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Post by Deleted on Aug 26, 2007 18:42:46 GMT -5
My Fellows. The 2500pts 'Ard Boyz Tournaments are allowing the Emperor’s Fist. That’s right Imperial Guard Armor Company is a viable list to use in these games, and with 2500 points to spend on tanks. Well, let’s say my current list can drop 9 pie plates and 9 Las C. shots a turn. I’m posting it here because I think it’s time to show others what I.G. can do. So, I ask you to look over this list, hell play test it if you can, and tell me if you think it’s ‘Ard enough. If not tell me the weakness you see and how to cover them. Here is 2500 points of Armored company. Please comment and critique.
Command tank (Vanquisher w/ Las C. and Dozer, Ace gunner, xtra a) 325
Ace Tanker (Vanquisher w/ Las C. and Dozer, Ace gunner) 285
Main Battle Tank (Las. C + Sponcen H.B.s + Dozer, Ace Gunner) 195 x 4 = 780
3 x 3 Las C. Sentinels w/ 1 Imp C. in each squad. 185 x 3 = 555
3 Basilisks w/ I.D. fire 125 x 3 = 375
5 Storm troopers 2 Plasma Guns 70 w/ Chimera (Stubba, Dozer, Smoke, xtra A)110 = 180
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Post by Deleted on Aug 27, 2007 17:19:37 GMT -5
Great list man, but for 2500pts your a bit light on the durable 'Russ. Mabye drop a Basilisk?
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Post by Deleted on Sept 14, 2007 23:00:43 GMT -5
Hey Datajax, I can make 2000 points of armoured company. You are on the right track with Ace Gunners. Its awesome to drop that many blasts and be able to re-roll the scatter die. However, you face a few problems, but not many. Big flying baddies with good armour saves can be a menace. I would suggest the laser destroyer tank as your BS4 elites choice. I think its called the tank ace. In the last game I played, I had a beefed up daemon prince of Khorne with a glaive running at me REALLY fast. The laser destroyer took him out with one hit, being that its S10. I made one by using the Russ body and put a 50mm base on the top where the hatch would normally be. I used my imagination for the gun, which was mounted in the hull where the lascannon/heavy bolter would normally go. an Armoured fist squad is a must. I've lost many games to my friends blood angels getting to the side with plasma pistols. Sad, I know. But, with an armoured fist squad you can shoot and atleast tie up that sneaky assault squad that made it through. I have a 2500 point Cadian list that I would like to put up (I don't have my list with me) but I beat the crud out of my opponent with it and kept everything out of assault! I'll post tommorrow. Try proxying a Tank Hunter Destroyer and see how you like it. I'll see you in the finals.
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Post by Mabus on Sept 15, 2007 7:19:32 GMT -5
yeah, tanks hunters are cool, good luck.
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Post by Deleted on Sept 17, 2007 18:54:52 GMT -5
Here is my 2,500 point 'Ard boy list for this Saturday:
HQ: Command Platoon... HSO-pfist-carapace guardsman-master vox veteran-medic-carapce 2 guardsmen-grenade launchers Sanctioned psyker-honorifica carapace-force weapon Commisar-pfist-carapace priest-carapace-laspistol-power weapon sentinal-lascannon-H.Killer missile anti-tank 3 lascannons anti-tank 3 lascannons mortar squad
HQ: Inquisitor Lord-digital weapons-hammerhand-ccw-bp-emp. taroh combat servitor-pfist familiar acolyte-power weapon
Elite: Calidus assasin 10 ratling snipers
Troops: command platoon-JO-plasma gun, lascannon, vox 10 guardsmen-heavy bolter-plasma gun-vox 10 guardsmen-heavy bolter-plasma gun-vox 10 guardsmen-heavy bolter-plasma gun-vox
command platoon-JO-plasma gun-vox 10 guardsmen-plasma gun-autocannon-vox 10 guardsmen-plasma gun-autocannon-vox
Heavy support: Leman Russ-heavy bolter-smoke-ex armour Basilisk-indirect fire command platoon-1 lascannon anti tank-3 lascannons anti tank 3 lascannons
Fast attack: Hellhound 7 grey knights, one justicar-targeter
well, there it is. I play-tested it against my roomate's 2500 pt blood angels army. He takes mostly jump infantry, balls pred, and venerables. He got lit up. with the calidus assasins ability to ram one jump squad into another, they made quite a tasty target for two pie plates and one mortar squad. The emperor's taroh "luckily" gave me first turn. My autocannons never hit all game, but I hurled so much fire-power across the table that nothing hit my lines. One infantry squad, however, charged 5 remaining blood angels that stood in front of me, tying them up for enough time to counter shoot them a turn later. My rolling game went so well that my grey knights, inquisitor, and HSO squad never even saw combat! Infact, the grey knights never even had to shoot once. Keep in mind that I'm not bragging. I didn't even think my army looked that good on paper, until we started playing. I'm just shocked that I finally was able to decimate my blood angels playing roomate for once! So, how do you think this army would fare against other races and does this look like a good solid list? Harsh criticism is welcome.
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Post by knight (M.I.A) on Sept 18, 2007 3:46:19 GMT -5
for the tank list: drop the improved comms on the sentinals. you don't have any reserves anyways. the ace gunners are too expensive as well. for armoured companies always ignore the doctrines. after you have dropped that stuff, drop one bassie, and one squadron of sentinals. now you should be able to equip all your tanks with sponsons, extra armour, and track guards (that is important since you'll face an unpleasent end if you don't have them) + you should be able to add another normal LRMBT
last thing you should do is trying to work with other tank types then the Vanquisher and the LRMBT. try Destroyers and Demolishers as well.
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Post by ssgtdude (M.I.A) on Sept 23, 2007 10:03:32 GMT -5
A lot of folks are going to tell you what you should do, or at least what they would do if it was their list. Let's face it. Going up against some blood angels is a tough army (I hate the feel no pain on those death guard). If your army is kicking tail with the BA's then you will fair well with other marine armies.
I am glad I stuck to my guns on my list, and only made a slight modification before the tournament, but the change was one I made after putting some serious thought to and it was something that no one made the advice for me to do. My decision was sound and after the 'ard boyz, proved to be a great change for my army.
Hope you do well with your list. Make small changes and see how it does. The whole point of the game is to have fun. Let's face it winning is fun. Losing is a lesson on what mistakes you made.
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Post by Deleted on Sept 24, 2007 12:34:01 GMT -5
Well gentelmen, I went to 'ard boyz and I came out with 3rd place at my local of about 14 people. Here is the list I took
Tank commander MBT L.C. anti tank rounds Ace gunner, Dozer smk
Inquisitor w/ tarot and hood 2mystics 1 chump acolyte
Callidus
Ace MBT w/ Hvy B. Anti Tank and ace Gunner
Ace exterm, ace gunner L.C. 2Hvy B. Stubba smk
2 x Troop MBT L.c 2hvy b. Ace G.smk,
2 x Troop MBT 3 Hvy B. Ace G. dozer, smk, extra A
2 x Basilisk w/ I.D.
Demolisher L.C. 2Hvy B. Ace G.
4 Las Cannon Sentinels, w/ search lights
It was as brutal as it could be. I see now why AC has such a bad reputation. I destroyed my first two oppents completely. Neither of them had a scoring unit left. I faced a kind of foot slogging eldar, and a Mech Marine. Third game was the exact opposite story, against a rush styled LaTD army. At the end of his 6th turn, There was nothing of mine left. Total wipe out. Here are the Lessons I've learned. Callidus is not worth it, at least not for me. Every game word in your ear was wasted with out a good target. Every game she ended up killing may 2-4 grunts and dieing without lasting a full turn. So, drop the Callidus. Never faced a psyker that used powers so, never rolled for the hood. The mystics got 1 good shot at a Marine drop pod. It was the beautiful mystic Demolisher combo. 4 of 5 marines died in that blast. Cool but I do not think the inquisitor pulled his weight. So, I'm dropping all the greyknights codex allies. The tanks held up GREAT! The marine played DA and had a dev squad with 4 L.C. broken out to 2 in each combat squad. I took one down really fast the other kept it's 2 L.C. for most of the game and never glanced a tank. Also, The LaTD list had 2 Oblits 3 A.C.s and 3 leman russes. None of the ranged shooting was very effective. The 3 Leman Russes hit one or 2 tanks and only destroyed 1 the entire game. The oblitz did little more with there Las C. The A.C.s when they got side armor were more effective. The real Bane was when the LaTD got up close. Power fists and twin linked Melta guns lots of deamons with strenght 5 getting rear armor. Those furies were pretty brutal. So, here are a few things I learned about the core of my army. The pot shots from 4 L.C. sentinels does not justify there price tag. I'm dropping them. Tanks work fine with out sponcens, but sometimes it's better to fire the alternate weapons. Though there are many that disagree Ace Gunner is one doctrine worth using. I've said it before and I'll keep saying it. It's a FREAKING TWIN LINKED BATTLE CANNON. Amazing. I rarely missed a shot even in the first mission. The first mission had a rule that ord templates scattered an add'l d6 it was hell on the basilisks. Ace Gunner is a keeper for sure. The only tanks I was disapointed with were the tank hunters. I don't know if I'm keeping the Anti Tank rounds. They weren't good in the only game I really wanted them. Partly due to some cold dice. I fired them the first turn 3rd game. Trying to take out the opposing MBTS. I rolled a total of 4 dice needing a 3+ to hit... I didn't hit. I think I will try to drop one of these 2 tanks. The glaring weakness of my army was CC. Once the lines are hit, I crumble every time. It even happens in games against my friends, but it was never as pronounced as that 3rd game. Because of that I missed it as the real weakness it is. So, I thought, "I need rough riders. Well, RRs are impossible to get in an AC list. What to do. So, I'm decided on taking sisters. Here is the list Rough Draft for 'Ard Boyz Round 2.
Tank commander MBT L.C. anti tank rounds Ace gunner,
2x Ace Exterms w/ 3 Hvy B. stubba smoke Ace Gunner
Celistines x 6 with 2 Flamers and Immolator w/ Extra A and smk
Domions x 6 with 4 flamers and Immolator w/ extra A and Smk
4x Troop MBT 3 Hvy B. Ace Gunner
Sisters 10 w/ 2x flamers and vet w/ Eviserator
2x Basilisk w/ I.F.
Demolisher L.C. 2 Hvy B. Ace Gunner.
Leaving 55 points or so to play with upgrades.
I think this list keeps the strenght of the list, I still have an 8 tank wide wall of armor 14. I still drop 7 pie plates a turn, losing only 1 battle cannon shot. I do gain an exterminator for it. ACs Best answer to hordes. I have even more true Tanks going from 10 tanks and 4 walkers up to 12 tanks. I have a much better plan against a rush or close style army. Instead of watching tanks crumple because of the lower side and rear armor, I can protect my back feild with 2 heavy flamers 22 sisters of battle weilding 8 flamers and 1 chain fist that has 9 ablative wounds. This list will fair much better at short range combat. You're thoughts are welcome.
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