|
Post by yvain on Aug 20, 2014 6:42:20 GMT -5
Grey Knights coming out this weekend. Blood of Kittens posted the rules leaks which were confirmed by scans. bloodofkittens.com/blog/2014/08/19/rumor-it-grey-knight-codex-rules-confirmations/I am not a GK player, but overall it is a little disappointing to see some of the flavor of GK being removed. Some key disappointments are changes to Nemesis Force weapons to be basically just be daemonbane power weapons. No psybolt stuff. Loss of psy-pilot vehicles. Loss of two special characters. Mostly the book looks like a lot of nickle and dime changes. (some buff some nerf) From a game play perspective, I think they are getting a few crazy buffs. Psybolt gone and Psycannons got nerfed to salvo which hurts non terminators units is the only serious debuff I see. For buffs, they get turn 1 deep strike. While deep strike has its drawbacks, unlike drop pods they can all arrive turn one if you roll well and are free. That is pretty nice. All the special range and melee weapons are cheaper, which means the armies themselves should get a little bigger and durable. Terminators dropped 35 points. This alone is ridiculous. Terminators are an under appreciated unit specialist unit that are now cheap as hell for their weight class. You can spam some Terminators and drop them in turn one and go nuts. This is even crazier when you look at the two special weapon changes. Incinerators get soul-blaze, which is a very nice upgrade that costs the same as a regular flamer in IG. The craziest one is psilencer. It now has force with its 6 shots. There is a 24 inch instant death weapon in the game.(I know about beast hunter shells, but that is forge world and there are still some negatives about walking in with a FW list for a pick up game) It lost the wound daemon on +4, but really weight of firepower will ensure an unsaved wound gets through. In addition, it is a dirt cheap upgrade. In fluff, the main rumor is the GK killed all the sisters and made their remains into a fine paste, which they use a colon cleanser. GW will be discontinuing sisters afterwards because they believe they have run out of ways to abuse female characters for profit.
|
|
|
Post by emptyhat on Aug 20, 2014 10:39:40 GMT -5
I will lose so much respect for GW if that last bit is true. Ah, as bad as they are now they need to change for the better. It will be pretty vexing if they go further down that route.
|
|
|
Post by RedsandRoyals on Aug 20, 2014 11:42:04 GMT -5
Where do you see the turn 1 deepstrike? I only see that for the warlord and whatever unit he's attached to.
|
|
|
Post by dougeye on Aug 20, 2014 12:06:23 GMT -5
so realy grey knights are just spacemarines painted silver now and allowed to carry a few more force weapons lol
|
|
|
Post by yvain on Aug 20, 2014 13:11:56 GMT -5
I will lose so much respect for GW if that last bit is true. Ah, as bad as they are now they need to change for the better. It will be pretty vexing if they go further down that route. If you mean the fluff comment, just a silly joke. Where do you see the turn 1 deepstrike? I only see that for the warlord and whatever unit he's attached to. Its on the FOC image: "Rites of Teleportation: Instead of making reserve rolls from the start of your turn two, you can make Reserve Rolls for any unit in this Detachment that is placed in Deep Strike Reserve from the start of your turn one. These units will arrive from Deep strike Reserve on turn one on a roll of 3+. In addition, all units from this detachment can both Run and Shoot, in any order, in the same turn that they arrive from Deep Strike Reserve." I wonder if something like the Officer of the Fleet changes that 3+?
|
|
|
Post by Trooper One-Nine-Seven-Four on Aug 20, 2014 18:27:57 GMT -5
Where do you see the turn 1 deepstrike? I only see that for the warlord and whatever unit he's attached to. Its on the FOC image: "Rites of Teleportation: Instead of making reserve rolls from the start of your turn two, you can make Reserve Rolls for any unit in this Detachment that is placed in Deep Strike Reserve from the start of your turn one. These units will arrive from Deep strike Reserve on turn one on a roll of 3+. In addition, all units from this detachment can both Run and Shoot, in any order, in the same turn that they arrive from Deep Strike Reserve." I wonder if something like the Officer of the Fleet changes that 3+? Yes, this is a thing. And I believe that it's also mentioned in the latest WD (where the GK get spanked by Daemons 8 VP to 2 VP) in the musings on the army that OotF does increase the reserve roll to 2+...
|
|
|
Post by emptyhat on Aug 20, 2014 21:48:33 GMT -5
I will lose so much respect for GW if that last bit is true. Ah, as bad as they are now they need to change for the better. It will be pretty vexing if they go further down that route. If you mean the fluff comment, just a silly joke. Sounded plausible. Needed a smiley or something.
|
|
|
Post by yvain on Aug 22, 2014 8:13:24 GMT -5
If you mean the fluff comment, just a silly joke. Sounded plausible. Needed a smiley or something. Sorry
|
|
|
Post by yvain on Aug 22, 2014 12:09:28 GMT -5
Someone posted some Codex Assassin rules don't know if they are true, but the book comes out tonight so I suppose we will all see soon. Basically every one is up 5 points except for the Callidus. Operation Assassinate special rule for taking a detachment is a bonus victory point for a warlord kill. He doesn't specify, but I assume it is if the assassin does the job. They all have a rule called no escape. No word on what it does. In addition they have some new special rules added to each that do not match the GK entries. Other than that, they are probably the some. My Vindicare is almost ready and I am excited Vindicare Assassin Wargear: Blind Grenades, Close Combat Weapon, Exitus Rifle, Exitus Pistol, Spy Mask Special Rules: Deadshot, Fearless, Independent Operative, Infiltrate, Lightning Reflexes, Move Through Cover, No Escape & Stealth Callidus Assassin Wargear: Neural Shredder, Phase Sword & Poison Blade Special Rules: Fearless, Fleet, Hit & Run, Independent Operative, Infiltrate, Lightning Reflexes, Move Through Cover, No Escape, Polymorphine, Precision Strikes & Reign of Confusion Eversor Assassin Wargear: Melta Bombs, Power Sword, Executioner Pistol, Neuro-gauntlet, Frenzon & Sentinel Array Special Rules: Bio-meltdown, Fast Shot, Fearless, Feel No Pain, Furious Charge, Independent Operative, Infiltrate, Lightning Reflexes, Move Through Cover & No Escape Culexus Assassin Wargear: Animus Speculum, Etherium & Psyk-out Grenades Special Rules: Fear, Fearless, Independent Operative, Infiltrate, Life Drain, Lightning Reflexes, Move Through Cover, No Escape, Preferred Enemy (Psykers) & Psychic Abomination There is a formation where you can waste all your points on 4 models by taking a single assassin of each type and they all get preferred enemy.
|
|
|
Post by yvain on Aug 22, 2014 16:57:58 GMT -5
More info:
Synthskin is gone, but all Assassin are now 3W.
Exitus rifle now range 72. -2 to all Look out sir rolls. Shield penetration ignores inv,but no longer strips shield. Turbo pentrate is str 10 vs vehicles and 3 wounds on infantry. Hellfire +2.
Culexus: Psychic Abomination - Psykers at -3Ld with 12", no warp charges generated within 12", powers only cast on a 6 within 12", invalidates blessings and maledictions within 12" Life Drain- CC attacks ignores armour, instant death on a 6, instant death on any wound caused to a psyker Etherium war gear - attacks vs. culexus made at BS and WS 1
Eversor: gets 8A on the charge with either a powersword AP3 or 8 AP- 2+ Poisoned shred
Callidus: Gets marbos infiltrate rule
|
|
|
Post by yvain on Aug 24, 2014 17:06:27 GMT -5
If you mean the fluff comment, just a silly joke. Sounded plausible. Needed a smiley or something. So in the Grey Knights book, they removed the killed a bunch of sisters, wash our armor in our blood, and where their heads as hats bit. The Bloodtide Returns entry is like a paragraph and it doesn't mention sisters at all. There is another section of the book that does mention sisters. I am not sure if it is in the original. To sum it up without spoiling it, Sisters are in a hopeless battle but fight on earning a fist bump of respect from the GK who show up to help. Despite knowing to continue fighting would mean their death, they hold the line to buy a hero characters time. It is a nice story that makes the sisters seem pretty cool.
|
|
|
Post by Trooper One-Nine-Seven-Four on Aug 24, 2014 18:28:34 GMT -5
So they are retconning the Ward-derp? *Starts to have hope*
|
|
|
Post by emptyhat on Aug 25, 2014 0:09:11 GMT -5
Maybe Marshal Helbrecht will re-grow his hand and go back to not featuring in any fluff since Armageddon
|
|