Post by yvain on Sept 28, 2014 11:46:21 GMT -5
1750 IG + Allies with Ogrynstar vs Necron
I painted up some Ogryns, a tech priests, a hellhound, and a Vindicare. I decided to give the Ogrynstar a go in what looked to be a pretty silly list for fun. In a stupid move, I realized I forgot the Tech Priest model I worked so hard painting and had to sub in an unfinished one . My friend brought some Necrons with a ton of vehicles.
Necrons:
Anrakyr The Traveller
Cryptek (unsure which type)
C’tan Shard with Gaze of Death and Swarm of Spirit Dust
Deathmarks – target the Ogryns
Triach Stalker with Heat Ray
10x Pyrhian Eternals with GB in Night Scythe with Anrakyr and Cyptek attached
10x Warrior in Ghost Ark
3x Wraiths with Warp Coils
Annihilation Barge with Telsa
Annihilation Barge with Telsa
Monolith
My List
Catachans:
CCS with MOO, and Astropath
Tech Priest Enginseer with Melta Bombs
2x Min Priests
5 Ogryns
2x Infantry Squad with ACs
PCS with 3 Flamer and Heavy Flamer in Taurox
HWS with 3x Lascannons
Veterans with Shotguns and 3x Melta in Taurox
Hellhound with Heavy Flamer
Wyvern
Vanquisher with Lascannon
Dark Angels:
Librarian with Powerfield Generator
5x Sniper Camo Cloak Scouts
Inquisition:
Coteaz
Xeno Inquisitor with Psy 1
Vindicare assassin
Aegis Defense Line
We rolled maelstrom mission deadlock and loaded the board up with terrain. The Librarian rolled Hallucinate. Astropath rolled Shrouding. Xeno rolled Perfect Timing (SCORE!). Coteaz rolled for Forewarning and Precognition. To build the Ogrynstar, I attached the following:
Coteaz
Tech Priest with MB for vehicles
2x Priests
Libby with PFG to give them all a decent save.
5x Ogryns
This is an expensive unit, but I was doing it for fun so I didn’t care. I attached the Xeno to the HWS to gives them free ignore cover as well as improve order chance.
We set up diagonals with lots of terrain in between. He won first turn and I failed to seize even with Cotes. He put all his units as far forward as possible. From top to bottom, it would be AB 1, T Stalker, Ghost Ark, and AB 2 on the bottom. I turtled up in my corner with the Wvyern, CCS, and HWS behind the ADL. I had an IS behind a building in range of an objective right next to the ADL. Two Tauroxs also outside the ADL behind a small ruined building ready to grab objectives. I put the Assassin in a building right next to them. On the tip of my deployment area another IS went into a building near an objective. The hellhound behind them and the Star right next to them. I then infiltrated the scouts onto the top position on top of another objective. Giving me objective secured units on 3 objectives. He rolled night fighting and it was on.
Necrons Turn 1:
He moved AB 1 forward and aimed for the scouts. Ghost Ark and AB 2 shifted south, while T Stalker moved forward. Despite my warning he moved and ranhis wraiths up near the IS squad, Hellhound, and Ogrynstar. In shootting good cover saves helped me. He targeted the close IS squad with AB 2 and the Ghost Ark. He only managed to take out 3 guardsmen. AB1 shot the scouts and only did 1 kill. Stalker did nothing. He did not score any objectives this turn.
IG Turn 1:
I drew my cards and got super lucky. I had 3 for objectives I already controlled and 1 card that was D3 VP if I controlled 2 objectives and double his objectives. He had moved his units off and had none. I moved the Hellhound right and the Ogrynstar up to challenge the wraiths. Everything else stayed put. In Psy phase, I used ignore cover on the LC Teams and the Xeno periled and lost a wound. I failed prescience on them. I got Forewarning off on the Hellhound and shrouding off on the Vanquisher mostly because I had the free dice. In shooting, I used Tank Hunters on the lascannons and only one hit the Ghost Ark stunning it which he ignored. I ordered Ignore Cover on the CCS and used the MOO on the T Stalker, which scattered and hit the Ghost Ark shaking it. Vanquisher fires and knocked the Heat Ray off the T Stalker. I flamed his Ghost ark killing 4 warriors inside. 1 stood back up. Autocannons fired at the Barges and Ark, but failed to do anything. Then I shot the Wraiths with the Snipers and the Ogryns killing one. I then made a 7 inch charge. HOW kill another one and wounded the other and then Ogryns finished the job and they consolidated an inch forward. The assassin was so well hidden I did not remember to fire him.
I managed to score a total of 6 points, 2 for the D3 roll, 3 for other objectives, and 1 for First Blood.
Necrons Turn 2:
He rolled for his reserves and only the Scythe came on. He moved him right up into my face and dropped off the Eternals. He moved his barges south as well as the T Stalker. Ghost Ark generated 2 more warriors and they jumped out and moved next to the hellhound. He tried to use Anrakyr to use the Vanquisher to kill the Hellhound, but the invul save pays off again. His Eternals targeted the Vanquisher and did two glances to it thank god for the shrouding. Barges shot some Ogryns and manage to kill one and wound another. His warriors charged the Hellhound, but Forewarning let it escape with all HP intact. He managed to score a point for grabbing an objective.
Here is a shot of the board at this point.
IG Turn 2:
I drew several more cards including two cards for objective 3 which was one very close to my line. I moved my two Tauroxes up and pull the Vanquisher back. PCS got out and moved into flamer range. Hellhound backed up and prepared for BBQ. Ogryns moved up next to the Ghost Ark. Prescience failed and I got shrouding off on the Vanquisher again. I tried Psy Shriek, but failed. Forewarning went off on the hellhound again. Lascannons did one wound to the stalker. And then Vanquisher finished it off. Flamers, the Wyvern, and close range lasguns were devastating on the Eternals killing all of them and the Cyptek. I took one wound off Anrakyr and then the Assassin failed to wound him with the TP shot. Hellhound wiped he warriors and the Ogryns charged the ghost Ark and it died to the TP melta bombs, but miraculously did not explode on them. They consolidated south 2 inches. I scored two more VP bring the score to 8-1, but still held objective 3.
Necrons Turn 3.
Monolith and C’tan arrive. He draws a card that lets him score D3 if he kills 3 units in the shooting phanse and one that scores D3 if he destroys 3 units. His moves his C’Tan south next to the scouts. And drops the monolith right into my face where the Eternals died. He moves AB 2 behind the hellhound and the Night scythe down to nearby far Infantry Squad.
Here is a shot of the board at this point.
He tries to take the Vanquisher again, but fails his roll. Then he starts his shooting particle whip disintegrates the PCS and glances the melta Taurox and stuns the other Taurox. His Scythe shoots the squad, but one guy makes it. He fails his leadership, but does not run off the board. AB 2 shoots at the hellhound and it dies. AB1 shoots at the Ogryns another kills 2 more. This is bad as it drops them below majority toughness 5. He shoots everything remaining at the Taurox, but fails to kill it in shooting (he rolled a one to hit with his tachyon arrow). He charges it with Anrakyr and manages to take it down so he manages to get one D3. He also scores an objective grab. His D3 roll is a 2 bringing the score to 8-5.
At this point we are running out of time so we agreed to do one more turn each.
IG Turn 3:
I moved the melta Taurox up and drop the guys off, but they are just out of range of objective 3. I am in range of another Objective near the star so I detach a priest to go and grab it. Ogrynstar heads south to get the other barge. The single guy remaining from the other squad runs off the table. I open up shooting and combined fire from Lascannons and Metlas takes out the Monolith. Assassin shoots Anrakyr and I roll 1 hit and 1 for the reroll. CCS shoots at Anrakyr and takes him out miraculously with lasguns. Snipers take 2 wounds off the C’Tan. Ogrynstar charges AB2 and takes it out and consolidates 2 inches. Anrakyer stands back up and I score a single victory point from an objective.
Necrons 4:
My buddy recognized he was in trouble, but decided his was going to use Anrakyr to charge the assassin for a personal victory. He drew a card for the objective the scouts were sitting on and so he dropped the deathmarks on top of them. He moved the C’Tan south. AB 1 kills the long scoring priest. Night Scythe moved off the table. Death Marks kill a single scout in a flurry of bad rolling. C’Tan charges the melta squad who fold immediately to him. Anrakyer charges the vindicare who rolls two sixes in a row for overwatch and kills him. Anrakyer stands back up at the end of the turn, but he does not score any points that turn.
At this point we called the game due to time constraints. During my turn 4, I would have immediately scored 2 more VPs and he simply did not have enough fire power or mobility remaining to kill me or outscore me. Anrakyr and the C’Tan would have likely died the next turn as well.
AAR
The Ogrynstar was fun and interesting. It is really expensive coming out at 500 points. And by no means invincible. However, it lasted a long time much longer than I thought for the amount of fire power it absorbed. In addition, it is essentially invincible in CC because of the rerolls it gets from the priests. And the amount of wounds/hits that it scores it actually kind of impressive because of the priest rerolls. I don’t think it is at all over powered or even super competitive, its just a fun way to take Ogyrns if you like them.
I painted up some Ogryns, a tech priests, a hellhound, and a Vindicare. I decided to give the Ogrynstar a go in what looked to be a pretty silly list for fun. In a stupid move, I realized I forgot the Tech Priest model I worked so hard painting and had to sub in an unfinished one . My friend brought some Necrons with a ton of vehicles.
Necrons:
Anrakyr The Traveller
Cryptek (unsure which type)
C’tan Shard with Gaze of Death and Swarm of Spirit Dust
Deathmarks – target the Ogryns
Triach Stalker with Heat Ray
10x Pyrhian Eternals with GB in Night Scythe with Anrakyr and Cyptek attached
10x Warrior in Ghost Ark
3x Wraiths with Warp Coils
Annihilation Barge with Telsa
Annihilation Barge with Telsa
Monolith
My List
Catachans:
CCS with MOO, and Astropath
Tech Priest Enginseer with Melta Bombs
2x Min Priests
5 Ogryns
2x Infantry Squad with ACs
PCS with 3 Flamer and Heavy Flamer in Taurox
HWS with 3x Lascannons
Veterans with Shotguns and 3x Melta in Taurox
Hellhound with Heavy Flamer
Wyvern
Vanquisher with Lascannon
Dark Angels:
Librarian with Powerfield Generator
5x Sniper Camo Cloak Scouts
Inquisition:
Coteaz
Xeno Inquisitor with Psy 1
Vindicare assassin
Aegis Defense Line
We rolled maelstrom mission deadlock and loaded the board up with terrain. The Librarian rolled Hallucinate. Astropath rolled Shrouding. Xeno rolled Perfect Timing (SCORE!). Coteaz rolled for Forewarning and Precognition. To build the Ogrynstar, I attached the following:
Coteaz
Tech Priest with MB for vehicles
2x Priests
Libby with PFG to give them all a decent save.
5x Ogryns
This is an expensive unit, but I was doing it for fun so I didn’t care. I attached the Xeno to the HWS to gives them free ignore cover as well as improve order chance.
We set up diagonals with lots of terrain in between. He won first turn and I failed to seize even with Cotes. He put all his units as far forward as possible. From top to bottom, it would be AB 1, T Stalker, Ghost Ark, and AB 2 on the bottom. I turtled up in my corner with the Wvyern, CCS, and HWS behind the ADL. I had an IS behind a building in range of an objective right next to the ADL. Two Tauroxs also outside the ADL behind a small ruined building ready to grab objectives. I put the Assassin in a building right next to them. On the tip of my deployment area another IS went into a building near an objective. The hellhound behind them and the Star right next to them. I then infiltrated the scouts onto the top position on top of another objective. Giving me objective secured units on 3 objectives. He rolled night fighting and it was on.
Necrons Turn 1:
He moved AB 1 forward and aimed for the scouts. Ghost Ark and AB 2 shifted south, while T Stalker moved forward. Despite my warning he moved and ranhis wraiths up near the IS squad, Hellhound, and Ogrynstar. In shootting good cover saves helped me. He targeted the close IS squad with AB 2 and the Ghost Ark. He only managed to take out 3 guardsmen. AB1 shot the scouts and only did 1 kill. Stalker did nothing. He did not score any objectives this turn.
IG Turn 1:
I drew my cards and got super lucky. I had 3 for objectives I already controlled and 1 card that was D3 VP if I controlled 2 objectives and double his objectives. He had moved his units off and had none. I moved the Hellhound right and the Ogrynstar up to challenge the wraiths. Everything else stayed put. In Psy phase, I used ignore cover on the LC Teams and the Xeno periled and lost a wound. I failed prescience on them. I got Forewarning off on the Hellhound and shrouding off on the Vanquisher mostly because I had the free dice. In shooting, I used Tank Hunters on the lascannons and only one hit the Ghost Ark stunning it which he ignored. I ordered Ignore Cover on the CCS and used the MOO on the T Stalker, which scattered and hit the Ghost Ark shaking it. Vanquisher fires and knocked the Heat Ray off the T Stalker. I flamed his Ghost ark killing 4 warriors inside. 1 stood back up. Autocannons fired at the Barges and Ark, but failed to do anything. Then I shot the Wraiths with the Snipers and the Ogryns killing one. I then made a 7 inch charge. HOW kill another one and wounded the other and then Ogryns finished the job and they consolidated an inch forward. The assassin was so well hidden I did not remember to fire him.
I managed to score a total of 6 points, 2 for the D3 roll, 3 for other objectives, and 1 for First Blood.
Necrons Turn 2:
He rolled for his reserves and only the Scythe came on. He moved him right up into my face and dropped off the Eternals. He moved his barges south as well as the T Stalker. Ghost Ark generated 2 more warriors and they jumped out and moved next to the hellhound. He tried to use Anrakyr to use the Vanquisher to kill the Hellhound, but the invul save pays off again. His Eternals targeted the Vanquisher and did two glances to it thank god for the shrouding. Barges shot some Ogryns and manage to kill one and wound another. His warriors charged the Hellhound, but Forewarning let it escape with all HP intact. He managed to score a point for grabbing an objective.
Here is a shot of the board at this point.
IG Turn 2:
I drew several more cards including two cards for objective 3 which was one very close to my line. I moved my two Tauroxes up and pull the Vanquisher back. PCS got out and moved into flamer range. Hellhound backed up and prepared for BBQ. Ogryns moved up next to the Ghost Ark. Prescience failed and I got shrouding off on the Vanquisher again. I tried Psy Shriek, but failed. Forewarning went off on the hellhound again. Lascannons did one wound to the stalker. And then Vanquisher finished it off. Flamers, the Wyvern, and close range lasguns were devastating on the Eternals killing all of them and the Cyptek. I took one wound off Anrakyr and then the Assassin failed to wound him with the TP shot. Hellhound wiped he warriors and the Ogryns charged the ghost Ark and it died to the TP melta bombs, but miraculously did not explode on them. They consolidated south 2 inches. I scored two more VP bring the score to 8-1, but still held objective 3.
Necrons Turn 3.
Monolith and C’tan arrive. He draws a card that lets him score D3 if he kills 3 units in the shooting phanse and one that scores D3 if he destroys 3 units. His moves his C’Tan south next to the scouts. And drops the monolith right into my face where the Eternals died. He moves AB 2 behind the hellhound and the Night scythe down to nearby far Infantry Squad.
Here is a shot of the board at this point.
He tries to take the Vanquisher again, but fails his roll. Then he starts his shooting particle whip disintegrates the PCS and glances the melta Taurox and stuns the other Taurox. His Scythe shoots the squad, but one guy makes it. He fails his leadership, but does not run off the board. AB 2 shoots at the hellhound and it dies. AB1 shoots at the Ogryns another kills 2 more. This is bad as it drops them below majority toughness 5. He shoots everything remaining at the Taurox, but fails to kill it in shooting (he rolled a one to hit with his tachyon arrow). He charges it with Anrakyr and manages to take it down so he manages to get one D3. He also scores an objective grab. His D3 roll is a 2 bringing the score to 8-5.
At this point we are running out of time so we agreed to do one more turn each.
IG Turn 3:
I moved the melta Taurox up and drop the guys off, but they are just out of range of objective 3. I am in range of another Objective near the star so I detach a priest to go and grab it. Ogrynstar heads south to get the other barge. The single guy remaining from the other squad runs off the table. I open up shooting and combined fire from Lascannons and Metlas takes out the Monolith. Assassin shoots Anrakyr and I roll 1 hit and 1 for the reroll. CCS shoots at Anrakyr and takes him out miraculously with lasguns. Snipers take 2 wounds off the C’Tan. Ogrynstar charges AB2 and takes it out and consolidates 2 inches. Anrakyer stands back up and I score a single victory point from an objective.
Necrons 4:
My buddy recognized he was in trouble, but decided his was going to use Anrakyr to charge the assassin for a personal victory. He drew a card for the objective the scouts were sitting on and so he dropped the deathmarks on top of them. He moved the C’Tan south. AB 1 kills the long scoring priest. Night Scythe moved off the table. Death Marks kill a single scout in a flurry of bad rolling. C’Tan charges the melta squad who fold immediately to him. Anrakyer charges the vindicare who rolls two sixes in a row for overwatch and kills him. Anrakyer stands back up at the end of the turn, but he does not score any points that turn.
At this point we called the game due to time constraints. During my turn 4, I would have immediately scored 2 more VPs and he simply did not have enough fire power or mobility remaining to kill me or outscore me. Anrakyr and the C’Tan would have likely died the next turn as well.
AAR
The Ogrynstar was fun and interesting. It is really expensive coming out at 500 points. And by no means invincible. However, it lasted a long time much longer than I thought for the amount of fire power it absorbed. In addition, it is essentially invincible in CC because of the rerolls it gets from the priests. And the amount of wounds/hits that it scores it actually kind of impressive because of the priest rerolls. I don’t think it is at all over powered or even super competitive, its just a fun way to take Ogyrns if you like them.