Post by treadiculous on Oct 1, 2013 5:33:34 GMT -5
So.. new book, new rules...
We planned 2 lots of 1250 and I set out a few lists:
1) Raven Guard
Korvydae (Imperial Armour 8) (USR hit and run, assault units become troop - must take 1 unit scouts)
2 x 10 assault
2 x 5 assault
1 x 10 vanguard
Scout + Camo + Stealth
Flamer
Stormtalon + Skyhammer
1205
2) Templars
3 x Vanguard
HQ + Jump
Stormtalon + skyhammer
4 x 5 x Crusader
1205
3) Iron Hands
MoF + Axe
4 x Tactical
2 x Missile
2 x Skyfire
2 x Melta
2 x Dreadnought
2 x Dreadnought + Missile
2 x Ironclad
1255
4) Imperial Fists
4 x Dev
4 x Missile
4 x Plasma
4 x Lascannon
4 x Heavy Bolter
4 x Tact
2 x Melta
2x Flamer
Stormtalon + Skyhammer
Chapter Master = 130 + Artificer
1250
In the end I opted for Imperial Fists and Iron Hands (Templars and Raven Guard would have lead to a close combat style fight and I wanted to play a more shooty game this time round).
Empty brought something like this:
Big Mek,
Deff Dread,
Killa Kans x 3
Killa Kans x 2
Big Trakk with Supa Kannon (IA8)
Aegis Defence Line
20 boys
10 grot
3 Deff Koptas
2 Dakka Jet
Fist game:
Imperial Fists V Ork
I put 3 Devastator squads into area terrain and kept the smaller tactical squads nearby to defend against deff koptas, and planned to shoot my way to victory.
Empty set up in cover with his dread mob ready to move out (under cover of night)
Empty's advance was slowed by 2 orbital bombardments over the first 2 turns (each chapter master causing problems, the 2nd causing significant destruction).
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Empty had also brought on Deff Koptas but we thought they couldn't claim a jink save so they got pasted (we later discovered they would have).. with the fire from the devastators taking a toll on the remaining kans and bolters cutting down kopters this left a long trail of carnage between Treads line and the Orks:
Which didn't stop Empty's Dakka Jets laying down some hurt - forcing the plasma cannnons to take significant casualties.
Unfortunatly - Treads Stormtalons arrived and caused one dakka jet to lock velocity (and due to not being able to place the model it was removed as a casualty in Empty's turn) while the second Dakka Jet jinked its way out of trouble.
As we had a second game to play and the marines were leading in kill points by quite a way we decieded to wrap the game up, marines as victors. (I feel had we played on things could have turned to Empty's advantage... hard to say)
Side Note - Imperial Fist devastators are extremely effective versus armoured targets due to the tank hunters rule they get.
Game 2:
This time I took Iron Hands, though I forgot to use the abilities it granted quite often!
We kept the table the same and left the explodicated dakka jet as a nod to the previous match.
Tread deployed a dread mob on the flank with the ruined building and left a few tactical marines holding the imperial objective:
Empty deployed in a similar manner to previos game - except that his kans were either in reserves or hiding behind the ork held ruin. His Big Trakk with Supa Kannon was deployed in a tight gap which offered little manouverability.
In turn 2 Empty scored a good hit on Tread's mob of Dreads - yet with Master of Forge and Iron Hand 'it will not die' rule, they were able to fix themselves by the end of the next turn.
This game quickly became little more than a march of the Dreadnoughts - occassional fire from supa kannon was generally ineffectual due to master of forge 'bolster defenses' and Ork accuracy, meanwhile the Imperials were too busy closing the distance.
There was some effective close combat by the Deff Koptas which cut down one squad of marine and looked to work its way through the other units defending the imperial objective...
However, this became secondary to the battle of the dreads:
The 'it will not die' was in-effectual at healing the various dreadnoughts.. and Empty had killed of the Master of Forge a little earlier.. however, Kans aren't too good against dreadnoughts, nor deff dreads against ironclads so soon the imperial 'noughts were looking at a mound of scrap and not much keeping them from the ork objective.
I feel that Empty would have captured the Imperial Objective, and the dreads wouldn't have made it to the ork objective by turn 6... as Empty had killed my warlord and we each were still holding our objectives Empty won this game.
Good games: good humour, good painting, good pizza, good day!