Post by RedsandRoyals on Feb 14, 2017 12:16:45 GMT -5
I've put together the main bulk of my Ynnari army, drawn from Dark Eldar models, and I’m considering how precisely I want to “season’ it with craftworld Eldar.
For those who haven’t seen the previews, The big Ynnari “Reborn Warhost” formation allows you to draw from DE, Eldar, and Harlies. Essentially, it’s a normal FOC, with the addition of being able to take a selection of formations as part of it. The main advantage (aside from everything being stubborn), is the “Soul Burst” action; When an unit dies, a single one of my units within 7in would be able to make an additional movement, shooting, or charge action (That’s the simple version, anyway). With the Warhost, a second unit can make a soulbust action as well. Models lose their Ancient Doom, Power through Pain, and Battle Focus rules when taken in the detachment, though.
So, here’s what I have so far
- The Triumvirate of Ynnead, obviously. They can run as a formation if I take them all, but I can pick and choose and slot them into HQ or Lord of War slots, depending.
- Two 10 man squads of Kabalite Warriors with disintegrator cannons and squad leader with haywire grenades, in raiders with splinter racks, dark lances, aether sails, and nightshields. They’re going to spam poison, basically.
- Two five man squads of Kabalite warriors with a blaster and squad leader with haywire grenades and a blast pistol each, in Venoms with splinter cannons. Their job is tank pranging and harassing units.
- 8 Wyches with hydra gauntlets and a squad leader with haywire grenades, an agonizer, and maybe a blast pistol if I feel like it, in a Raider with disintegrator cannon, aether sails, and nightshields. They’re a delivery system for my Triumvirs, and to help refill the Triumvirs’ wounds when they die.
- Two units of Scourages, one with two blasters and two heat lances, and a squad leader with an agonizer, and another with two haywire blasters and a squad leader with a power weapon. The first squad is a general trouble shooter, while the second is there exclusively to hunt tanks.
That puts me at two fast attack choices, and five troop choices. Here’s what I’m thinking of adding, and would like some advice about
- A unit of 5 jetbikes, three of whom would have scatter lasers. I could add a warlock, but I’m not particularly inclined to. Their primary objective would be opening transports.
- Vypers! 2 or 3, no idea what I’d put on them. Any suggestions? They’d take up my last fast attack slot, but both they and the jetbikes can be upgraded to “Black Guardian’ versions, which are a touch more expensive (I think they lose all their special rules and I can’t remember if their stats change, so it may just be a tax to change their FOC role).
- A pair of ravagers. One with disintegrator cannons for heavy infantry busting, one with dark lances for ranged tank popping. I feel like I have some decent short ranged AT, but supplementing that with a long range plinker can’t hurt.
Beyond that, I’m sort of at a loss. I like the idea of an Autaurch on a bike or with wings, upgraded with wargear that makes him lose his IC status but makes him fearless and gives him FnP and Eternal Warrior, but I’d have no idea what to give him in terms of wargear. I also need some AA, which I can get either by a fighter of some stripe (thus necessitating moving the Vypers to the elite slot), using the slightly inferior DE bomber for the job, or by putting missile launchers on those vypers. I could be talked into a farseer as well.
So, thoughts? I’m trying to stay away from grav tanks, non skimmers/flyers/infantry with wings, anything not plastic, aspect warriors, and clowns.
For those who haven’t seen the previews, The big Ynnari “Reborn Warhost” formation allows you to draw from DE, Eldar, and Harlies. Essentially, it’s a normal FOC, with the addition of being able to take a selection of formations as part of it. The main advantage (aside from everything being stubborn), is the “Soul Burst” action; When an unit dies, a single one of my units within 7in would be able to make an additional movement, shooting, or charge action (That’s the simple version, anyway). With the Warhost, a second unit can make a soulbust action as well. Models lose their Ancient Doom, Power through Pain, and Battle Focus rules when taken in the detachment, though.
So, here’s what I have so far
- The Triumvirate of Ynnead, obviously. They can run as a formation if I take them all, but I can pick and choose and slot them into HQ or Lord of War slots, depending.
- Two 10 man squads of Kabalite Warriors with disintegrator cannons and squad leader with haywire grenades, in raiders with splinter racks, dark lances, aether sails, and nightshields. They’re going to spam poison, basically.
- Two five man squads of Kabalite warriors with a blaster and squad leader with haywire grenades and a blast pistol each, in Venoms with splinter cannons. Their job is tank pranging and harassing units.
- 8 Wyches with hydra gauntlets and a squad leader with haywire grenades, an agonizer, and maybe a blast pistol if I feel like it, in a Raider with disintegrator cannon, aether sails, and nightshields. They’re a delivery system for my Triumvirs, and to help refill the Triumvirs’ wounds when they die.
- Two units of Scourages, one with two blasters and two heat lances, and a squad leader with an agonizer, and another with two haywire blasters and a squad leader with a power weapon. The first squad is a general trouble shooter, while the second is there exclusively to hunt tanks.
That puts me at two fast attack choices, and five troop choices. Here’s what I’m thinking of adding, and would like some advice about
- A unit of 5 jetbikes, three of whom would have scatter lasers. I could add a warlock, but I’m not particularly inclined to. Their primary objective would be opening transports.
- Vypers! 2 or 3, no idea what I’d put on them. Any suggestions? They’d take up my last fast attack slot, but both they and the jetbikes can be upgraded to “Black Guardian’ versions, which are a touch more expensive (I think they lose all their special rules and I can’t remember if their stats change, so it may just be a tax to change their FOC role).
- A pair of ravagers. One with disintegrator cannons for heavy infantry busting, one with dark lances for ranged tank popping. I feel like I have some decent short ranged AT, but supplementing that with a long range plinker can’t hurt.
Beyond that, I’m sort of at a loss. I like the idea of an Autaurch on a bike or with wings, upgraded with wargear that makes him lose his IC status but makes him fearless and gives him FnP and Eternal Warrior, but I’d have no idea what to give him in terms of wargear. I also need some AA, which I can get either by a fighter of some stripe (thus necessitating moving the Vypers to the elite slot), using the slightly inferior DE bomber for the job, or by putting missile launchers on those vypers. I could be talked into a farseer as well.
So, thoughts? I’m trying to stay away from grav tanks, non skimmers/flyers/infantry with wings, anything not plastic, aspect warriors, and clowns.