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Post by jenburdoo on May 29, 2015 18:08:10 GMT -5
We have a 1992 "Dragon Quest" DnD starter box at the library, and a Teen Gaming program Monday afternoon. Cue the staff gamer. I'm not planning to run with the actual boxed rules, but will use Tracy Hickman's very simple, beginner-friendly XD20. The set does come with a ton of treasure, equipment, monster, trap and spell cards, which I'll use for imagery, a great and very solid foldable map board, and a batch of foldable cardboard figures. The nice thing about the board is that it also comes with doors, so you can use whatever combination or series of rooms you like to create a variety of dungeon maps.
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Post by treadiculous on May 30, 2015 17:05:38 GMT -5
sounds good!
How do the rooms / map and doors interact?
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Post by jenburdoo on May 30, 2015 19:31:32 GMT -5
The foldable "a-frame" figures include doors. If there is no door (no secret door, anyway) you can't enter that room on the map (although you won't know if there are doors until your characters enter the room). If you read the adventure manual below, you'll see each of the three maps is overlaid on the same larger board: www.mocagh.org/board/dragonquest-advbook.pdfIt's something like Space Hulk, really: You could lay out your tiles the same way all the time but never have doors in the same place twice, so that a dead end becomes a crossroads or a roadblock, or a tunnel becomes a series of small rooms. On the other hand, just bought a batch of The Sword and the Flame historical minis (painted!). Will try it tomorrow at my FLGS, but once I'm up to speed it will be another option at work.
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