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Post by 9th Company on May 21, 2007 5:37:24 GMT -5
Hi everyone, I want to update my mkI basilisk to a mkII. I`ve bought the new spure but I also want to use convincing artillary crew. I was thinking about using the Death Korps of Krieg artillary crew, which would give me 3 models.
My problem is, I don`t know how many men I`m allowed to have as part of the Basilisk crew. I looked in the codex and it just says its crewed by the imperial guard. Does this mean I can have as many as I like. Also, can these models act independantly from the tank, ie can the Basilisk be rendered useless by the enemy shooting the reloading crew dead?
Thanks
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Post by Deleted on May 21, 2007 7:24:56 GMT -5
the old basalisk used to come with 2 men gun crew.So i would think there are 2 guys manning it and 1 guy driving/shooting the heavy bolter.
Wqsn't ther some rule that says if the tank is blown up like that the crew could escape or was that the crew escape mechanism in 3rd edition.... i don't remember.
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Post by Woz on May 22, 2007 6:01:54 GMT -5
The crew escape mechanism was in the original Armoured Company rules for 3rd edition.
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Post by Deleted on May 22, 2007 8:01:19 GMT -5
thats where i remember it, thanks Woz.
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Post by Deleted on May 22, 2007 8:34:58 GMT -5
if u think about modern artillery emplacements...theres usually is a spotter...with binoculars and u kno a map to direct firing range etc....then u hav the two loaders for the shells...so i would go fer ure death korps of krieg artillery crew...but u can also have another guy acting as a vox...which would be really cool...as if hes recieving fire co-ordinates from the front lines
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Post by missinglink on May 22, 2007 11:43:23 GMT -5
4th Edition has rules for damage to the crew of an basilisk. If all the crew are killed the vehicle is useless. Stands to reason if the vehicle is destroyed, the crew can move as infantry.
-Link
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Post by Deleted on May 25, 2007 21:55:39 GMT -5
ive never seen that anywhere....
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Post by Deleted on May 26, 2007 10:45:37 GMT -5
It's my understanding that there are no more rules that allow crew to escape there vehicles wrekage to continue fighting. You never ask "How many guards are in the Leman Russ crew?" I believe the rule is model the crew how you want. You could have a shoulder on shoulder ladder of 20 gretchin muzzle loading the basilisk. They all go down with the ship.
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Post by 9th Company on May 26, 2007 16:59:44 GMT -5
Thank for all the feedback. I`m going with the death korps models. I`ll use the guy with the map and pointing arm as a spotter besides the tank (and maybe make a house rule that the basilisk can only shoot at what the spotter can see). The other two will be on the loading bay.
The thing I`m worried about is, not so much can the crew escape and fight independantly but, could enemy models shoot the loading crew instead of the tank itself and, if they can do that does that mean the tank can`t fire it earthshaker because no one can load it?
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Deleted
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Post by Deleted on May 26, 2007 21:56:52 GMT -5
No, Shooting at any part of a tank, even the crew members modeled on it/in it goes vs. the armor value of the side you're firing at.
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Post by Deleted on May 26, 2007 22:09:57 GMT -5
MissingLink, I think you're confusing artillery (heavy fire support via cannon or rocket) with the Warhammer unit type "Artillery" Artillery (big A) consists of a number of guns & crew (for instance an Eldar Support Weapons battery), and you randomize hits between the guns and crew to see what's getting damaged. The Basalisk is a Vehicle, not Artillery. The "crew" doesn't exist, they're only shown on some for senic purposes.
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Post by twerd on May 26, 2007 22:19:41 GMT -5
9th company, the crew can't be targeted but make sure you model one so you can remove it for crew SHaken or Stunned results.
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Post by Deleted on May 27, 2007 0:11:26 GMT -5
id model the crew on fer show...if 9th company pulls it off...it might look real sweet
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Post by Deleted on May 27, 2007 8:40:49 GMT -5
the F.W. Kreig gun crews would look good on the back of a bassy
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Post by Turtleboy(AWOL) on Jun 8, 2007 1:14:13 GMT -5
I agree with col. hengiests last post here - a krieg crew would look hawt on a basilisk!
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Post by 9th Company on Jun 8, 2007 10:25:47 GMT -5
Thanks for the encouraging comments guys. I`ll post some pictures up when I`ve completed it, but its going to be a while. I`m moving to America to work at a summer camp this week so my painting will have to be delayed (but hopefully not suspended).
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Deleted
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Post by Deleted on Nov 8, 2007 12:48:56 GMT -5
I am confused about the Basilisk crew. If I remember correctly, it says it comes with two crewm but you can buy more.
Why? What good would it do? If the crew are part of the firing gun, and they cannot abandon the wrecked gun ... who cares how many there are?
Someone dare to clear up my confusion?
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Post by The Refined Gentleman (M.I.A) on Nov 8, 2007 13:32:04 GMT -5
it doesn't really matter how many crew members there are, (checks codex) you could have 20 crew members and it wouldn't change the normal bassilisk rules wouldn't be changed.
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Post by Deleted on Nov 8, 2007 15:11:42 GMT -5
AH your all wrong! The basilisk is counted as a tank. the crew have nothing to do with the model in game. its not artillary its just a tank like the leman russ, predator, and land raider.
you could give the thing 50 crew men and if you could model it then do so.
with that said. you should have a spotter, vox caster, guy with a map and a loader, and of course the captain.
tl,dr basilisk is a tank not artillary game wise.
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Deleted
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Post by Deleted on Nov 9, 2007 19:26:25 GMT -5
Tanks and crew, Crew and tanks. The only reason they specify what is crewing a tank is so that you know which BS to use. Alos on the modeling a friend of mine gave me a .22 Calibre bullet with the powder removed and I found that it is the right scae to be a Bassy shell, so I have my Loader holding it=).
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Post by The Refined Gentleman (M.I.A) on Nov 10, 2007 5:10:45 GMT -5
good idea!
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Post by Deleted on Nov 10, 2007 21:51:49 GMT -5
probably looks better then the shell that came with it i would imagine.
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Post by Commissar on Nov 13, 2007 19:42:45 GMT -5
Probably, that shell was gross.
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Colonel Scipio
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Where am I? What year is it? Who's the president? Arghh!
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Post by Colonel Scipio on Mar 8, 2008 6:11:22 GMT -5
In a real SPG like that there would be anything like 10 crew, so I converted a whole gang of blokes who hang around it, but who have no in-game effect.
Catachan tops (vests, bulging muscley blokes etc) make good loaders, and a Tamiya artillery acessory pack for about $6 gives you enough shells and casings etc to make a good ammo dump mini-battlefield-diorama for 3 bassies.
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angelusmortis
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Courage is resistance to fear, mastery of fear - not absence of fear. -Mark Twain
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Post by angelusmortis on Mar 8, 2008 7:01:26 GMT -5
They are even hotter behind a towed Medusa. ;D Just FYI as well, the towed guns have a standard crew of 4. However, I spent my first 2 years in the Army as Artillery and I can tell you 4 is not near enough. You need a minimum of 6, preferably 8. The rules for the Towed Medusa/Basilisk in IA5 have 4 standard and you can buy up to 4 extra men per gun.
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