Post by loempiaketzer on Jul 29, 2013 12:01:29 GMT -5
I have been playing some games against eldar and seem to get powned quite a while. The wraithKnight with his wonderufll T8 and the fortuned 'termie' like models (forgot their names) are very hard to kill!
I have been using my bikers wrong the last 4 battles so i plan on changing up my tactics. i wanted to share this list with you guys just to see if its a solud building block for a decenttly competitive army. please be so kind to comment
***HQ*** Chaos lord of slaanesh bike; Sigil; PFist; Lclaw
***Troops*** 3 units of 5 Noise marines with Blastmaster
***Fast attack*** 5 bikers of slaanesh icon of excess; 2 plasmas; 1 Lclaw; Melta bombs
***Heavy support*** 2 obliterators
***allies*** 1 Herald of slaanesh greater and lesser gift, locus of Beguilement
17 daemonettes greater gift
the force will split in to basicly one attacking group and one defensive group. bikers and daemonettes going forward rest will sit back and hold homeopbjectives (got to love those blastmasters!) heldrakes will be there to harras but i expect a LOT of fire to them so they will probably go down a lot...
please let me know if theres anything that sounds really wrong in your ears. i think i have about 55 points left or something. probably going for some cultist.
Daemonettes should be able to tear down a WraithKnight pretty well if they can catch it. Rending don't care about T8
Do note that your Opponent only has about a 50/50 chance of getting Fortune (Unless he's running double Farseers, which is expensive). Even if he does, Lightning Claws are a good answer. Re-rolling Saves doesn't help if he doesn't get to take them in the first place.
Having plenty of stuff that Ignores Cover is an excellent idea. Eldar can end up with some truly obnoxious Cover situations.
Post by loempiaketzer on Jul 29, 2013 17:06:33 GMT -5
just lost another battle with purge the alien and normal deployment. did a lot better with the dual heldrakes. they really burn stuff up good even the quad cannon isnt that reliable against those flying things of ours!
in the end i lost pretty bad but that was mainly due to my bikers failing 3 charges! on a range of 5 to 8 inches... if i would have made it it shouldnt have been such a bad game... however they didnt make it so that was a bummer.
other things i noticed; - ran the daemonettes in cover on the first turn. they got totally annihalated! a LOT of shooting on their heads giving the eldar first blood and 2 killpoints for a character and a unit... is deepstriking THE way to go? or am i crazy? - too bad my heldrakes didnt get in at the same turn. because of this he could get his HQ-flying-thing 1 on 1 against both my heldrakes which killed them if its 2 against 1 he would have been beaten. the skies would be mine and it would have been a lot closer... again. next time! - also the units of noise marines are pretty smal and especially with a fast force like eldar its difficult to keep them alive in objective matches. does anyone know what to do about this? buf the units more? or get more linebackers to intercept these attackers? i dont think making squads bigger will help that much though. any ideas on this?
now licking my wounds, thinking of other ways to attack the eldar with this force i see a lot of options. just need to figure out which one will give me the victory!
Deep Striking is decent for Daemonettes. They still have to take one round of shooting, but the extra 3" on their Run Rolls (plus the Re-Roll for Fleet) helps a lot to avoid damage from Blasts or counteract a bad Scatter Roll.
Since they've got a 5++, don't bother with Cover for them unless it's at least 4+. Even that isn't always worth how much it will slow them down.
That's going to leave your Bikes taking all that early firepower, tho, unless you end up with some good blocking terrain for them.
Culties to bulk out your Troops a bit would probably help. Noise Marines are expensive, and there's no way around that, but Culties can at least make up some numbers, screen, and hold Objectives.