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Post by Deleted on Jun 5, 2008 18:43:16 GMT -5
5th edition rule book
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Post by Deleted on Jun 6, 2008 4:29:08 GMT -5
Lethis - do you have a fifth edition rulebook?
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Post by Deleted on Jun 6, 2008 7:07:02 GMT -5
Yeah Lethis, technically its not released yet.
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Post by Deleted on Jun 6, 2008 7:17:20 GMT -5
Me no, game store i go to yes, we all got preped with it for the big release day, massive amounts of warhammer and they didnt want us to be going in having to share rulebooks the entire time
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Post by Rolling Thunder on Jun 6, 2008 10:42:54 GMT -5
Well, that is interesting.
Still, I hope that 5th will force some of our players to develop some newer tricks, or at least adapt gunlines to a more mobile varient.
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Post by ssgtdude (M.I.A) on Jun 6, 2008 10:46:32 GMT -5
RT you got it there partner. More people who adapt to the mobile gun line will find that they start winning more and more games. Ig has a reputation of being easy to win against, but once you have a IG army that is pressing forward and is mobile they usually don't know what to do with you.
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Post by Deleted on Jun 7, 2008 0:01:53 GMT -5
What I forsee being a trend is the limited use of a HW team in a line squad. I expect to see more HW platoons and SWS playing covering fire from key locations with good LOS (uses real LOS now, tall building and hills are great). Sentinels and chimeras will fill the gap of repositionable Heavy weapons allowing the flanks of the field to roll up to cover. Vets & Stormies will fill a stopgap roll with the better infiltrate and Deepstrike rules, and line squads get decked with assault weapons to be completely dedicated to mobility. Armor will play a good roll now too. It will probably become plausible to have them cover an advance rather then be Covered by an advance.
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Post by Deleted on Jun 7, 2008 0:36:51 GMT -5
It is really a solid change. I personally am happy with everything. Even though Hvy bolters are now prime weapons so vehicles are not mobile fire bases anymore, we are more survivable, have arguably the best snipers in the game(ratlings with bs 4, rending and a 2+ save in almost all cover) hunker a vehicle in some cover and fire away.
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Post by genilyenovick on Jun 8, 2008 0:56:13 GMT -5
it is known that 5th edition will not help gunline armies a lot: a) friendly models give enemies 4+cover save, so heavy weapons much less effective b) the run rule will help marine-like armies(though other armies like nids and eldar already had fleet of foot, so no biggie there) c)much more casualties during cc due to EXTREME ld modifiers(if u lose the cc u get -x Ld, equal to difference of wounds caused, yay for -3/-4 Ld) d)objective control much more important, deciding victor instead of just giving victory points any ideas as to how we can retain cadian/mordian/death corps gunline lists viable? a)guard will have an answer, they get a platoon drill rule that allows them to ignore trhe save created by their own men b)Ok so they rub don,t shoot because they can't on a forced march c)since when did you guys fight in close combat I thought that our gun lines killed them before they got their(refer to b)and we sucked any way so nothing new d)why are you playing missions. their stupid any way so I see no problem buck up and addapt. Or worry aboput what 5th ed will do to tanks they are getting hosed
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Post by Deleted on Jun 8, 2008 21:26:09 GMT -5
and hell take light infantry and have them all flank walk. Set up your army on opposite table edges later in the game and then go from there.
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Post by Rolling Thunder on Jun 9, 2008 5:35:46 GMT -5
My guys always wind up fighting in close combat. I wear down my enemy units to one or two men and force them to attack piecemeal. The only units I completely kill are the ones that shield enemy charecters. If you try and wipe your enemy out completely you are more likely for a single, coherent enemy unit to get to your lines and start cutting through your infantry rather than 2-3 below 50% units that get slaughtered by rapid fire and charging infantry.
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Post by Deleted on Jun 11, 2008 21:07:49 GMT -5
Well right know i use gunlines in a more aggressive manor (thanks to doctrines choices) and when you out number in a 2 000 point match buy about 2 to 1 (and sometimes more,) there are times were i have wiped out my opponents in two turns but till we see the new codex and all the rule changes i will have to what and see.
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Post by ssgtdude (M.I.A) on Jun 17, 2008 12:33:04 GMT -5
It isn't unusual in the large point games to see the heavy firepower that we have available to us being able to knock out huge chunks of the enemy army.
The key is knowing what are the units that will be most benificial to kill off first. Do you go ahead and kill off the Vindicator, or the Termies with a blast template? What about that infiltrated scout squad that could get a first turn assault?
The Tau in the devilfish? or that Stealth team set up in the ruins across from you.
Target choice is just as important as blowing the enemy away. Chosing the right target and mass firepower into them will make for easier games as well. Target priority is a must for us guardsmen.
While in any army Target priority plays a role, there is very little in the way of mistakes you can make with a guard army when looking to take out the highest threat in the opening rounds. Playing guard and trying to recover from a bad round is hard to do.
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