Personally I'm not the biggest fan of the new rules. Some parts are certainly more streamlined, but I feel that it was at the cost of things that gave the game a certain tactical depth. I still enjoy playing but I much prefer 6th/7th edition rulesets.
Someone will be along shortly to hand you a sharpened stick with which you can kill that Hierodule in the distance.
Post by Rolling Thunder on Nov 12, 2019 8:00:02 GMT -5
Hey there: recently getting back into the hobby myself. 8th is interesting. I like the stripped-down basic rules, but there are too many exceptions and buff/debuff combos in 8th - bit too like some MMORPG or JRPG - but it's canny fun anyway, even if GW keeps refusing to actually give the IG it's proper range of kit and keeps taking kit away from it (Vendettas, demo charges and Rough Riders et al).
Post by RedsandRoyals on Nov 12, 2019 9:00:35 GMT -5
I'm going to be a curmudgeon and say it was better toward the beginning of 8th. As RT said, they're throwing too many add-ons and exceptions around now and every army relies on stacking buffs and modifiers. For some, like Marines and Death Guard, those modifiers are critical. For Guard, they're extremely useful and help us keep pace with those armies who rely on them so extensively. The vehicle rule changes have made Guard medium armor (chimeras, devil dogs, etc) very powerful. They're cheap and hard to kill since most armies won't pack that much dedicated AT.
There may be no "I" in "Team", but there is a "Team" in "Meat Shield".