killing the Marine, but it still made for some entertaining moments, which in truth are what we all play this hobby for.
The Engineers stoically stand their ground, but were overwhelmed by the pox-ridden guardsmen:
Sicarius and his pals as they amble through the junk-yard that my deployment zone had become