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Post by Turtleboy(AWOL) on Jun 11, 2007 3:24:37 GMT -5
looks good to me. is there a way we can give it a 40th millennium feel? the defensive stuff feels pretty wwI-ish
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Post by Deleted on Jun 11, 2007 4:16:40 GMT -5
i guess the mines could be like 40k spring mines and stuff, but i dont think you can really beat a gud old length of razor wire and some long range shelling i see your point tho, has any1 got any ideas for 40k style stuff for the list?
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Post by Deleted on Jun 11, 2007 9:05:39 GMT -5
instead of bombardments....maybe you can have this:
me and my friend played a D-day game on june 6th....like historical battle...aftr all it did happen on that day...and my guardsmen were charging up the beach against his dark angels, it got pretty cool when we started making stuff up...like during his turn...before moving...he would take a strafing run from a flyer...he would roll a scatter dice...and that was where the strafing would go...which was in a line...and he had to roll a d6 fer how many men in the squad were hit. we counted the shots as autocannons as if they were fired from Furies. so if there were 3 squads hit in the line...we would roll 3 dice fer how many guys were hit.
As for smoke grenades i thought it would be cool to use the flamers template rather than ordnace...seeing that when a smoke grenade pops...with wind...the smoke tends to disperse from a small to wide radius like the flamer, and the scatter dice would extra effect of where the smoke would disperse to.
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Post by Sappmer on Jun 11, 2007 10:16:37 GMT -5
Ok, here is another thing regarding earlier on, THere should be two classes of cover in a trench, the firing step and the bottom of the floor. I would say the firing step would have a 4plus (sorry fo no signs, i am writing on a laptop because my computer is not working and there are no signs on the laptop. Also, excuse letters missing aswell please) and then the normal floor would be about the same as a bunker at 3 plus.
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Post by Deleted on Jun 11, 2007 10:32:50 GMT -5
the strafing run idea is better, that could be instead of the attackers perliminary bombardment, like their fliers softning things up before the charge. it gives abit more variety between the attacker and defender list. and they way you and your mate worked it out 249 would work fine. As for the 2 different cover saves, its a cool idea, but id rather make it so troops not on the firing step cant be targeted at all, so troops can decide to move and not shoot, so they cant be shot themselves. plus im pretty sure you wudnt be able to trace line of sight to models not on a firing step, so they shudnt be targets for shooting. Overall tho great ideas, sadly i gotta wait till after july before the trench will be ready for playtesting:(
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Post by Deleted on Jun 11, 2007 23:35:17 GMT -5
thats actually a good thing...because u do havta prepare all the rules...write them on papaer and tell all ure friends, so they get an idea of it...which would make playing your first trench game real fun, because u and ure friends know a bit of how stuff works
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Post by Deleted on Jun 12, 2007 4:48:33 GMT -5
yeah, i cant wait, im itchin to get my men in that trench and hold of an attack from some fowl xeno or something i'll make sure to do a bat rep for it.
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Post by 9th Company on Jun 12, 2007 10:08:35 GMT -5
That mortar mine field thing is sweet as. Im not sure about having both sides with trenches tho, first off i cant afford 2 trench systems and it would mean on the standard board that the trenches would be unrealistically close. The list of stuff u put for the trenches i thinks cool. so now what i want to do is come up with a seperate list for attackers, like the special mortar rounds and stuff. so then the defender picks what he wants, but then allows the attacker to pick the same amount of points to combat it. You`d be surprised by how close the trenches were during the first world war. I`ve visited some old trenches where no mans land was only 20 meters! Certainly close enough to throw grenades at each other.
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Post by Turtleboy(AWOL) on Jun 12, 2007 11:06:20 GMT -5
that would suck.
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Post by Sappmer on Jun 12, 2007 12:46:49 GMT -5
hhmm, i guess I didnt think about not being able to shoot troops not on the firing step. But their wold be some kind of cover saves for grenades and explosives detonating outside the trench i guess.
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Post by Deleted on Jun 12, 2007 16:11:18 GMT -5
yeah, most definetly, but no cover saves from and detonations inside the trench of course. And to 9th company, really! 20metres, thats shocking. i wouldt have thought you'd be able to actually build a trench with people that close. shows how much i know. but still i dont think having both sides with trenches is a gud idea.
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Post by Deleted on Jun 13, 2007 1:04:34 GMT -5
yeah...the fun tends to dry out when u start arguing on who has to attack who...which is unfair for the person who does attack because he thinks he is leaving the safety of his trench.
col. asper...do u intend to use the small blast marker as the grenade explosion...cos i think that would be inappropriate...esp when a squad of storm trooper armed with frags start chucking 10 grenades into a trench.
lol another idea....poison gas grenades....and choke grenades...same effect as smoke grenade except they hurt!
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Post by Deleted on Jun 13, 2007 3:41:13 GMT -5
i wasnt planning to use grenades like that at all. sorry if i gave that impression, but that would be crazy:P but i think smoke grenades will do. i dont wanna over complicate things too much. dont want the games to last for ever lol. but the choke grenades id look into. maybe taking D3 wounds on the squad when they pass through or something (so its not too extreme) what you think trooper?
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Post by Deleted on Jun 13, 2007 15:07:25 GMT -5
I personally wouldn't mind a battle with trenches at both ends but it would be boring, plus if you attack you could use tanks then its easy ;D
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Post by Deleted on Jun 13, 2007 16:26:25 GMT -5
yeah , even tho it could be fun, its costing loads to do one end of trench, yet alone 2! but if a mate did one, id happily have a "my trench is better than yours" game.
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Post by Deleted on Jun 14, 2007 23:34:50 GMT -5
Lol...tanks?...hehe...shoudl be hard....or at elast make it hard for armour to get across...anti-tank traps....mud....lol anti-tank guns...gud luck with getting ure armour across...let alone ure troops haha....
Choke grenades/gas grenades can be used like that col.Asper, the fun of it such as wind hehe...attacking unit throws a gas grenade towards the trench...wind scatters the smoke back to them...hehe unit ends up getting pinned due to choking of gas intake haha funny
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Post by Deleted on Jun 15, 2007 7:16:30 GMT -5
i think im gunu try and arrange a way to get more then 1 game a week, cus i dont have any games workshop mates near enough to me, so i just meet up with them at GW every week for a game. cus i dont wanna spend over £100 on the trench if i only get to use it once every couple of weeks (cus people arent always gunu want to fight me in a trench ).
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Post by twerd on Jul 13, 2007 22:47:41 GMT -5
hey maybe you could have noth players with trenchs to represent the armies fighting in midst of giant trench works but not full trenchs as that would become boring.
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Post by Sappmer on Jul 14, 2007 3:36:56 GMT -5
you could do a trench campain and have a number of trenches for both sides. then for each game you just do one side attacking a trench
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Post by syphon on Jul 14, 2007 15:06:13 GMT -5
I couldn't be bothered to read the rest, but about those forcefields: You could use them as barbed wire or even razor wire, with a powersource somewhere farther inland. Forgeworld models galore.
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Post by Mabus on Jul 19, 2007 12:44:33 GMT -5
I like the idea of a huge armoured thrust across no-man's land, that would be really cool! Although if you were fighting Tau, Eldar or Necrons I don't think a trench system defence would hold out very long!
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