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Post by acolyte on Apr 16, 2008 2:13:19 GMT -5
The above mentioned wargear, just wondering where do you use it in your army if at all? i'll start Tech priest - with retractor field is an awesome CC monster for guard 5 power weapons and the servo arm is tasty. Also use it on rough riders sarge. str 5 I6 power weapon 4 times for 37 pts anyone?
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Post by fatuous on Apr 16, 2008 4:17:40 GMT -5
So far I've mostly used it on JO leading a platoon to give me an extra HSO and buffed fighter, and 2nd alternative uber leader should I need one. This tends to work quite well, as I can leave my master vox, standard bearer toting HSO CS in the rear with the heavy weapons to maintain order and last ditch counter assault and send my buffed JO forward to lead from the front. My other use, which turned out to be very successful was to give it to a pysker, and give them a force weapon (master crafted if you want to save his wargear points to afford carapace armour as well). This joined my HSO along with a commissar with power fist to give a rather effective assault unit, a rare thing in the IG This isn't some thing that I use that often, but my Hon Emp buffed psyker has an ork war boss under his belt, 1 wound thru and sucked out his soul lol Hadn't really thought about the tech preist b4 as I don't use them. A rough rider sarg would deffo be worth giving it to, as that first hunting lance charge would be devastating!!! Am working on a squad of 2 plasma grenadiers in a chimera atm, which I intend to try giving the sarg the hon emp and plasma pistol, so will see how that works out.
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Post by ssgtdude (M.I.A) on Apr 16, 2008 11:27:09 GMT -5
I tend to use mine on the tech priest as well. I like the fact that I have basicly an HSO with a 3+ armor save, 5 attacks, and a PF at the end.
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Post by knight (M.I.A) on Apr 16, 2008 11:30:29 GMT -5
The classic on a JO
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Post by acolyte on Apr 16, 2008 15:14:05 GMT -5
I tend to use mine on the tech priest as well. I like the fact that I have basicly an HSO with a 3+ armor save, 5 attacks, and a PF at the end. and you can throw in any squad cos of independent character. heard of pysker but i like my friends too much
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Colonel Scipio
Captain
Where am I? What year is it? Who's the president? Arghh!
Posts: 171
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Post by Colonel Scipio on Apr 16, 2008 17:03:35 GMT -5
Hardened Veteran sergeants all the way.
For me, the memory of my fluffy HV sergeant, last battle of the campaign, on one wound and his squad dead, struggling up to a Land Raider and blowing it to pieces, then dying in the resultant cataclysmic explosion is too strong a lure to resist and triumphs over all tactical arguments.
I should mention that this extraordinary feat has yet to be repeated, but not through lack of trying. Countless HV Sergeants have since been lascannoned on the way up to a land raider to try and emulate him.
His name was Sergeant-at-Arms Albert Fitzgruber. And he shall be forever in our minds. Emperor rest his soul.
Hardened Veteran Sergeants all the way!
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Post by twerd on Apr 16, 2008 18:37:32 GMT -5
i didn't think of the techpriest good work guys i'm definetly going to try it out
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angelusmortis
Captain
Courage is resistance to fear, mastery of fear - not absence of fear. -Mark Twain
Posts: 210
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Post by angelusmortis on Apr 16, 2008 20:14:11 GMT -5
You know, I just noticed something pretty nice while I was looking up the Honorifica in my IA:5. DKoK Siege Armies can have a genuine HSO in the HQ Platoon, and in every Infantry Platoon. Hmmmm... *lightbulb lights over head*.
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Post by thefishki345 on Apr 16, 2008 20:49:02 GMT -5
One way I use honourifica imperialis is get a squad of deepstriking stormtroopers, kitted up with flamethrowers/etc and have a vet sarge, with a master crafted power weapon, and all the other cool upgrades you want, and give him HI, so you basically have 10 stormtroopers and the equivalent of an heroic senior officer.
It costs alot of points, but it is pretty cool. But, I believe it might be better with hardened vets.
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Oztoon
Captain
Peace? There cannot be peace in these times
Posts: 193
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Post by Oztoon on May 4, 2008 13:42:37 GMT -5
I put mine on either a Strom Trooper Sergeant or and its takes a little guts to do it but on a psyker who get put in a JO squad and gets ran up to a nasty with its whole platoon and then surprise a hiden force weapon lol.
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Deleted
Deleted Member
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Post by Deleted on May 7, 2008 6:16:05 GMT -5
Honorifica Imperalis (Mundanus): best used in a "guess that model" format. I find that by taking a selection of the above, you can jump a kitted out techpriest or psyker on someone. Keeping it simple, I often simply upgrade one of the veteran sergeants attending my command squad - that or a psyker. Having a commissar, Nork Deddog, an HSO and a HI in a command squad gives you real punch.
It's also VERY important to remember that "Hardened Fighters" can be applied to all the members of your command squad. This upgrades your Commissar, HI, HSO to WS5 and your basic vets, psyker to WS4 - it doesn't effect the elite choice techpriest - but it would effect the proverbial psyker.
It may not seem like much, as with the new CC rules WS3 v WS4 is still 4+ to hit. But your CC command squad can really cream though WS3 troops.
Example: Command HQ with HSO, Commissar, Priest and HI Psyker with power/force weapons equals 17 WS5 powerfist/weapon/force/evicerator hits. Plus 4 vets with close combat weapons equals 16 WS4 hits (normal) and Nork Deddog at 3 WS5 S5 attacks.
Against guardians that's an average of 18.14 kills on the charge, grrrr. Fear my Maths Hammer!
That's bring the pain. Kit them with plasma pistols and carapace and you have a complete points sink, but importantly THAT IS WHAT CC UNITS ARE, either shoot them up, or they'll batter you.
However my version of this point sink, with plasma, Nork, Carapace armour, an HSO and a Commissar took on a defeated Striking Scorpions, Swooping Hawks and a troupe of Harlequins in one battle! Didn't even need the HI, Muchas Quedos.
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Post by Rolling Thunder on May 7, 2008 13:16:41 GMT -5
Yes, but your opponent clearly didn't have the brains to wipe your command squad out with a well-placed explosion. Mind, Eldar suck at explosions, given there only tank with ordanace capability needs a backup tank to reach the firepower of a leman russ, and has armour like rice paper.
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Post by The Refined Gentleman (M.I.A) on May 7, 2008 13:27:44 GMT -5
i'm saving it for my rough rider sgt.
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Deleted
Deleted Member
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Post by Deleted on May 9, 2008 5:06:17 GMT -5
Indeed, he also charged in piecemeal - which was awfully considerate of him. Check out the stellar performance of my Command suad in the Kochi Irregulars first battlerep: commissar.proboards22.com/index.cgi?board=aar&action=display&thread=2919Love some comments by the way. The problem wasn't the eldar had plenty of explosions, but I managed to keep 90% of the multiple missile launchers he brought trapped fighting my camoflaged veterans. AND he completely underestimated my command squad. After all 10 Harlequins, 4 Striking Scorpions and 6 swooping hawks versus 7 command squad - it was tough odds.
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Colonel Scipio
Captain
Where am I? What year is it? Who's the president? Arghh!
Posts: 171
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Post by Colonel Scipio on May 9, 2008 17:22:59 GMT -5
I think it's a bargain points-wise. The HI gives back the edge in terms of stats to anyone with access to the armoury. IG players are used to dealing with lower stat lines than their opponents, so it's a nice treat to be able to fight on equal terms with SMurfs, for example. With that in mind, I've been doing some thinking and have decided to retract my previous statements, at least with regards to tactical soundness (although I stand by the memory of SaA Fitzgruber!)
I have a wild suggestion, on a tactical basis: an ordinary infantry squad veteran sergeant might be the best candidate. Let me explain...
In my experience, RR sergeants, priests, engineseers and yes, HV and ST sergeants tend to be very much hit and miss. Sure, when they get to the lines they cut their way through like a hot bayonet through a butter rationpack, but those occurances are relativlety rare - in particular against former IG players who recognise their effectiveness. If in doubt, the enemy will shoot at the thing with the goldest eppaulettes or the biggest medals.
My veteran sergeants don't do as much damage as any of the characters above, but while the enemy are preoccupied with blasting commissioned heads from gold-ladened shoulders, your simple enchevroned sergeants can make their way to the enemy lines and start cutting people open with five attacks on the charge. The enemy won't know what hit them.
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Post by Turtleboy(AWOL) on May 10, 2008 7:32:46 GMT -5
Hardened Veteran sergeants all the way. ditto. where else can you get a 10 model unit with a hidden powerfist?
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Post by Rolling Thunder on May 10, 2008 10:47:37 GMT -5
A grenadiers squad with a regular commissar. Which requires a minimum of one other commissar to have been purchased.
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Post by cathedralsquares on May 10, 2008 20:10:20 GMT -5
I have mine on a HV sergeant for fluff reasons.
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