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Post by Deleted on Feb 9, 2008 20:07:49 GMT -5
Hello all:
I just have a quick question: how do you count kills for a heavy weapons team that has two guardsmen on one base (for instance: the lascannon team)? do you just say that it has two wounds, or is there another rule for such a circumstance? i understand that you usually assemble the missle team on separate bases, but for the large base teams, i don't see how else you could count it, but to give it two wounds.
just looking for your insight.
Simultaneous
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Post by telecustom on Feb 9, 2008 21:50:36 GMT -5
The way I have always seen it is the first wound kills the loader and the second kills the gun.
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Post by knight (M.I.A) on Feb 9, 2008 22:02:49 GMT -5
1 base with 2 wounds
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Post by Deleted on Feb 10, 2008 11:59:08 GMT -5
I figured as much. Thank you very much for your help, everybody.
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Post by 9th Company on Feb 10, 2008 12:15:54 GMT -5
I`ve always played as though the first three wounds the squad takes will be the loaders. Therefore to take one of the heavy weapons out completely you have to kill at least 4 models. I usually place a dice on the base with the one pointing up to show how many wounds the base has remaining.
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Post by Woz on Feb 10, 2008 13:31:39 GMT -5
I`ve always played as though the first three wounds the squad takes will be the loaders. Therefore to take one of the heavy weapons out completely you have to kill at least 4 models. I usually place a dice on the base with the one pointing up to show how many wounds the base has remaining. Thats what I do. The problem with the one base two wounds is that it doesn't take into account that when the loader dies you also lose his attack.
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Post by Deleted on Feb 10, 2008 19:58:29 GMT -5
that's another thing i was wondering. The loader can indeed attack? So from one base you get however many attacks from the heavy weapon plus the loader's attack? That's cool.
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Post by Deleted on Feb 10, 2008 21:43:53 GMT -5
If the squad moves, the gunner and loader get to fire with their lasguns. If the squad stays immobile, they can use their HW or their lasguns.
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Post by knight (M.I.A) on Feb 11, 2008 5:23:44 GMT -5
HW moves = both soldiers can fire their lasgun HW stays stationary = HW can fire + lasgun of the loader or both can fire their lasguns
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Post by Deleted on Feb 11, 2008 16:13:46 GMT -5
wow! a whole world of possibility has been opened up to me! Thanks!
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Post by Deleted on Feb 11, 2008 18:29:17 GMT -5
This rule helps them be useful when the squad has to move. It would be a severe disadvantage to have 2 useless models when you had to scoot-and-shoot.
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Post by Deleted on Feb 12, 2008 18:37:00 GMT -5
I see. That makes sense.
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Post by Deleted on Feb 12, 2008 18:48:20 GMT -5
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Post by Deleted on Feb 13, 2008 8:26:58 GMT -5
I see. That's cool!
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Post by Deleted on Mar 5, 2008 9:51:08 GMT -5
Hmm, I've always understood it that only the loader has a lasgun. The actual gunner is too busy lugging around the heavy weapon to be able to carry or fire one. So if the Unit moves, the loaders can fire their lasrifles - but the gunners cant as they don't have any. I could be wrong, but I haven't been able to find any official precedent for assuming the loaders <i>and</i> gunners both have lasguns.
Update: I see in the codex that it never mentions replacing the lasrifles with a heavy weapon, so I suppose you are right. Very interesting!
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Post by Woz on Mar 5, 2008 17:12:45 GMT -5
I see in the codex that it never mentions replacing the lasrifles with a heavy weapon, so I suppose you are right. Very interesting! And thats why they both have lasguns. (unless this has changed in the new reprinted codex).
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Post by Deleted on Mar 5, 2008 17:58:13 GMT -5
maybe the gunner has a caribeaner on his belt that he clips the weapon carriage onto... if it has wheels.
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Post by knight (M.I.A) on Mar 6, 2008 5:24:04 GMT -5
If he moves around and gets attacked: Screw the heavy weapon. Drop it take cover and return fire with a rifle. In the Bundeswehr even artillery crews have G36, and they aren't allowed to drop them while on mission. Even when loading the artillery they have to keep it on them.
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Post by Turtleboy(AWOL) on Mar 17, 2008 4:11:03 GMT -5
I think they need to include a pack mule model with the heavy weapon team boxed set cuz that's the only fluffy way you could say that 2 dudes can cart around a gigantic heavy weapon AND shoot at the same time in my opinion (however, you guys have the rules spot on and 100% correct). one last thing to note is that I typically consider a partial on the base as a partial on both models, or if my opponent can totally cover the base I'll give him 2 fulls. this has proven to be the least controversial method of doing it and it really works out in the wash - if one of the dudes is totally covered by the blast where he would be considered a full, it's still 2 partials unless the whole big base is covered. our opponents are typically happy to go with this cuz it means more partials for them - they just nick the big base and add 2 to their partial count
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Post by Deleted on Mar 24, 2008 2:05:33 GMT -5
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Post by Deleted on Mar 29, 2008 22:34:28 GMT -5
or as I did with most of my HW teams put them on seperate bases to begine with. (it also allows you to use lots of extra heavy weaposn from HW box)
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