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Post by treadiculous on Jul 10, 2014 7:29:24 GMT -5
Hi,
The ork dex has arrived.
What sort of list can we expect to face now.. any significant changes?
I believe there are some shifts such as deffrolla wagons being nerfed and open topped vehicles are now susceptible to flamers.
Is a green horde any good?
Has a walker army improved?
Are the new big guns worth considering?
Have the orks got anything anti tank beyond a powerklaw?
Could players of the new ork dex give a few examples of a 1500 point list?
Thanks in advance, tread.
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Post by cheminhaler on Jul 13, 2014 12:13:50 GMT -5
3++ Ork rules summary^ From this link it says deff rollaz now improve your front armour by 2 when ramming other vehicles, so b/wagon with deff rolla is ramming at armour 16. (I've heard it mentioned that in 7th the distance moved is no longer considered for ramming though) One way or the other my SM vehicle park is hardly going to want to play monster truck wrecking derby with your b/wagons in a crazy ramming match (none of mine have armour anywhere even approaching 14).
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