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Post by gamma016 on Sept 12, 2014 7:52:40 GMT -5
Hello all, I have recently purchased one of the new "battle forces" which comes with the Leman Rus. I don't know how I should build the turret though. I plan on the hull having no sponsons and the hull weapon being interchangeable, I just don't know if I want a battle tank/ vanquisher, eradicator, or exterminator. I currently have the turrets to make two battle tanks/ vanquisher, four demolishers, three exicutioners, and two punishers. Would an exterminator or eradicator be worth it or should I just go for the battle tank/ vanquisher?
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Post by Casiarius on Sept 12, 2014 14:56:46 GMT -5
If you want to get the best effect from some of these tanks, you really need sponsons. The Eradicator and Exterminator both spend a lot of their time mowing down light infantry, and cheap heavy bolters make them even more effective. You can make the whole sponson magnetic so it comes off if you don't need it.
The kind of tank you need really depends on what else is in your army. It's hard to beat the regular old battle cannon for blowing up Space Marines. The Exterminator is more of an Ork killer since it handles light vehicles and infantry, and it can deal with aircraft in a pinch. The Vanquisher is sort of a gamble since the main gun often misses when you really need it to hit, though it can be more reliable with Pask or a nearby prescience psyker. (People tend to forget that Pask actually has a special tank-killing ability that is basically lost if he pilots a Punisher.)
I have not been a big supporter of the Eradicator, since I like Hellhounds. However, one of my friends recently suggested that the Eradicator is the perfect platform for multimelta sponsons. Since the Eradicator is cheap, you can brazenly charge forward into multimelta range of that enemy super-heavy, but it also has the anti-infantry nova cannon, so it can deal with any threat you might encounter.
Most of my Leman Russ models are the old ones. I only have one modern one with the small turret ring, and I bought it second-hand pre-assembled as an Executioner. Is there just one turret for all the various guns, or are there two turret designs? It looks like the upper and lower turret halves could be held together with magnets, allowing the main gun to be swapped freely.
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Post by gamma016 on Sept 12, 2014 17:25:23 GMT -5
I currently have four Leman Rus Hulls with sponsons, and only two of the new ones without, and one of those I glued in a Lascannon. The new turrets are all inter changeable between hulls but only the main guns on the punisher, exicutioner, and demolisher can be easily swapped. I usually play against Nids and Eldar so I think I might go for the battle tank
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Post by Julian Sharps on Sept 15, 2014 14:49:43 GMT -5
If you're mainly going up against Nids and Eldar, I would actually suggest taking the Eradicator with 3x Heavy Bolters, since it would seriously put some hurt on Aspect Warriors, Guardians, and any Tyranid unit short of a Monstrous Creature. You might want to bring along some Vanquishers for the improved AT, and you can't go wrong with Pask in a Punisher.
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Post by jenburdoo on Sept 15, 2014 19:07:46 GMT -5
The Eradicator would kill maybe a dozen opponents in an average firing phase, leaving twenty more (fearless) nids to attack. Are they really all that useful?
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Post by gamma016 on Sept 16, 2014 16:56:55 GMT -5
Is the eradicator really worth it? Would it not just be better to bring a hellhound? No chance of missing from scatter and it's fast, plus it's a fast attack choice not heavy support. I'm leaning toward an other battle tank/ vanquisher but the exterminator does seem interesting.
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Post by Lord General Armstrong on Sept 17, 2014 20:57:36 GMT -5
- Leman Russ Battle Tank: The second most expensive variant in the Imperial Guard Codex, and for poor reasons. It was one of the most hurt variants with the introduction of Heavy, meaning every other weapon is forced to snap-fire. Its main gun is still modest and its large blast still intimidating, but with the abundance of cover saves and its inability to kill vehicles (it can't roll a 7) it might be better to look elsewhere.
- Leman Russ Exterminator: A good tank for its new points cost, it can put a lot of rounds on light vehicles with its main-gun alone. Suggested upgrades would either be keeping it cheap, a hull lascannon if your focus is to kill light vehicles or monstrous creatures, or triple heavy bolters for everything else. Like the Battle Tank, the abundance of cover saves has hurt it slightly, but the Heavy rule allows it to move and fire everything, and the amount of wounds it can put out should force off a few hull points or fail a few saves.
- Leman Russ Vanquisher: Perhaps still too expensive for what it can bring, considering the new penetration table changes, as AP2 isn't as valuable as it once was. A good choice for a tank commander as BS 4 helps this tank out nicely, and the high probability of rolling Preferred Enemy if the unit is declared your warlord helps immensely as well. Suggested upgrade is the hull lascannon, this vehicles going to be primarily targeting vehicles the entire game and more anti-tank firepower is welcome. It's obviously better than the Battle Tank in this regard but don't expect miracles. You might just be better off with spammed lascannons, with orders, they could have ignores cover or tank hunter.
- Leman Russ Eradicator: Cheap as chips, that's what this variant has going for it. Cheaper than every Hellhound variant and perhaps better suited depending on your playstyle. Its main-gun has the same stats as the Hellhounds inferno cannon, except the eradicator maintains more range, and large blast. There's not too many upgrades that can work for it, pretty much triple heavy bolters to put more wounds on everything.
- Leman Russ Demolisher: In a similar standing as the Battle Tank, it is the other variant hurt most by the Heavy rule, and unfortunately it also saw a points increase. S10 AP2 is nothing to shy at, but its range often puts it into danger of being assaulted, it may have a rear armour of 11 but that's almost nothing considering most armies have either krak grenades or S5, or higher, models and they only need to get 3 glances. There are no suggested upgrades for this, keep it cheap and use that demolisher cannon to full effect.
- Leman Russ Punnisher: A very effective machine for its new points cost, 20 S5 shots will force saves on almost anything. A good unit for a tank commander and even Pask, BS4, Preferred Enemy and Rending can do a lot of things for this vehicle. Give it triple heavy bolters for the additional 9 S5 shots and force saves on everything, and even threaten 11 with the amount of potential glances you could do. Even perhaps flyers or heavier vehicles with rending and the mere torrent of shots this thing has.
- Leman Russ Executioner: Another great tank for its point cost, more-so if you have something to counteract its tendency to kill itself. Another good unit for a tank commander as BS4 can help with up to potentially 5 small blasts, and Preferred Enemy can help immensely with those gets hot rolls. Suggested upgrades would be plasma cannon sponsons, and perhaps even a hull lascannon if you want the additional AP2 weapon or something to help you kill vehicles. This thing can kill pretty much anything save for flyers and heavy vehicles, just be wary its a high value target and will be attacked first by most opponents.
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Post by emptyhat on Sept 18, 2014 21:46:35 GMT -5
The Eradicator would kill maybe a dozen opponents in an average firing phase, leaving twenty more (fearless) nids to attack. Are they really all that useful? Isn't that why it is a fire-support platform and not the sole source of firepower? Cut them down with the eradicator and mop them up with the lasgun barrage, or vice versa given current rules on ranges.
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Post by xsquidz on Oct 8, 2014 14:26:49 GMT -5
Or just do what I do and take them all! Pask can almost kill a riptide or a wraithknight per turn because of his rules (rending), use the order to split off his plasma buddy. Steel host gives everyone in the formation PE if they are close to the command tank, so that executioner also gets to reroll gets hot! Then some eradicators to ignore cover and a battle tank to scare marines and force them to stay in cover. Even if it does nothing all game, it can be a real pain (and worth its points) if it forces the enemy to hide out of LOS or in cover for fear of the large blast.
1850 IG Leman Russ with Steel Host HQ 1 Pask-Punisher with HB Sponsons, Stubber 1 Executioner F 1 Vendetta 1 Vendetta 1 Vendetta T 10 Veterans 10 Veterans Steel Host Formation Form 1 Tank Commander-Vanquisher with lascannon Form 1 Executioner Form 1 Eradicator with HB Sponsons Form 1 Eradicator with HB Sponsons Form 1 Battle Tank Form 1 Hydra Models 31 Total Points 1850
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Post by Captain Zapp Brannigan on Apr 19, 2015 21:11:47 GMT -5
Or just do what I do and take them all! Pask can almost kill a riptide or a wraithknight per turn because of his rules (rending), use the order to split off his plasma buddy. Steel host gives everyone in the formation PE if they are close to the command tank, so that executioner also gets to reroll gets hot! Then some eradicators to ignore cover and a battle tank to scare marines and force them to stay in cover. Even if it does nothing all game, it can be a real pain (and worth its points) if it forces the enemy to hide out of LOS or in cover for fear of the large blast. 1850 IG Leman Russ with Steel Host HQ 1 Pask-Punisher with HB Sponsons, Stubber 1 Executioner F 1 Vendetta 1 Vendetta 1 Vendetta T 10 Veterans 10 Veterans Steel Host Formation Form 1 Tank Commander-Vanquisher with lascannon Form 1 Executioner Form 1 Eradicator with HB Sponsons Form 1 Eradicator with HB Sponsons Form 1 Battle Tank Form 1 Hydra Models 31 Total Points 1850 Wait for it-wait for it.... Necromancy! Aw what a shame I ruined the next person's fun, at least the thread isn't more than a year old Just questioning where you got this Steel Host formation from? Cheers
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Post by yvain on Apr 19, 2015 22:05:37 GMT -5
Steel Host is in the Sanctus Reach Campaign book. It is One tank Commander with Buddy Tank, 3 Additional Leman Russ Squadrons with up to three tanks each as regular, and one Hydra.
As long as the tanks or hydra are within 12 inches of the Tank Commander, they get Preferred Enemy.
The other formation in the book is the Ogryn Rampart one. Which is 2 Squads of 5 Bullgryns and a stand alone PCS. Everyone behind a model in this unit gets an additional +1 to their cover save so Bullgryns grant a 3+ save to everyone behind them. What is hilarious is standing behind the PCS ALSO grants a 4+ rules as written. PCS and Bulls also get Counter attack, Fear, Fearless.
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