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Post by sammy1979 on Nov 6, 2007 6:39:19 GMT -5
A unscrupulos smurfer that i know, has aquired far to many land raiders, of all types. to deal with my mighty imperial task force which has led me to inquire how we all would deal with, 2 terminus's 2 crusaders and 2 normal ones, there 14 top and side knackers my lightening ground attack, his rhino's are a joke really so not worried about that, but all those damn land raiders have got me twitchy specialy those terminus jobbies all those las cannons could slaughter my armour in short order, or do for my blade, in 1 turn. previously the presance of lord solar macharios gave me 1st turn advantage ( i know he's not in the codex but is on the web site) but with the bid for time of apocolypse, deciding deployment etc by the time i deploy my guard i'll be drawing my pention, and he'll nail all my tanks,
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Post by Deleted on Nov 6, 2007 16:25:29 GMT -5
This is the problem with Apocolypse, people are finding valid excuses to spam tough units. The only thing that might work is if you field two Baneblade (Presuming you don't turn the Baneblades on there side, two is equilvalant to 8 AV 14 tanks) and use them to soak up all those Lascannons and then take lots and lots and lots of lascannons in your platoons and deep strike multiple units of vets or stormies with meltas.
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Post by Woz on Nov 6, 2007 17:29:55 GMT -5
Simple-
6 x 5 man deep striking Stormtroopers with two meltaguns in each squad.
At 75pts a squad it's a very cheap solution. Actualy in such large scale games you could take 12 squads just to be on the save side.
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Post by Deleted on Nov 6, 2007 18:08:12 GMT -5
tell us the table size yall are playing on. that can determine the battle big time. one of my 5 opponents had two land raiders that never got a shot off in the game due to the range. while 3 leman russes and 3 bassies with their 20 foot indirect fire range where destroying armour and infantry from the get go. heck on the first turn the 3 russes blasted one land raider to kingdom come and knocked the other raider into immoblization.
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Post by Rolling Thunder on Nov 7, 2007 14:08:42 GMT -5
a nice trick of mine is to take about 6 special weapons squads with demo charges, flamers, meltaguns and deep strike. Obliterates a good chunk of the enemy army in a single turns deepstrike.
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Post by Deleted on Nov 7, 2007 15:49:38 GMT -5
if they land in the right spot. nothing sucks more than having that big ole unit of warp spiders deepstrike off the table.
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Post by mardaddy on Nov 7, 2007 18:11:05 GMT -5
Just to wax rhetorical...
"...has aquired far to many land raiders, of all types...." Is there such a thing in Apoc for SM players? It would be like saying that an IG player has acquired "...too many Leman Russes, of all types..."
Or my personal IG nemesis; even just two of them is too many Hellhounds for me to be comfortable facing...
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Post by Colonel Grammissar Azalar on Nov 7, 2007 18:18:51 GMT -5
Or my personal IG nemesis; even just two of them is too many Hellhounds for me to be comfortable facing... The joys of Imperial Guard in Apocolypse =]
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Post by Deleted on Nov 7, 2007 18:54:39 GMT -5
an emperors fist company is something to be scared of (10 leman russes)
but what about 10 baneblades? should you just give up then and there?
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Post by mardaddy on Nov 8, 2007 14:20:20 GMT -5
No, just field a bare-bones Inquisitorial Daemonhunters force with full-on IG Tank-killing allies and uber-Planetary Bombardment with melta-torpedos (I believe that's what they are called.)
Can you say, "satuaration bombing?"
I knew you could...
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Post by Deleted on Nov 8, 2007 15:07:44 GMT -5
sat...tur.a.shun bu bu bumbardment... yay!
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Post by mardaddy on Nov 8, 2007 16:08:42 GMT -5
If they want to go nuts with $3,000 worth of Baneblades, and an attitude that turns the game into; "whomever spends the most money wins," show them a $250 army can STILL beat them.
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Post by Deleted on Nov 8, 2007 22:36:55 GMT -5
hmm now that i think of it you could have the inquisition heavy support for the orbital bombardment and you could have 20 melta ordance by turn 2.
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Post by sammy1979 on Nov 9, 2007 5:12:41 GMT -5
its the flank march thats the main problem he'll wait untill i consoldate my postion then he'll flank march as near as he can terminus's will frag my blade and vanquishers, my air support will be negated by his aa rhino job, then he'll close range and launch a whole world of assault marines and terminators into my infantry,at the same time drop podding lots of tactical marines all alles uber da platz. behind my line taking on my arty. i know what he'll do and when he'll do it. but i think that, the 3+ and front and side 14 is going to give me grief in countering the attack, my plan is to keep massive reserve's with mucho commisars and try to bring them on. then deep strike my grey knights up behind his support and AA cover then frag them and bring on my lightening ground attack(the only thing thats got him worried) , after the marines have chewed up my 1st battalion, and are a bit weaker i will bring the fight to them, though if that i works i dont know i have yet to try it? my main plan is to weather his assault then when all his plans are in play bring on wave upon wave of troops.
though on another note what is everyone else finding the hardest enemy in apocolypse to deal with
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Post by ssgtdude (M.I.A) on Nov 25, 2007 0:19:42 GMT -5
Sammy if you are worried about the flank march bid 30 min before the game starts. This will insure you get second turn. Then field a single platoon and your HQ keep everything else in reserve and take the Flank March asset yourself, along with Scheduled Orbital bombardment Now you get to come in where you will do the most good with your super heavies, and other tanks that you need.
In some battles going second equals the win. Nothing like getting rear armor on most marine tanks (LR excluded from that statement).
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