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Post by treadiculous on Apr 30, 2016 5:15:22 GMT -5
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Post by nutty on Apr 30, 2016 9:03:21 GMT -5
Looks good
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Post by treadiculous on May 12, 2016 6:57:32 GMT -5
much work has taken place... pictures will come soon!
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Post by treadiculous on May 18, 2016 8:49:25 GMT -5
[/URL] [/URL] [/URL] [/URL] [/URL] [/URL] [/URL] [/URL] [/URL] [/URL] [/URL] [/URL]
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Post by emptyhat on May 18, 2016 10:39:57 GMT -5
You didn't feel like leaving the tracks as an Ork style Taurox setup then?
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Post by treadiculous on May 18, 2016 16:47:00 GMT -5
I was tempted... it would have made the thing look a little like the forgeworld mechanicus weapon. Which would have been cool, however, I felt I wanted something more tanky.
now it sort of looks like a shortened baneblade.
i now have the job of riveting it... thankfully I have lots of zinge products to help me!
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Post by nutty on May 19, 2016 4:33:42 GMT -5
That looks awesome
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Post by treadiculous on Jul 3, 2016 15:55:52 GMT -5
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Post by nutty on Jul 4, 2016 3:12:30 GMT -5
That's one mean looking tank.
Are you going to put the ram/plough/dozer blade you had in the mock-up back in? Or are you leaving it of?
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Post by treadiculous on Jul 4, 2016 5:16:36 GMT -5
It still needs the track guards at front and back ends of the tank, I'll have a look one they are in place...
I have another vehicle with that particular ram so I may just stick with the one, too much similarity makes it look like i am taking pieces from kits rather than orks making unique konstrukshuns.
however, i do really like that piece!
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Post by emptyhat on Jul 4, 2016 19:36:52 GMT -5
I don't know the more I look at this the more the neck of the tank, the turret mount just looks so weedy and vulnerable in comparison to the rest of the solid brutality of the tank.
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Post by nutty on Jul 5, 2016 3:51:32 GMT -5
It looks a bit slim in comparison to the rest of the tank, but to me that only adds to the orkiness of the construction. Like some Mek got his hands on a shadowsword pattern tank; decided that the big gun should be able to move around, tore of the main turret, and stuck an hydraulic arm underneath it so that it could turn up/down/left/right. Tread: maybe you could widen the ram? Cut out the middle panel using the panel lines as a guide, and then add some plasticard spacers so that the ram covers the entire front of the tank. Or replace the centre panel with a home-made one: if you change the look of that part, by adding extra panels (or a hole with an extra gun sticking out) and some different looking 'teef' im sure it will look suitably different from the original.
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Post by treadiculous on Jul 5, 2016 4:44:28 GMT -5
great feedback!
I have been having similar thoughts about the gun mounting.
The arm itself is from a Stompa so in theory shouldn't appear too undersized, however, it kinda does.
The entire cannon not being part of some sort of turret is also on my mind, the hull and lower guns are all brutal and fully armoured so it makes it a bit strange that the main cannon is unprotected apart from the gun shield.
There are some good reasons as to why this might be as Nutty pointed out; it gives it much more room to move, arguably it could fire indirectly if able to tilt, it gives the crew and the gun great line of sight (seriously - it can shoot over the blitz brigade), and shows off the nice details of the crew.
The kill krusha also has 4 or 5 types of ammo available for the main gun which I want to detail somehow.
I'm going off point, I guess I could look into making some additional supporting pistons underneath the gun to increase the implied strength of the mounting, I'm not in a rush at the moment so I can order in some plasticard or dig into my bits to see what might work.
As for the ram.. I may look into this, I liked the way the curve of the ram piece matched that of the curve of the gun shield, it worked to unify the models aesthetics which is something I feel it needs right now. My trouble with rams / bulldozer blades on tracked vehicles is that the blade wants to cover the tracks not the hull, and since this is a long range dakka tank it doesn't really require a ram for smashing up other tanks with... but then, this is an ork tank... and I was going to fit skorcha's to the open topped area anyway...
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Post by emptyhat on Jul 5, 2016 10:43:19 GMT -5
It does look like it has some excellent rotation on it and I know there are IRL tank destroyers that have guns that are like that. Also, if you cover it up you cover up the details on the spindle. How about raising the plating of the nest it's sitting in, on the side and front. It could come up towards the gun shield on the front but not actually join it or stop the ability of the gun to twist. Ideally you'd still be able to look into it through the gaps and especially from behind and when you do you see a grot reading a newspaper, taking a dump and waiting for the turret to jam so it can hit it with a wrench.
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Post by treadiculous on Jul 6, 2016 17:08:05 GMT -5
aye, I had been thinking to model it on the basis of the hummel
If you look at the top of the joint between the gun and the arm, there is no structure holding the gun in place, it is simply a bolted shaft with two hoses coming out of it.
In real life this would mean the gun would be balancing on a pivot!
I will be making some pistons and looking at raising the plating on the rear section.
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Post by 3ff3ct on Jul 7, 2016 10:59:24 GMT -5
That is COOL AS HELL!
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Post by nutty on Jul 8, 2016 5:31:51 GMT -5
A couple of piston would be a great solution I think: they'll add a bit more mass to the turret 'arm" without changing the overall look of the tank to much. I just gave a few mortars to my buddy that wanted to use them as piston bases for some scenery project: they come with some techy bits on the side and the "base" they sit on already looks a bit like a ball socket. I had never noticed it untill he told me why he needed them, so I figured I'd share that epiphany
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Post by treadiculous on Jul 26, 2016 17:23:03 GMT -5
It does look like it has some excellent rotation on it and I know there are IRL tank destroyers that have guns that are like that. Also, if you cover it up you cover up the details on the spindle. How about raising the plating of the nest it's sitting in, on the side and front. It could come up towards the gun shield on the front but not actually join it or stop the ability of the gun to twist. Ideally you'd still be able to look into it through the gaps and especially from behind and when you do you see a grot reading a newspaper, taking a dump and waiting for the turret to jam so it can hit it with a wrench. so I raised the shielding... the gun is very high, I'm considering lowering the gun mounting as the cannon is so flipping tall, however, the height is really handy for being able to shoot over things... I also planned to have crew with skorcha's which will give some protection to the gun mount... not sure how much protection an ork head is against an AT shell though! even with crew in place I may need to build more plating going further back. I'm not too sure about the vertical angle of it either; it looks like a castle riding the back of tank! (though it would make a great pulpit for Waag'un to preach from!) opinions most welcome as I'm a little stuck!
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Post by treadiculous on Jul 26, 2016 17:35:11 GMT -5
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Post by treadiculous on Oct 3, 2016 17:09:43 GMT -5
I had a chat with some friends who will be playing in the apoc game.. they said the kill krusha needed: Moar Exhausts: Moar Pistons: Moar Ramming Bitz: Moar Crew: I'm begining to think it works now - however I'm still missing a couple of other requests: 1) A Snotling Turret on the main gun barrel 2) A secondary vehicle serving as ammo transport which the crane can pick stuff up from 3) Front and back track covers 4) moar snotlings
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Post by nutty on Oct 4, 2016 8:05:50 GMT -5
The added stuff is working for sure Im not sure how a turret will look bolted on to the main barrel... But the crew will probably agree that moar dakka is a good idea
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Post by treadiculous on Oct 4, 2016 16:29:49 GMT -5
i'm not sure about it either - but it was a request so i feel i should at least try... i can always remove it afterwards!
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Post by treadiculous on Oct 29, 2016 19:26:08 GMT -5
latest developments... thoughts welcomed (there's some area's I'm still not satisfied with yet), what more does it need? [/URL] [/URL] [/URL] [/URL] [/URL] [/URL] [/URL] I think it needs: bullet holes and dents need exposed metal colours some icons and glyphs need to be picked out gun shield needs black and red check pattern grot on the barrel - makes it 'funny' rather than 'deadly' mini turrets need black barrel ends ram spikes - do they work at all? if they're worth keeping then they need a load more detail!
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Post by 3ff3ct on Oct 30, 2016 3:30:00 GMT -5
Love it!
Add a bit of chipping with a metalic colour and a sponge, best on edges of plates and where the crew would walk. I think that would add a bit more depth to it. I'm still in awe of this thing, it should totally be a GW kit.
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Post by treadiculous on Nov 2, 2016 6:44:24 GMT -5
As good as finished... [/URL] [/URL] [/URL] [/URL] [/URL] changes: metal exposed in bullet holes is now silver (considered 3ff3cts advice here and may go back to this later to add more details) gun barrels blackened ram off (though can be put back very easily as it just fits in place) decoration to gun shield (I'm not too keen on the kill markings as they're sloppy but they're the best I could do at the time - may look into transfers or making a stamp) definitely tabletop ready now... its the final unit needed for the RTS Apoc game. yay
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