Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 3, 2007 4:46:13 GMT -5
OK Peeps, I have been playing with two squads of mortars attached to my command and am very pleased with their performance. Being able to walk multiple S4 hits into a squad rocks (seeing as how they cause more higher strength hits than my standard las gunner). They have the range of a las cannon, dont have to see the target and causes pinning. To boot they cause more hits the bigger the unit is. Whats not to love.
What does everyone else think of them?
|
|
|
Post by twerd on Jul 3, 2007 5:17:05 GMT -5
I like mortors they are fun to use and come with those benfits to boot. they're only down side is versing the higher toughness targets like nid warroirs etc. but they're always hard so that goes without saying.S o why did i say in the first *shakes head*
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 3, 2007 5:40:03 GMT -5
the only disadvantage I see is their high AP which makes them a lot harder to use against armies with power armour or the equivalent. 3+ saves usually means that there aren't as many models in a squad either. the strength of the mortar is ok although and might occationally really take some guys down.
all in all I really like them.
|
|
|
Post by knight (M.I.A) on Jul 3, 2007 7:17:00 GMT -5
Still better then Lasguns.
I LOVE mortars ;D
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 3, 2007 8:08:41 GMT -5
i know what you mean bftbg79, six mortars can do a heck lot of damage to orks, tyranid swarms and relativley low armoured units. Though the downside is what other people say...AP isnt good as well as the strength.... plus there's is always that turn where u miss completely.....which is why i dont field them agenst space marines or necrons...u need big toys for those big boys...ie. Battlecannons
|
|
|
Post by fatuous on Jul 3, 2007 9:27:16 GMT -5
I love mortars, and 2 squads is deffo the way to go.
I'm part happy, part narked they got rid of the guess range on them, as you used to be able to target none models once u got the hang of it.
|
|
|
Post by Turtleboy(AWOL) on Jul 3, 2007 9:45:09 GMT -5
if you like mortars you'll love thudd guns from forgeworld. thudd guns make mortar squads look like a complete waste of time in the killy goodness department.
I played against a 'sit back and pummel you with artillery' army and other than it being a brutal experience, all I have to say is that if you go overboard with artillery, it makes for some long games that test honesty/integrity/sportsmanship because you'll be doing that whole 'one and two partials, flip it this way, ok 1 and 1 partial, flip it back, now flip it this way, ok 2 fulls' for a long time and the opponent is not likely to be able to check you - just be really good about how many fulls and partials you call out. set your method with your opponent - I had the barrage army guy try and say that if the actual guy was fully under the template (not him and his whole base) then he was a full - that kinda cheese was irking me off - that and him inacurately 'flipping the blast template back' after determining deviation'). anyway, my opinion is pretty low of barrage armies but they work. just don't be that cheesehead that cheats on how many fulls/partials you're pulling in with your hits - if it's 95% under the template it's still a partial.
|
|
Deleted
Deleted Member
Posts: 0
|
Mortars
Jul 3, 2007 15:30:53 GMT -5
Post by Deleted on Jul 3, 2007 15:30:53 GMT -5
Well I have been running two squads of them off of my command squad and they have been wonderful. With the ability to cluster or walk the shots I feel they become more accurate than acctual fire especially at longer ranger and not having to see the target. As for use against marines I have come to this...
I hit more often, can pin, and for once have an equal chance to wound (and that part is half the battle). Its not like any of my army is toting around a supply of AP 3 or AP 4 weapons as standard so much like "Why take the multi laser over the heavy bolter" argument you have a far better chance to do some damage than a squad of lasguns.
With that being said I will say that they are pretty pointless fielded in squads of only one when a heavy bolter would be better for the points. If you dont field them in their three mortar teams then you just should not field them at all.
|
|
|
Mortars
Jul 3, 2007 15:42:10 GMT -5
Post by Turtleboy(AWOL) on Jul 3, 2007 15:42:10 GMT -5
I have one mortar fielded with my command hq. it sits back, lobs mortars, is my leadership hub and waves the flag so that all the nearby AT and fire support heavy weapon squads feel good about themselves. in that capacity a single mortar does well.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 4, 2007 6:51:44 GMT -5
i have used mortar teams in the past alot but recently have gotten away from it.In a larger game with my Valhallen army i will field a heavy weapons platoon with 3 squads in it but i have not played a larger game in some time.I have always liked the mortar rules even when they were guess weapons.After abit you could get pretty good at guessing ranges and it didn't really matter that it was guess.
Recently my protage' used 2 mortar squads against me, he hid them in the middle of a huge building on a 4 x 6 and i couldn't get to them for a long time,it was pretty devistating to my conscripts.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 4, 2007 9:20:54 GMT -5
Best thing to do with regards to them to cancel out the cheating aspect is use 2 or more small templates when you fire them.. This way you can have the primary down and just add the second, third ( 4h with thudd guns ) and go from there..
That aside I do like them.. even againest SMs cause they dont expect them to do much and sometimes hide their squads huddled inside trees or cover or behind hills so that my lemans, and HW teams cant see them.. then the mortar begins to shine truely..
Need to make more of them I think..
Gris
|
|
|
Post by fatuous on Jul 5, 2007 6:58:42 GMT -5
Hmm, may have to try out the thud guns some time too then lol. They are heavy choices I think tho, so maybe not.
|
|
|
Post by Mabus on Jul 5, 2007 7:17:33 GMT -5
I plan on squeezing as many thudd guns and heavy mortars into my army as possible. The only proplem is they are expensive in points. I am not going to say how much, but it is a fair bit, especially when you plan on getting several batteries!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 6, 2007 5:54:56 GMT -5
Mortars are great, provide that little bit of indirect fire to pin down your enemy so your troops can assault them and wipe them out, hho-ra
|
|
|
Mortars
Jul 6, 2007 14:21:55 GMT -5
Post by majorjav on Jul 6, 2007 14:21:55 GMT -5
It is commonly admitted that mortars are weak but you show us that they can be deadly!!! Nice!! I'd prefer go for a HEAVY mortar battery!!!! Yeah!!My Elysians are getting some drop light artillery (I'm converting 3 heavy mortars at the moment...) Indirect fire is so sweet...when with us!!
|
|
|
Post by Mabus on Jul 7, 2007 2:57:54 GMT -5
Wait, don't get me wrong. I think mortars are pathetic! I just like the big guns!
I have never actually tried mortars because almost all my friends have SM. That's why I think they are pathetic. One of my friends is starting Tyranids and another Vahallens, might have to invest in some Mortars now though after reading what's been said here.
|
|
|
Post by Turtleboy(AWOL) on Jul 8, 2007 2:54:03 GMT -5
everything is good in moderation. specialization can be good too, but if you specialize in indirect fire weapon systems DO NOT forget the basilisk as it is the primary weapon system in this arena. mortar teams/squads are good but basilisks are better in my humble opinion.
I can see taking some mortars, maybe a squad or even two of them, but taking a ton of mortars begs the question: 'how will you deal with a mechanized assault force bearing down on you?' at least moderate your mortar compliment with autocannons and/or lascannons. if you do that then you have my support in building your list with an emphasis on mortars and the whole world of indirect bombardment (hey, I get owned by bombardment armies!).
|
|
Deleted
Deleted Member
Posts: 0
|
Mortars
Jul 10, 2007 19:48:16 GMT -5
Post by Deleted on Jul 10, 2007 19:48:16 GMT -5
A truely brutal concept to consider for you tubeheads out there: Col. Schaffer's Last Chancers can be equipped with heavy weapons. Since you can choose how to split up the Last Chancers, you could give Schffer & Kage their own Chimeras to romp around as one-man Scoring Units (read the Last Chancer's rules carefully!) and a 20-man massed mortar squad capable of dropping 10 templates a round. And they count as your compulsary HQ + 2 Troop choices.
If you've access to Forge World stuff, not only does the Thudd Gun make a nice addition to mix in with the traditional Heavy Weapons Platoons of a mortar-centric army, but they also produce a Sentinel varient that carries a missile launcher/Mortar system that can provide you with both direct-fire tank hunting and additional artillery.
Plus there's the Mother of All Mortars, the Bombard. (S8, AP 3, Massive (7") Blast Template)
|
|
|
Mortars
Jul 19, 2007 12:52:44 GMT -5
Post by Mabus on Jul 19, 2007 12:52:44 GMT -5
WOW! that's amazing! but don't post stats.
|
|
Deleted
Deleted Member
Posts: 0
|
Mortars
Dec 12, 2007 13:45:42 GMT -5
Post by Deleted on Dec 12, 2007 13:45:42 GMT -5
Ok .. here's one for my fellow Arty friends:
I have 2 basilisks, 1 Thudd gun, 2 squads of mortars. shelling the crap out of Inquisition, they teleport in a squad of deathwatch about 14" from a mortar section. I look in the rules and mortars have NO MINIMUM RANGE! I pummel them in ... all the way in.
He opens fire with his remaining troopers and I take three casualties. I take one from each tube. Now, I understand it to read each tube has ONE firer, and one support guy. Can heavy weapons continue to fire if one man is killed and the other survices? Or do you need BOTH to fire the weapon?
|
|
Deleted
Deleted Member
Posts: 0
|
Mortars
Dec 12, 2007 13:58:46 GMT -5
Post by Deleted on Dec 12, 2007 13:58:46 GMT -5
it just needs one man to fire, the other one can fire his lasgun (if he's still alive that is)
|
|
|
Mortars
Dec 12, 2007 17:13:52 GMT -5
Post by Commissar on Dec 12, 2007 17:13:52 GMT -5
Yeppers, lol, I am on the fence with mortars though...
|
|
Deleted
Deleted Member
Posts: 0
|
Mortars
Dec 13, 2007 5:22:36 GMT -5
Post by Deleted on Dec 13, 2007 5:22:36 GMT -5
He opens fire with his remaining troopers and I take three casualties. I take one from each tube. You cant split wounds among the teams.
|
|
Deleted
Deleted Member
Posts: 0
|
Mortars
Dec 13, 2007 15:16:49 GMT -5
Post by Deleted on Dec 13, 2007 15:16:49 GMT -5
He opens fire with his remaining troopers and I take three casualties. I take one from each tube. You cant split wounds among the teams. You CAN'T? If three tubes make a squad, and I can pick my casualties ... gan you give me a reference page? Thanks!
|
|
Deleted
Deleted Member
Posts: 0
|
Mortars
Dec 13, 2007 15:48:30 GMT -5
Post by Deleted on Dec 13, 2007 15:48:30 GMT -5
actually you can. the teams do not count as a single model. they are a squad. as such you can pick where the wounds come from unless there are certain prediciments. such as the vindicare assassin, range issues such as only the firer is in range so he takes the pill and so on and so forth.
with these guys its just like the infantry squad. there are no rules saying you cant take all the loaders out before you start losing weapons.
|
|