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Post by Aeon on Dec 22, 2014 22:45:50 GMT -5
Trying to follow my own advice (in the beginner's board thread), and having recently purhcased a Guard army (I had to sell mine a few months back to pay my rent, and have restarted my collection), I build a list for my local store's favorite points level
Pick it apart, fellow guardsmen
Aeonian 38th Regiment "The Highlanders" Imperial Guard Primary Detachment 1500 points
H.Q: Company Command Squad Alpha-1-Actual Power fist Vox caster 90
Chimera dozer blades 70
Advisors: Astropath officer of the Fleet 45
2x Primaris Psykers 100
Troops: Veteran Squad "Battle Axe" Carapace armor, Vox caster, 3x Plasma guns 125
Chimera (65) Dozer blades 70
Troops: Infantry Platoon Alpha-1-1
Platoon Command Vox caster 35
40x Guardsmen 2x Vox casters, 4x Grenade launchers 230
Commissar (25) Plasma pistol 40
Fast Attack: Vendetta Gunship 170
Heavy Support: 2x Leman Russ Battle Tanks 300
Leman Russ Executioner Plasma cannon 185
Total: 1500 points
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Post by gamma016 on Dec 23, 2014 23:04:48 GMT -5
It looks like s good start to rebuilding, but you have some questionable gear in my opinion.
First and foremost, watch posting points. You have the individual points for a few models. Watch out or GW may go zero dark thirty on your ass haha.
Ok so as for your list itself, there are a few gear choices I don't understand. The first one is the power fist is the CCS. The CCS is not really all that great in close combat, they are better off in a supporting role. Use they for orders and their superior BS. My favourite load out for them is a lascannon, Vox caster and regimental standard.
Secondly, you are putting a lot of points into your veterans that seem to me unessary. The carapace, vox and third plasma are not worth the points to me if you are sticking them in a chimera. The Vox will be useless unless you hop out of the chimera as you cannot recieve orders inside a transport. One of the plasmas will be unable to fire I side the transport, and the 4+ save won't do much for you in a metal box. I'd choose foot or armour and stick with it, don't go for both.
Thirdly what do you plan on doing with your platoon? I see you have two level one psykers, one Commisar with a plasma pistol (which costs almost as much as he does), two vox casters and only grenade launchers. They are not set up best for heavy fire power or close combat. I'd suggest either giving them some stronger firepower or some axes. Also what powers are you planning on rolling on? Mastery level two will help you cast warp charge two powers. On average you need to throw double the amount of dice as the warp charge to get it off.
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