Oztoon
Captain
Peace? There cannot be peace in these times
Posts: 193
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Post by Oztoon on Apr 25, 2007 21:51:07 GMT -5
What would you guys put in an armoured fist if it is part of a mech. guard army and you already have enough anti tank in it?
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Post by thefishki345 on Apr 26, 2007 5:05:27 GMT -5
as in on the chimera or on the guys or both? propably put in a flamer on the guys
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Oztoon
Captain
Peace? There cannot be peace in these times
Posts: 193
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Post by Oztoon on Apr 26, 2007 7:35:13 GMT -5
I was going to put a multi-laser and heavy bolter on the chimera. So what should the squads get?
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Post by Warmaster Stabwhiskers on Apr 26, 2007 11:03:27 GMT -5
Shove in a lascannon to counter tank measures of the enemy, then throw in some grenade launchers or flamers. equip the Sergeant and his squad wif grenades for maximum 'plode pleasure
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Post by thefishki345 on Apr 26, 2007 18:26:12 GMT -5
equip the chimera with a hull mounted flamer, it will work better, but thats entirely up to you, and stabwhiskers why give the squad a grenade launcher? that wouldnt really work if your at close range.
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Deleted
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Post by Deleted on May 3, 2007 5:37:27 GMT -5
If you have enough anti tank stuff in the army then i would go with a heavy bolter and a grenade launcher,give the vet sgt a bolter.That is if the squad is going to race up to a position close to the enemy and be used to lay down fire support or do a flanking maneuvre.It kind of depends on what you are trying to do with them really.
Flanking - Take a bolter with the vet sgt,a grenade launcher and no heavy weapon.Thats assuming you are just going to keep them moving along side/behind the chimera.Take the multilaser and the heavy bolter on the chimera,ex armour and track guards for survivability. assaulting - EEEEEK!i have tried this and it doesn't work too well against heavily armoured oponents or ones with high anitiative.It can help to tie up a really nasty oponents uber squad so use them as a throw away unit. used to get into position to shoot - take the heavy bolter,the grenade launcher and remember smoke for your chimera, that will also help in the survivability. hope this helps abit, good luck mate =)
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Deleted
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Post by Deleted on May 4, 2007 20:04:37 GMT -5
Consider a Mortar for your heavy weapon, you can 'shoot and scoot' from behind terrain, keeping away from enemy anti-artillery units (deepstrikers, fast movers, ect)
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Post by knight (M.I.A) on May 5, 2007 5:25:24 GMT -5
Heavy Weapon + Armored fist/unit in Chimera = waste of points
You can't shoot half of the time anyways. The Chimeras should give you a lot of anit-infantry firepower already and if you don't need AT weapons, just use Grenade Launchers as special weapons. You get a good range and they're assault weapons.
And forget that flamer crap as hull/turret mounted weapons. If the enemy gets that close to you that you could use a flamer you made something horribly wrong and most of your Chimeras will be smoking piles of metal in the next round.
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Post by Warmaster Stabwhiskers on May 5, 2007 5:55:17 GMT -5
So a melta would do alot of good
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Deleted
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Post by Deleted on May 5, 2007 6:15:15 GMT -5
i'd prefer plasma guns to meltas
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Post by knight (M.I.A) on May 5, 2007 6:50:23 GMT -5
If you need AT weapons use Meltas. for heavy infantry use plasmas and for everything else grenadelaunchers
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Post by thefishki345 on May 5, 2007 7:29:54 GMT -5
lol ok, the reason y i take flamers is cos well
a) i like flamers b) they have been succesful with me and c) im aiming to play tyranids i think.
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Post by knight (M.I.A) on May 5, 2007 8:13:09 GMT -5
Somehow I start thinking you don't know what "lol" means fiski, do you? Well against nids flamers on Chimeras might work a bit. But only against swarm nid armies and against anything else they'll horribly fail.
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Post by Warmaster Stabwhiskers on May 5, 2007 9:53:12 GMT -5
flamers cant do much really. not that i know of
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Deleted
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Post by Deleted on May 5, 2007 12:01:04 GMT -5
Are you kidding? Flamers are amazing! No roll to hit, no cover saves. Against non power armored armies there invaluable, exspeacially in urban games.
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Post by knight (M.I.A) on May 6, 2007 9:15:14 GMT -5
Yes, they are invalueable in city fights and enemies in non-power armor. But not mounted on a Chimera. In a city fight tanks suck, I hope we can agree on that one. And Chimera normally sucks everywhere. And no this is not math where negative+negative=positive. So if you use flamers mounted in Chimeras you're most likely to get a nice pile of scrap metal as you have to get too close to the enemy and even a krak grenade can kill your nice and shiny 100 points (I rounded and counted the standard equipment) with a unit that costs around 10pts... I can just say: nice trade in for the enemy of course
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Post by skizoman333 on May 6, 2007 12:27:04 GMT -5
y not use turret mounted flamer with hull mounted hb, flamers are onli useful if u can easily piont them. and try adding a heavy stubber to the chimera. An extra 3 shots reli does help a lot. I mangaed to kill about 6/14 guardians with a turret autocannon, hm hb and a stubber
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Deleted
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Post by Deleted on May 6, 2007 14:44:21 GMT -5
Flamers on a chimera is probably not the best load out.If you are going to take a chimera with a flamer make it a hell hound.Like Knight said, if they are close enough to you to flamer them then they are taking out your chimera and your guard are hiding behind it cowering and trying to get out of the smoking wreck. On the off hand chance that you did get across the board with your chimera intact with a flamer on it then yes it would be ok but thats a pretty slim chance of it happening. Take plasma or grenade launchers depending on your oponent.I would take grenade launchers probably becouse it works well against just about all troops choices. Flamers ARE great Col. McArthur but only if you can get close enough to use them.To me the best use for them is in a deep striking squad, or infiltrating squad where you can take more than one special weapon.
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Deleted
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Post by Deleted on May 7, 2007 5:37:08 GMT -5
keep the hull a heavy bolter, put on a multi laser for the turret and add a heavy stubber on the pintle mount...then fer extra punch give ure fist's squad a plasma gun
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Deleted
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Post by Deleted on May 27, 2007 4:01:17 GMT -5
How you equip your armoured fist squad is totally up to how you intend them to be used. Remember that AFS are supposed to be highly mobile. Giving the Chimera a turrent heavy bolter and hull heavy bolter along with a squad with (forgive my addiction to heavy bolters) a heavy bolter and grenade launcher makes an excellant firebase. It's heaps better than a fire support squad with three heavy bolters as you have an armour 12 tank and ten guardsmen.
If you wan't, say an assualt AFS flamers/heavy flamers for chimera absolutely massacre lightly armoured infantry.
Remember though, the amount of AFS you can have is up two how many platoons you have. If used inccorectly as standard troops AFS are very vunerable. Also chimeras don't have very good side armour and can die to mere bolter fire. Overall AFS are best used flanking other units.
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Post by thefishki345 on May 27, 2007 4:24:55 GMT -5
yeah...
and dont forget people, flamers arent always used offensivley. but saying that now everyone is going to say: "well if your enemy get close enough for you to use flamers you are losing badly" or something like that.
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Deleted
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Post by Deleted on May 27, 2007 8:39:09 GMT -5
well.... i wouldn't say badly but they are definately within assault range and if they are that close and nids then you are pretty much assured of getting assaulted becouse of scuttling/fleet and what ever else they can pump into them.
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Deleted
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Post by Deleted on May 29, 2007 3:13:30 GMT -5
Please elavorate on using flamers inoffensively corectly, everytime i try this tactic the squad dies.
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Deleted
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Post by Deleted on Jun 1, 2007 10:37:51 GMT -5
one way to do it is the leap frog technique.It was used in the old days with Leman Russes before you could move and fire,and stil is being used with infantry platoons/squads.
One squad advances while the other squad stays put so they can use their heavy/special weapons.It is a form of covering fire and hopefully your squads can move up to the point where they are within flamer range.
another tactic you could use with this is the squad that is moving be backed up by a leman russ variant.The squad could hide behind the russ, or to the side of it as you are atempting to flank your oponent.The russ is the cover for your troops if you can keep it behind/on the side of the tank.Matter of fact it doesn't have to be a russ at all, it could be a hell hound or a chimera even and an armoured fist squad.All you really need is something giving you covering fire or cover.
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