Post by knight (M.I.A) on Feb 28, 2008 12:02:18 GMT -5
This little army is my first bigger goal. I already got most of the units. They only need to get painted and assembled. I added a small description on their role and abilities since most of you won't know the new vampire rules already, but many may find this useful or might want to add their oppinion how such a force would stand against their favourite armies.
Lords:
Vampire Count: 455 points
Frostblade, Avatar of Death (2 hand weapons), Infinite Hatred Red Fury, additional magic level
This nasty little guy hates everything, may reroll all his to hit rolls, gains an additional attack for every wound he causes, and instant kills. He will be running around with the Grave Guard.
Vampire Countess: 440 points
Skullstaff, Scepter of Noirot, Master of the Dark Arts, Dark Akolyte, Lord of the Dead, additional magic level
This count is basically my caster. Level 4 sorceror with 2 additional magic dice each turn. She can also summon more zombies than normal thanks to the Scepter of Noirot, while the Skullstaff gives her an advantage on casting spells and banning spells. Also Lord of the Dead allows her to summon more skeletons than normal. She will be in the skeleton unit.
Heroes:
Vampire: 180 points
Blood Drinker, Avatar of Death (2 handweapons), Lord of the Ghuls
This nice lady will be hanging around with the Ghouls and boost their live with Blood Drinker and can summon more Ghouls into that unit than normally allowed because of Lord of the Ghouls
Wight Lord: 128 points
Grave Blade, Skeletal Steed, Barding, Lance
My favourite. He is strong, fast and will be riding with the Black Knights.
Necromancer: 90 points
Book of Arkhan
The cheap Necromancer who will follow the skeletons and will hopefully use the Book of Arkhan to cast Vanhel's Dance Macabre quite often.
Necromancer: 205 points
2 Dispell Scrolls, Riding on a Corpse Cart with Unholy Draw
This Necromancer is my caddy and also a good summoner thanks to the Corpse Cart he is on.
Core
Skeletons (20): 200 points
Full Command, Spears
Skeletons are the only solid core choice. Light Armour, Spears, and the Full Command combined with a Necromancer and a Vampire Count should hopefully give me everything I need.
Zombies (20): 88 points
Standard Bearer
This block only exists for blocking and will most likey already reach a size of 30-40 until it meets enemies for the first time.
Crypt Ghouls (15): 120 points
30 poisoned attacks together with a vampire. What else do you want?
Dire Wolves (5): 40 points
Dire Wolves (5): 40 points
The two units of Dire Wolves will stick close to the Varghulf to cause the maximum of damage.
Corpse Cart: 100 points
Witchfire
This corpse cart has nearly the same abilities as the one of the Necromancer. Just that this one makes it harder for the opponent to cast spells. But it can give all your units within 6" first strike like the other one.
Special
Grave Guard (20): 270 points
Full Command
The heavy infantry accompanying the close combat vampire count. Those guys are tough fighters.
Black Knights (15): 460 points
Barding, Full Command
This unit will hopefully irritate the enemy and cause a lot of damage. Their ability to ignore difficult and impassable terrain during the movement phase will be a great advantage. They might not be as powerful fighter like the Knights of the Bloodkeep, but they'll do their job...
Rare
Varghulf: 175 points
Fast speed, combined with hight strength, toughness, and regeneration will prove to be a pain on the flanks. It also counts as a vampire and has no flanks and rear side for combat. So from whereever you charge, it will treat you as front side and can't therefore be surrounded.
Lords:
Vampire Count: 455 points
Frostblade, Avatar of Death (2 hand weapons), Infinite Hatred Red Fury, additional magic level
This nasty little guy hates everything, may reroll all his to hit rolls, gains an additional attack for every wound he causes, and instant kills. He will be running around with the Grave Guard.
Vampire Countess: 440 points
Skullstaff, Scepter of Noirot, Master of the Dark Arts, Dark Akolyte, Lord of the Dead, additional magic level
This count is basically my caster. Level 4 sorceror with 2 additional magic dice each turn. She can also summon more zombies than normal thanks to the Scepter of Noirot, while the Skullstaff gives her an advantage on casting spells and banning spells. Also Lord of the Dead allows her to summon more skeletons than normal. She will be in the skeleton unit.
Heroes:
Vampire: 180 points
Blood Drinker, Avatar of Death (2 handweapons), Lord of the Ghuls
This nice lady will be hanging around with the Ghouls and boost their live with Blood Drinker and can summon more Ghouls into that unit than normally allowed because of Lord of the Ghouls
Wight Lord: 128 points
Grave Blade, Skeletal Steed, Barding, Lance
My favourite. He is strong, fast and will be riding with the Black Knights.
Necromancer: 90 points
Book of Arkhan
The cheap Necromancer who will follow the skeletons and will hopefully use the Book of Arkhan to cast Vanhel's Dance Macabre quite often.
Necromancer: 205 points
2 Dispell Scrolls, Riding on a Corpse Cart with Unholy Draw
This Necromancer is my caddy and also a good summoner thanks to the Corpse Cart he is on.
Core
Skeletons (20): 200 points
Full Command, Spears
Skeletons are the only solid core choice. Light Armour, Spears, and the Full Command combined with a Necromancer and a Vampire Count should hopefully give me everything I need.
Zombies (20): 88 points
Standard Bearer
This block only exists for blocking and will most likey already reach a size of 30-40 until it meets enemies for the first time.
Crypt Ghouls (15): 120 points
30 poisoned attacks together with a vampire. What else do you want?
Dire Wolves (5): 40 points
Dire Wolves (5): 40 points
The two units of Dire Wolves will stick close to the Varghulf to cause the maximum of damage.
Corpse Cart: 100 points
Witchfire
This corpse cart has nearly the same abilities as the one of the Necromancer. Just that this one makes it harder for the opponent to cast spells. But it can give all your units within 6" first strike like the other one.
Special
Grave Guard (20): 270 points
Full Command
The heavy infantry accompanying the close combat vampire count. Those guys are tough fighters.
Black Knights (15): 460 points
Barding, Full Command
This unit will hopefully irritate the enemy and cause a lot of damage. Their ability to ignore difficult and impassable terrain during the movement phase will be a great advantage. They might not be as powerful fighter like the Knights of the Bloodkeep, but they'll do their job...
Rare
Varghulf: 175 points
Fast speed, combined with hight strength, toughness, and regeneration will prove to be a pain on the flanks. It also counts as a vampire and has no flanks and rear side for combat. So from whereever you charge, it will treat you as front side and can't therefore be surrounded.