Post by Deleted on Aug 20, 2007 11:26:53 GMT -5
Doctrines:
Abhumans
Slave Levies
Iron Discipline
Rough Riders
Droptroops
HQ
Command HQ
Junior Officer: Honorifica Imperialis, Boltpistol, Powersword, Trademark Item, Carapace, Master Vox, Iron Disciplie, Frag
Commissar: Powersword, Boltpistol, Carapace
168pts
Sentinel
Autocannon, Improved Comms, Extra Armour, Smoke
78pts
FAST
Roughriders x7
Vox, Lances
82pts
Roughriders x7
Vox, Lances
82pts
TROOP
2 x Command Squads
Junior Officer, Powersword, Boltpistol, Iron Discipline, Vox, Frag
114pts
2x Infantry Platoon: Heavy Bolter, Plasmagun, Vox, Slave Levies
2x Infantry Platoon: Autocannon, Plasmagun, Vox, Slave Levies
2x Infantry Platoon: Missilelauncher, Plasmagun, Vox, Slave Levies
650pts
2x Battletanks: Lascannon, Extra Armour, Smoke
326pst
TOTAL: 1500pts
TACTICS:
HQ Ld. Command HQ will be kept in reserve as long as possible to give all units a Ld10. Sentinel with Improved Comms will make sure that they stay hidden an extra turn or 2.
Troops: Move and fire heavy weapons and theri Feel No Pain rule combined with Ld10 and possible Iron Discipline will make sure that they stay to the last man fireing their heavy weapons. Slow and Purposeful will make them slower but more mobile. In average theyll move just as far as a normal IP but will be able to fire their guns to full effect for 2 turns.
Heavy: Shoot the hard targets.
Fast: Finish hard units that have been weakened by heavy fire. Also objective grabbing unit. Movement of 7-24" makes this a possible very fast unit with long range assult capabilities.
Some concept art pictures:
All fluff pictures can be found at this address: www.killzone.com/killzone/intel.jspa?index=1&platform=PSP
Abhumans
Slave Levies
Iron Discipline
Rough Riders
Droptroops
HQ
Command HQ
Junior Officer: Honorifica Imperialis, Boltpistol, Powersword, Trademark Item, Carapace, Master Vox, Iron Disciplie, Frag
Commissar: Powersword, Boltpistol, Carapace
168pts
Sentinel
Autocannon, Improved Comms, Extra Armour, Smoke
78pts
FAST
Roughriders x7
Vox, Lances
82pts
Roughriders x7
Vox, Lances
82pts
TROOP
2 x Command Squads
Junior Officer, Powersword, Boltpistol, Iron Discipline, Vox, Frag
114pts
2x Infantry Platoon: Heavy Bolter, Plasmagun, Vox, Slave Levies
2x Infantry Platoon: Autocannon, Plasmagun, Vox, Slave Levies
2x Infantry Platoon: Missilelauncher, Plasmagun, Vox, Slave Levies
650pts
2x Battletanks: Lascannon, Extra Armour, Smoke
326pst
TOTAL: 1500pts
TACTICS:
HQ Ld. Command HQ will be kept in reserve as long as possible to give all units a Ld10. Sentinel with Improved Comms will make sure that they stay hidden an extra turn or 2.
Troops: Move and fire heavy weapons and theri Feel No Pain rule combined with Ld10 and possible Iron Discipline will make sure that they stay to the last man fireing their heavy weapons. Slow and Purposeful will make them slower but more mobile. In average theyll move just as far as a normal IP but will be able to fire their guns to full effect for 2 turns.
Heavy: Shoot the hard targets.
Fast: Finish hard units that have been weakened by heavy fire. Also objective grabbing unit. Movement of 7-24" makes this a possible very fast unit with long range assult capabilities.
Some concept art pictures:
All fluff pictures can be found at this address: www.killzone.com/killzone/intel.jspa?index=1&platform=PSP