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Post by Deleted on Jul 8, 2007 18:19:27 GMT -5
i have posted this army list so i may get some help on finalising it if you could please help with comments it would be greatly receved\ HQ Senoir officer with pw and pistol Vet Banner, Vet medic, Vet plasma gun Vet with Master Vox, Comiser Heavy Suport Leman Russ Lascanon, twin heavy bolters Elite Ratling snipers 5 Harden fighters Vet sarg close combat pistol melta, grenader, flamer 6 with lasguns 3 Auto canon heavy platforms Platoon alpha HQ Jr Off pw bolt pistol 1 plasma gun 1 medic Squad 1 Vet sarge close combat laspistol Granadier 9 with lasguns Squad 2 Vet sarge close combat laspistol flamer 9 with lasguns Platoon beta comand Jr Off pw las pistol 1 melta 1 medic Squad 1 Vet sarge close combat laspistol Granadier 9 with lasguns Squad 2 Vet sarge close combat laspistol flamer 9 with lasguns
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Post by thefishki345 on Jul 8, 2007 19:18:59 GMT -5
ok, well first of, you dont need to make the plasmagunner a veteran, and it is just a bit of a waste of points, what pistol were you planning on giving your senior officer?] and heavy suppourt is meant to go last.
"3 autocannon heavy platforms" you put that in your elites choice i presume? well you need to put them as an add on for your hq or in your squads or in heavy weapons platoons, and they are called "hardened veterans" not hardened fighters lol but it doesnt make to much difference except hardened fighters is a doctrine.
ok, for your platoons their isnt much point giving your squads veteran seargeants if you arent giving them extra wargear! drop the veterans and put a vox caster in all of those squads
and why does 1 of your junior officers have a bolt pistol and the other a laspistol???
ok sorry about the heaps to read, once you have answered some of those questions I can help you further, PM me if you need extra help.
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Post by Deleted on Jul 9, 2007 0:58:52 GMT -5
Lack of heavy weapons in squads seems to be a problem. I am a big fan of Missile launchers in guard squads as it is versitile and cheap. Seeing as how you already have fire support I dont think you would really need any multi shot heavy weapons and single shot mortars I dont feel are worth it. Everything counts in large ammounts. A single GL in a squad is not really worth it. When I first started my IG army this year that was going to be my primary special weapon but opted away from that as either a plasma gun or a melta can do so much more for only two points (starting with making marines get nekid). If you are going to field GL I would field them in special weapon squads where they can be brought to bear in units of three or two with a demo charge. This gives you a nice range of fire on the move and you can direct multiple shots at targets you dont want to waste an entire guard squad opening up on. GL continued you could also consider putting them all into a vet squad. They have the BS to use them properly and can stay on the move while they use them. This is great vs orks especially as you can infiltrate, and then put some heavy fire into them as you fall back to your main lines (3 blast templates a turn can really thin out that grot herd giving cover to the rest of his army) One thing I have had to discover through lots of pain is that your guys cannot stand alone. Everything needs to support another section of your army. A habbit I have gotten into asking is "What will this support..." when I buy something or "I am buything this TO support..." Thats about all I got for you. It does not seem that you are using any doctorin points or anything so really its just a battle plan you are looking for now. It is very infantry heavy and your ability to pop armor seems next to nil so I would look into that. I am still new to this so glad to see another trencher in the low ranks with me. With luck though I will be promoted soon and be able to wear an exceptionaly shiny belt buckle
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