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Post by gamma016 on Nov 25, 2013 21:06:53 GMT -5
I have recently purchased two basilisks and I am wondering how I should run them. Is it generally better to run them in a squad to take advantage of the barrage special rule or is it better to run them seperate so you can fire at more targets? Also do you generally run a mobile guar list with them or a static gun line? They seem like fun units an are very good looking models so I will be playing around with different ways to run them my self. In the mean time I'd like to hear how you run them.
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Post by christopher300 on Nov 26, 2013 6:00:38 GMT -5
I run them separately if I can. I have never run two in same squadron although the multiple barrage seems appealing.
The way I see it is two separate units means you can chose two separate targets. Also if a unit shoots at your tanks they could destroy both in one volley whereas if they are separate they have to use two units to shoot.
however, here is a question. If you have a squad of basilisk.. One is hidden and cant see line of sight but one other can. Do you fire multiple barrage as if you could see them?
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Post by WestRider on Nov 26, 2013 14:04:49 GMT -5
Yep. Just declare that the first shot is coming from the one that can see. The other doesn't get to subtract its BS from the Scatter, but since it's just scattering in contact with the first Blast, it doesn't matter.
Note also that there are no longer any specific restrictions on moving and firing Ordnance Barrages. Very handy sometimes.
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Post by that1guy on Nov 26, 2013 22:49:57 GMT -5
Yep. Just declare that the first shot is coming from the one that can see. The other doesn't get to subtract its BS from the Scatter, but since it's just scattering in contact with the first Blast, it doesn't matter. Note also that there are no longer any specific restrictions on moving and firing Ordnance Barrages. Very handy sometimes. How so? Could you give a few examples?
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Post by WestRider on Nov 27, 2013 0:58:43 GMT -5
Well, if someone's in range to Charge your Basilisk or Manticore, or whatever, you can move it, making their Charge harder, and making them hit on 3+ instead of automatically. Or you can edge over to keep your Side Armour hidden from something. Or get LoS on something that you want the reduced Scatter on. Or pull yourself completely out of LoS of something you don't want shooting at you.
In any of those situations in 5th Ed, you couldn't make that move and still fire an Ordnance Barrage. Many players of older editions missed this change.
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Post by treadiculous on Nov 27, 2013 17:29:25 GMT -5
^^ That's intersting.. given that I like barrage and ordnance barrage even more this is something I hadn't absorbed from the new edition.
cheers!
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Post by dangerrod on Nov 28, 2013 1:24:33 GMT -5
In 6th Ed, you should also get into the habit of moving your tanks "just a little bit" every turn, just in case they do get charged
Hitting on a 3+ is about the best defence our tanks currently have in assaults!
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Post by fullmetaljacket on Dec 11, 2013 0:30:51 GMT -5
I still think, you should be able to use defensive weapons to overwatch... Gives us a point to arming tanks with heavy bolsters ans kindle weapons Tony A
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Post by gamma016 on Dec 16, 2013 16:46:42 GMT -5
I finally got around to using my basilisks and they preformed great!! I had them setup in the back corner of my deployment with a manticore surrounded by a twenty man blob for a mean shield. The down fall to my list I think was that I also had three chimeras advancing forward with no support. I think the basilisks would work better in a stationary gun line list where you almost force them to run into your guns or else get blown to bits by barrage.
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Post by treadiculous on Dec 16, 2013 21:23:56 GMT -5
yes, they certainly do!
In fact, when ever using barrage this tends to be the case!
Tricky part is scoring objectives if you don't advance.. in which case just table them instead!
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Post by WestRider on Dec 16, 2013 21:31:50 GMT -5
Or have a couple of PCSs/Flamer SWSs flying around in Vendettas, to drop out on Turn 5.
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Post by that1guy on Dec 17, 2013 11:30:07 GMT -5
Well, if someone's in range to Charge your Basilisk or Manticore, or whatever, you can move it, making their Charge harder, and making them hit on 3+ instead of automatically. Or you can edge over to keep your Side Armour hidden from something. Or get LoS on something that you want the reduced Scatter on. Or pull yourself completely out of LoS of something you don't want shooting at you. In any of those situations in 5th Ed, you couldn't make that move and still fire an Ordnance Barrage. Many players of older editions missed this change. What kind of sources can I reference when quoting this maneuver? My rule book obviously isn't up to errata.
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Post by WestRider on Dec 17, 2013 14:28:01 GMT -5
Barrage Rules are on Pg. 34, Ordnance Rules for Vehicles are on Pg. 51&71, and Vehicles are Relentless. Beyond that, if they complain about it, make them show you where it says you can't. There used to be a Rule like that, but there isn't anymore.
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Post by that1guy on Jan 18, 2014 15:33:34 GMT -5
Pg. 46 of the small rule book, top of the page, middle collumn under bold print. SHOOTING WITH ARTILLERY. It says gun models cannot be fired if they moved at all in that turn's movement phase. Almost verbetum idk if GW legal will throw an exterminatus over that but there it is.
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Post by gamma016 on Jan 19, 2014 8:07:06 GMT -5
I think that refers to artillery in infantry squads such as eldar grav platforms, and not artillery vehicles
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Post by that1guy on Jan 20, 2014 1:28:19 GMT -5
I think that refers to artillery in infantry squads such as eldar grav platforms, and not artillery vehicles Some how, I doubt that is going to hold any credibility at my local gaming arena. Maybe my attitude is a little out of touch with the spirit of the game, it's possibly time to reflect on my inner nerd.
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