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Post by Deleted on Jan 9, 2008 5:06:50 GMT -5
Hello everyone,
thought I would introduce myself and post my first question! I am relative new player to 40K, having played some Space Marine and Tau forces before deciding to go Imperial Guard. I have managed to create a bit of fluff about my force, the 24th Motor Rifle Regiment, hailing from Armageddon. Leafing through the Codex, I am a bit at a loss over the Doctrine Points, so hoped the collective wisdom here could help:
As I understand it, you can choose to use Doctrines instead of "standard" force org. You have 5 points available, with which to buy back the right to use restricted units, special doctrines etc. Below the description of the various purchases you can make with the doctrines are listed som examples of famous regiments and their doctrines. What I don't understand is how some regiments there can have 6 doctrines? Can anybody clarify that for me?
Any responses will be appreciated.
Best regards, Christer
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Post by sammy1979 on Jan 9, 2008 5:14:46 GMT -5
i could be jaded and say that its GW way of making you conform to how they like it done by making the renownend regiments have a better doctorine system.
but on a less jaded point of view its because the renowned units are most popular and the represent the fact they are better trained and more experianced then a normal unit, however if your doing a armageddon regement why worry you can use the steel legion's profile.
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Post by syphon on Jan 9, 2008 6:07:56 GMT -5
Basically, the regiments with multiple doctrines are hardened warriors. Subsequent generations are reared with war in mind, so that's where all that knowledge and skill comes from. dead easy, right?
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Post by fatuous on Jan 14, 2008 7:25:04 GMT -5
I'm going with a less cinical approach The latest codex came out with the doctrine idea (and a damn good one it if too IMO), however, there are already well estabolished regiments, units, special characters etc from earlier versions which people would want to use. So how to you cover a regiment like the Cadians for example when u'd use up most of the doc points in buying back troops, easy, give them a few more. This is actually covered in the codex under the doctrine section or the regmient section, can't remember which but it is deffo there.
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Post by Deleted on Jan 14, 2008 8:57:06 GMT -5
Makes alot of sense what you guys write!
I was confused about the number of doctrine points, but clearly some of the renowned regiments needs more points to reflect their approach to warfare.
I think I will go the vanilla way first, see how it works, then perhaps "upgrade" to using doctrine points when I have a better feeling of how this army plays. Can't wait to fieldtest it in the next couple of weeks!
Best regards, Christer
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Post by fatuous on Jan 14, 2008 10:40:14 GMT -5
That is a very good idea, get to grips with the basic's before going crazy on the docs. only thing to think about is that if u are going to use grenadiers or conscripts, this will effect the way u buy, build and paint ur troops, so if that is somethig u want to consider, then have a think before u buy anything
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Post by Deleted on Jan 14, 2008 23:20:40 GMT -5
um yeah then again the most notable is cadia. then again cadia just kicks so much arse they deserve all those extra doctrine points especially sense they take the brunt of the black crusades
heres what the Imperial Guard Codex says
"On pages 58 to 61 we have included some famous regiments and the Doctrines which represent their typical organisation in battle. you will notice that the some regiments may have more than five Doctrines; this is a reflection of their glorious history. In practice five Doctrines is plenty to give a regiment a distinctive slant. Again, there is no requirement to use the Doctrines rules for fielding any particular regiment."
Chambers, Andy , Pete Haines, Andy Hoare, Phil Killy, & Graham McNeill. Codex: Imperial Guard. Pages 55, Paragraph 8 Lines 1-8. Games Workshop Inc. Maryland.
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Post by Deleted on Jan 16, 2008 14:44:02 GMT -5
hahahahaha love the citation! Eat that, GW!
But also just to clarify for people, when you play cadians you DON'T in fact get 7 doctrines, those are just showing a sample of which doctrines a true cadian force is likely to take, and in your army, you could represent 5, but not all 7
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Post by Deleted on Jan 16, 2008 21:47:40 GMT -5
yeah just read the new legalality rules carefully and as long as you cite your resources you are perfectly safe except when you give out rules as per the website rules
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Post by Deleted on Jan 17, 2008 9:38:42 GMT -5
oh so do you mind if I copy that citation? I thought it was a joke, but just in case...
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Post by Deleted on Jan 20, 2008 20:43:50 GMT -5
be my guest. i was entirely serious as i do not want some british lawyer knocking on my door. im a jew so im good but i do not have the financial backing to challange the british empire
lol
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Post by Srgt. Master on Feb 28, 2008 21:01:21 GMT -5
also remember (when you start using doctrines) that some may affect the cost of units...(carapace....)and so you need to add that to cost..... and also... !!! :oNEVER LEAVE FOR BATTLE WITHOUT CARAPACE!!! it saves your troops!!! espesially in no-man's land!!! the saving is worth it!!! ( ;Dand wecome to board ;D )
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Post by knight (M.I.A) on Feb 29, 2008 5:46:12 GMT -5
Scope you're totally wrong. You make your own regiment you have 5 doctrines, You play one of the other regiments created by GW you have their number of doctrines. The Cadians really have access to all doctrines. They even said it either in the errata or the codex that this is the bonus to play one of the GW generated regiments.
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Post by Srgt. Master on Mar 1, 2008 8:14:40 GMT -5
were does it say you can use all [glow=red,2,300]7 [/glow]if you only get [glow=green,2,300]5[/glow]?
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Post by knight (M.I.A) on Mar 1, 2008 10:53:08 GMT -5
"If you choose to play one of the listed regiments in the Codex, you get all the listed doctrine abilities, even if ther are more than five. Some regiments of the Imperial Guard have lengthy military traditions and have developed more doctrines as a result" Source Imperial Guard Errata V.4.0.1 downloadable on every GW website.
So if you play one of GW's regiments you get their number of doctrines, but homemade regiments will only have 5 doctrines max.
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Post by Deleted on Mar 18, 2008 2:26:49 GMT -5
In reply to srgt0maister the carapace docterine is not that valuable as it takes a fifth of your points in the long run that you can spend on more troops and the no mans land stay spread out and your pretty well off.
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