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Post by that1guy on Nov 7, 2013 14:38:58 GMT -5
I'm still a beginner. I can post here as (reasonably) often as possible right? It is the "beginners Board" isn't it? ;-) THIS IS ABOUT SPORTSMANSHIP. Starting my first army, you all can remember when you actually needed to make extra purchases to fill out your army. Maybe you just bought 2,000 points right off the bat. IDK. Here on the IGMB you experienced players have shared some VERY impressive unit's. I didn't even know the Vendetta existed before! 4x Flamer PCS is impressive enough that I doubt I'll hear anything good about it from my opponent's. ;-) And I may have wasted my heavy weapons team if you all had not shown me how powerful missile launchers and AC's are. For there is a vicious 'nid player locally who looks forward to feeding on my trooper's and let's just say he doesn't know the meaning of the words, 'good game'. I have a long standing grudge with this nerdy 'nid player. The more you senior IG player's share with me the more a wry grin creeps cross my face. Without a modicum of self awareness this could quite possibly form circumstances where I grow into that type of player myself. Obviously, the final judge is your LGS for all the interwebz does to enhance our hobby. It wouldn't amount to much with out a bunch of nerds gathered around a table rolling some dice. If the IGMB can help me make the most of my heavy weapon's team, maintain air supremecy over a battle field, and hold the line against the Emperor's enemies. Then it can help previously set designated nerds derive more relaxation and enjoyment out of this hobby. Even if it's just by encouraging one of those nerds to act like less of a D-bag.
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Post by dougeye on Nov 7, 2013 15:04:16 GMT -5
large blast templates over his synapse creatures, take them out first, finish of the smaller stuff with line upon line of laz gun fire!
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Post by that1guy on Nov 7, 2013 15:13:05 GMT -5
What about those 'nids that pop up out of the ground? I think I've got the flyrant covered thanks to several motivating PM's from senior IG players. How do I remain classy while stamping people into the ground? It's easy to become abrasive in manner when victory is too heavily stacked in your favor, no? When in games with player's who are a more light hearted in nature should I alter my list for fear of it being too powerful? For that matter are there any circumstances in this hobby where I should alter my list for fear of it being too powerful?
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Post by dougeye on Nov 7, 2013 16:36:54 GMT -5
will he let you field a squadron of baneblades? lol
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Post by Trooper One-Nine-Seven-Four on Nov 7, 2013 18:07:32 GMT -5
If the 'nid player is a duuche-nozzle, then by all means tailor your list to stomp him, but don't be a Richard to him during or after the game. Kick his arse, but keep it classy and kill him with kindness. With the other players, I would still design a list that's capable, but also design it to keep it fluffy and fun for you to play and for your opponent to play against. I'd say that would go double if you're playing against little kids, or others who may be new to the hobby. Give them a good game that they will enjoy, so they'll want to keep playing, and don't be a Richard to them during or after the game.
There's a guy who used to play at the game club I play at who has basically gotten himself dis-invited from future gaming events the club holds for being a WAAC arse-nozzle to everyone else, and last time I was there people were making snide comments about having seen the guy at a local game store trying to find games against little kids so he could stomp them and feel better about himself. DON'T. BE. THAT. GUY!
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Post by dougeye on Nov 8, 2013 2:44:07 GMT -5
if you find yourself against a newcomer then maybe try tactics you would not normally try, suicide assaults and the like lol that way your not letting them win but your leaving the fate of your guys down to chance a bit more. By all means use superior tactics and knowledge of the game but don't have complete nurd gazms about someone moving a model 3mm further than they should of etc lol Watch the banter batreps from miniwar gaming, this is how all casual games should be played
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Post by hendrik on Nov 9, 2013 14:06:24 GMT -5
how about going for some narrative games?me and my usual opponent often hold them and this usually invlovles some special rules such as no outflanking behind the imperial fortress walls when we'rde playing a siege scenario, but a bonus to his reservbes/artillery bombardment/whatever? the key to keep on gaming to to have fun! now on the other hand, my usual opponent often brings quite nasty allies to the battlefield making my armoured battalion allies look like nothing, so i too know how it can feel really rewarding to sometimes crush someones army, in the most gentlemanlyest(is that even a word?) possible... as for those mawlocs/raveners. i'm pretty sure they can only hit models which are on the ground(?), so deploying some units on higher level buildings might be a good idea. an officer of the fleet will also hamper his reserves a bit from arriving. anyway, i do believe the mawlock his special attack si a close combat attack? if so you're still allowed to overwatch, so those high strength missiles might still do some dammage.
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Post by that1guy on Nov 12, 2013 16:02:08 GMT -5
Over watch missiles, that sounds promising.
Getting my hands on a 'nids codex might be a good place to check that question mark you have on the safety of my units and the grumbling of and empty Mawloc tummy.
What's a ravener? Any way I don't think I'll be trying those suicide assaults on this wanker [?can I say wanker here?] over a decade ago I caught him cheating with dice rolls back in our AD&D days...sigh, nerds.
Let's just say he hasn't invested any moral fiber into the foundation of his integrity since then. Now I'm interested in these bat reps dougeye's endorsed---
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Post by WestRider on Nov 12, 2013 19:47:35 GMT -5
Mawloc can only hit Units on the Ground with its Terror From the Deep Attack, yes. However, it is not a Close Combat Attack or a Charge, and does not allow Overwatch, it just does its thing. If it does Charge later rather than reburrowing, it can move up into higher levels of a Terrain Piece if it can fit and balance.
Raveners can move up levels freely, that was a 5th Ed restriction on Beasts when they were lumped together with Cavalry. They still have to sit there for a Turn after Deep Striking, so you can usually blow them apart pretty easily if they do that.
When playing someone you outclass, the first level of compensation is cutting them some slack for mistakes, letting them go back and do things they forgot (if reasonable), maybe even pointing out if they forget to move a Unit or shoot with it. If you're at the point where you still clearly outmatch them while doing that, that's when I start changing up my list, using Models that I like the look of, or am particularly happy with my paint job on, or that have cool fluff, but aren't particularly effective on the table.
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Post by that1guy on Nov 13, 2013 13:13:10 GMT -5
I like your flavor of sportsmanship Westrider.
How do I handle his Trigon's??
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Post by WestRider on Nov 13, 2013 14:09:53 GMT -5
Plasmaguns. Also Plasmaguns. And if those don't work, try still more Plasmaguns OK, snark aside: Trygons can come at you two different ways, and you need to be ready for both. If you tend to load up on Plasma the way I do, it's actually easier to deal with them when they're Deep Striking, because then you can devote your full attention to the Flyrants/Gargoyles/whatever other fast stuff on Turn 1 (and possibly even Turn 2 if he rolls badly), and they're unlikely to have have Endurance on them when they show up. And there's no way they can Charge before Turn 3. They have a Drop Pod-like Rule that makes it safe for them to come in close, and so many Players will drop them right in your face. I love when they do that, because Rapid Fire range is right where you want one of these things. It only takes like 2 PlasmaVet Squads in Rapid Fire Range with Bring It Down to drop a Trygon most of the time. Smarter Players will start them on the table and run across the board at you, along with the Flyrants. I find this harder to deal with, because with Fleet, they can often pull off a Turn 2 Charge, and the Flyrants certainly can, so you need good Charge Blocking as well as Target Priority. The Orders system complicates things as well, because you usually have to issue Orders before anything with Skyfire is going to get to shoot, so you can't try for a Grounding Test on a Flyrant and then Bring It Down if you Ground it. I would probably start with any long range Firepower that can Bring It Down on a Trygon, then any Skyfire/trivial Units you don't mind Snap Firing trying to force Grounding Tests on a Flyrant, and then whatever you've got left finishing off a Grounded Flyrant if there is one, or a Trygon if not. Blobs with Meltabombs on the Sergeants can actually grind down a Trygon pretty quickly. You'll lose a bunch of grunts in the process, but 3-4 Meltabombs per Turn adds up. I've kept all this ridiculously generic, there's an incredible amount of possible variation based on the Terrain, the specific Army Lists involved, and even the Points Level.
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Post by that1guy on Nov 14, 2013 21:57:11 GMT -5
@ WestRider; I don't have many Plasmaguns. I don't even have any veterans. Hmmm... oh boy, maybe I should get a lemans Russ to carry more plasma guns onto the battle field. Those batches of melta bombs, sound promising however!
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Post by WestRider on Nov 14, 2013 22:31:09 GMT -5
Whatever you've got, really. Missile Launchers, Lascannon, other high Strength AP3 or better for preference, but in a pinch 48 Lasguns with FRFSRF and Prescience will do the trick at close range as often as not.
Plasmaguns are ideal here because they fit the target profile, and you usually get to engage Trygons inside Rapid Fire Range, so they get to double tap. But anything works in sufficient quantities.
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Post by hendrik on Nov 16, 2013 7:12:29 GMT -5
get some squats to take some revenge too! wounding on a 4+ is a nice thing to do!
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Post by that1guy on Nov 16, 2013 16:44:13 GMT -5
Plasmaguns are ideal here because they fit the target profile, and you usually get to engage Trygons inside Rapid Fire Range, so they get to double tap. But anything works in sufficient quantities. Plasmaguns? So a Demolisher decked out with plasma guns and a flamer on the front might be just what the medic perscribes? Cool! @ Hendrick; "Squats? What in HIS glorious name are those?"
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Post by hendrik on Nov 16, 2013 17:20:00 GMT -5
eurhm! doh! i ment ratlings ofcourse! none the less! en.wikipedia.org/wiki/Squat_(Warhammer_40,000) edit: also no on the demolisher+plasmacannons idea, since the ordance rules on the demolisher would mean you will only snapfire those plasmacannons. the only tank i take plasma sponsons on is the executioner, since it already has a big plasma cannon on it's turret which happens to shoot 3 small ap2 blasts without overheat!
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Post by WestRider on Nov 16, 2013 18:16:21 GMT -5
Also, I was referring specifically to the Rapid Fire Plasmaguns that our basic dudes can get. Plasma Cannon (what get mounted on Russes) are kind of sub-par against MCs, because they're expensive, barely more accurate than a regular shot, and they can only do one Hit each.
That said, an Executioner with Plasma Sponsons can be pretty nice against one of these things. Should do 2-3 Wounds per Turn to a Trygon if you've got the Hull Lascannon as well, and with 5 Blasts, it can thin out the little bugs nicely if there are no pressing large targets.
Kind of inefficient Points-wise once they've closed, tho. Las/Plas Infantry Squads come in at like 28 Points per high-Strength shot at close range, plus they have ablative dudes, extra Lasgun shots that can get lucky, and can benefit from Orders. An Executioner with Plasma Sponsons and a Lascannon comes in just over 40 Points per high-Strength shot, and a Trygon will rip it open like a cardboard box.
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Post by that1guy on Nov 24, 2013 8:45:51 GMT -5
So how about rules lawyering? I know there are going to be a few moments when I'm going to have to point to a certain page or two in the rule book when he "conveniently" forgets a certain rule he's trying to 'teach' me.
Honestly thinking about picking up the new 'nid codex just to see the look on his face when he "conveniently" 'forgets' his copy at home and I bust that hard cover out to quote the rule he is twisting.
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Post by WestRider on Nov 24, 2013 13:44:25 GMT -5
Insisting that everyone play by the actual rules isn't Rules Lawyering. Remember that, 40K is a permission-based Ruleset, so the burden of proof is on the person who's claiming that they can do something, not the person who's claiming that they can't.
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Post by Rolling Thunder on Nov 24, 2013 17:28:20 GMT -5
If I recall, plasmavets in chimeras was the de facto cheesewheel unit back when I was playing. Those will shred Trygons, and a couple of HF's will keep close-assaulting small beasties off you. Ish.
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Post by that1guy on Nov 25, 2013 9:48:25 GMT -5
Uhm... I've got more melta guns. Will those work?
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Post by Rolling Thunder on Nov 25, 2013 10:27:56 GMT -5
Probably. 3 melta vet squads in a chimera is still a fairly efficient cheesewheel.
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