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Post by bloodguard on Dec 22, 2013 7:52:38 GMT -5
As im quite new to the imperial guard im actually curious to build somewhat of a "Crazy Build" as im playing more for fun (but still need to know if its even capable of being "quite" competetive) and of course it depends on what i face on the field but:
as the headline states: i want too build a nice counter charging/fearless CCP (straken) combined with some good old melee madness. As ive considered playing with GK pala/terms i actually want too know if this could potentially be a massive force too have in the front and i want some pro tips how i can build my army around this tactic.
Im usually going to play 1500p games and im up for anything....anything. Money aint a problem bros ima kick some bubblebutt! Bless you all for helping out.
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Post by rayvn70 on Dec 22, 2013 9:38:10 GMT -5
Whilst I'm not a pro with the IG, in fact I have yet to play a game with them, I am however quite adept with the grey knights and blood angels. I've played against a few of these CCW guard lists and always wiped them from the table, that could be because they were poorly created lists or the player didn't know how to run it. It's my understanding though that the IG aren't known for their close combat ability, not that they can't do it mind you. I would think if you want to try this, and it really sounds like fun, I'd go heavy in the infantry with transports. Use a GK Liberian with the quickening so you'll be at I10 and Might of Titan for a boost of Strength.
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Post by bloodguard on Dec 22, 2013 9:53:26 GMT -5
Whilst I'm not a pro with the IG, in fact I have yet to play a game with them, I am however quite adept with the grey knights and blood angels. I've played against a few of these CCW guard lists and always wiped them from the table, that could be because they were poorly created lists or the player didn't know how to run it. It's my understanding though that the IG aren't known for their close combat ability, not that they can't do it mind you. I would think if you want to try this, and it really sounds like fun, I'd go heavy in the infantry with transports. Use a GK Liberian with the quickening so you'll be at I10 and Might of Titan for a boost of Strength. yes as we all know guard still struggles but bare in mind this army can adapt to almost anything if you play your cards rights. As im well aware of some "OP" builds guard can take im more interested in surprising/using imperial guard as covering there strongest weakpoint. Maybe i sound like a madman too a competitive player but with the right combo i think this can stand out quite well. The whole army doesn't have too be melee oriented but i really want to have a solid force taking objectives (gk pala with draigo should on paper do the job quite well) as they move quite slowly but may aswell targeting down important units or atleast getting your opponents rather go around than facing them) Aswell as pushing forward with a straken CCS bodyguards, (with a blob or vets) taking objectives is more bodys than bullets. As Guard face the everlasting problem with death all over the field i actaully think of them in melee as a more productive way of using them with couple of HEAVIES to take out MEQ's or armour heavy( or even takin out troop choices aswell). Having a decent HS too back them up sounds good too me. Rolling with FNP,counter and furious charge, also keeping the important units of the opposing team in combat bla bla bla. Its either that or lasguns.
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Post by rayvn70 on Dec 22, 2013 10:22:07 GMT -5
Draigo is a good choice, but I rather like the generic librarian for a more precise build for what you want, are GK and IG battle brothers? I don't have my book right at hand.
Purifiers would be a good choice as well, but if you're going to blob up then a libby with Straken I think would be the order of the day toss some rad grenades in and your set
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Post by bloodguard on Dec 22, 2013 10:47:44 GMT -5
As i discovered they're not and that was abit of a let down. Then a none character choice hq for the allied force would come more in hand but still draigo with his mind blowing stats and being able to even tank som high AP/S weps gives me the chills.
As far as i see it i would face mist of the times necrons ( well...midrange/long maybe is a strong opponent vs melee guard) but can still make in good use as im considering taking the aegis) and as ill always will strike first but to wraiths (rending can just go to ****)i see this still as a strong way too build around the ''melee" charge as deep strikes from palas/term or letting them control the board and use ST with meltas.
As this type of gameplay can be discussed forever im curious too hear what people can give too me to build as strong as possible. I like your idea though with the rad spam combined. It could sure change the outcome in many battles.
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Post by rayvn70 on Dec 22, 2013 10:55:51 GMT -5
Well seeing how they not BB then the libby can't help the blob as a whole save for support on the side, seems nobody trusts that damned Ordo Maleus anymore LOL. So with that in mind Draigo is prolly your best bet as the GK can only be used as a support really, if IF they were BB then that opens a whole new can of beans.
I'd like to a list if you have one made up, something to work with
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Post by bloodguard on Dec 22, 2013 11:05:35 GMT -5
Seeing as they could be BB one facing IG/GK would sure shake too crumbles. So my choice still aims for draigo ( the warp gate cant stop THIS MAN!)
Well i could build something as this strategy was made yesterday so haven't got the time too fully stretch my legs yet. Ill be in touch. May the emperor protect you.
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Post by bloodguard on Dec 22, 2013 13:41:09 GMT -5
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