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Post by Gunny O'Grady on Apr 15, 2014 15:50:57 GMT -5
Y'all know the question, and I'm curious to hear everybody's opinion -- especially from the long-time game gurus. The Vendetta got a well-deserved nerf, but 40 points and a reduced transport capacity are pretty rough, even for how undercosted the unit was in the previous codex.
Considering the changes, how does the Vendetta stack up against other Anti-Armor choices in the codex? What about against allied codices? How do Imperial Armour AT options compare.
I've got my cogs turning on this, and I can't wait to hear y'all's input.
-Gunny
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Post by vegna on Apr 15, 2014 17:38:30 GMT -5
i understood the points increase, but the capacity drop is painful and seemed rather a bad call, but guess they want to sell more scions, but I don't really play so wouldn't take my word on much.
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Post by gamma016 on Apr 15, 2014 17:57:10 GMT -5
I agree with vegna, I understand the points hike but the transport nerf was a low blow. I personally haven't used my Vandetta for much more than a transport for my 4x flamer PCS, but not being able to fit a vet squad in it does really suck.
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Post by vegna on Apr 15, 2014 19:06:07 GMT -5
I'd also like to know how this impacts anyone who runs an Elysian list, seems it could hit them rather hard as a flyer force...
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Post by Comrade on Apr 15, 2014 19:36:09 GMT -5
Vanquisher is king of AT at its super reduced cost in my opinion, but the valk still has dominion of the anti air, that is until you add fortifications like the firestorm redoubt into the mix
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Post by yvain on Apr 15, 2014 21:49:27 GMT -5
Its worth it. I wish it was cheaper, but 3 TL LC that can strike air full BS is huge. I don't think spamming them is reasonable now. The 6 slots hurts, but there are still a lot of good options to transport cheap effective backfield carving units that are still scoring. PCS HF, Fx3 priest is a good one. Same with a SWS with 2F and demo charge.
The weapons are still worth it. It the best anti air we have as well as being a very effective tank hunter.
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