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Post by mardaddy on May 11, 2008 15:58:23 GMT -5
OK, I have a load of Epicast urban rubble bases and am wanting to get a smaller-sized, elite-type, infantry-oriented IG list together geared towards urban fighting. AND I want to try out some Commissars for the first time.
I am fishing for advise - wanting to do this on a budget while still being competitive. The only vehicles I have planned to dedicate to this list (right now) is a Chimera & 3 Hvy Flamer Sentinels w/Armored Compartment, HK & Searchlight. I could add more if it looks like it would be unworkable without them, but would prefer not to have *too many* vehicles.
So, IG experts out there, what is your recommendations?
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Post by Commissar on May 11, 2008 20:27:24 GMT -5
Commissars are great fun, take it from me hahaha. A chimera is handy, it is basically a fire-bunker on treads, fast and effective, get one. The sentinels are awesome, especially in urban terrain with flamers, I would suggest giving them interchangeable weapons though... Also give the chimera rough terrain modifications and track guards. That can really come in handy in urban fights when tank hunting infantry can pop up almost anywhere. Also extra armour. Hope that helped. Good luck comrade!
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Post by mardaddy on May 11, 2008 21:56:59 GMT -5
Thanks for sounding off, Commissar...
I am fishing for experienced suggestions as well regarding organization, doctrines, etc. Go Veteran-Sqd heavy & load all three choices up? Stormies? Would carapace not be a good idea force-wide because of the abundant cover? Chem inhalers? Are Rough Riders viable in a Cityfight? Should I go with more than one Ratling Sqd?
Recall the goal of elite-infantry-oriented.
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Post by Commissar on May 11, 2008 22:27:52 GMT -5
Err, sorry Im practically dead right now. But I dont think carapace would be needed, cameoline would be better due to all the cover.
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Post by mardaddy on May 11, 2008 23:37:54 GMT -5
OK, since you're tired, you get a pass - for now.... (BTW, all 10 of my newer Sentinels have magnetized interchangeable weapons.)
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Post by Commissar on May 12, 2008 0:57:35 GMT -5
hahaha, woooo...Imma go to bed now...1 am hahaha. But yeah, the magnetism is great for sentinels, real handy to have. But I would really give at least 1 of them an autocannon, just in case you stumble upon something which cant be cooked to death.
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Post by Mabus on May 12, 2008 6:42:39 GMT -5
Chimerae wil be crap in 5th Edition. The changes to the Defensive weapon rules basically means the Chimerae will no longer be the anti-infantry pillbox it used to be.
Besides, one tank in an army is pointless. Get about three tanks and spread them out all over your gunline. If you have just one tank, your enemy is just going to set all his armour busting guns in front of your tank. It'll be lucky to survive the first turn:(
Don't take ratlings. Spend the points on flamers and heavy bolters in a cityfight. These things are like gold-dust in an urban battle.
Carapace is pointless in Cityfighting, cameoline is handy though.
Sentinels and other walkers are fantastic in city fighting. Heavy flamers and multi-lasers should be your fist port of call.
Missile launchers would be the most sensible Heavy weapon choice in city fighting. Their anti-infantry/armour potential makes them very useful.
Good luck:)
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Post by mardaddy on May 15, 2008 10:26:33 GMT -5
1st draft at 1,850pts. I am trying to stay within the Cityfight theme, and this is part of the OP, so I posted it here instead of in the "Lists" section.
HQ1 Heroic Senior Officer, MC PowerFist & Bolt Pistol Autocannon Team Guard w/Plasma Master VoxCaster
Sentinel w/Lascannon, Armored Compartment & Searchlight
Commissar (Joins TR2), Powerfist & Bolt Pistol, Trademark Item Commissar (Joins HQ1) Powersword & Plasma Pistol
EL1 VetSgt Stormtrooper, Powersword, Meltabomb Stormtrooper x7, 1 w/Flamer, 1 w/Meltagun Chimera w/Multilaser, Hvy Flamer Hull, Smoke, Rough Terrain, Hvy Stubber, Searchlight, Track Guards
TR1 (IG Plt) Junior Officer, PowerAxe & Bolt Pistol, Guard w/GL, Guard w/Flamer, Lascannon Team 2x Guard Sqd w/Vox, Flamer & Missile Launcher Teams
TR2 (IG Plt) Junior Officer, Guard w/GL, Guard w/Flamer, Hvy Bolter Team 2x Guard Sqd w/Vox, Flamer & Hvy Bolter Teams
FA1 3x Sentinel w/Hvy Flamer, Armored Compartment, Smoke, Searchlight, HK
HV1 & 2 Leman Russ w/Hvy Bolt Hull & Sponsons, X-Armor, Searchlight
HV3 Leman Russ w/Lascannon Hull, Hvy Bolt Sponsons, X-Armor, Searchlight
Doctrines: Cameleoline (x3 units = EL1, TR1 & TR2)
Couple of things that may be wasted points... Are the voxes a good idea in TR2 since the Commissar is going there anyway? Are searchlights stupid for cityfight because of the close-quarters? I have 228pts tied up in the Stormie squad w/Chimera... are Hardened Vets a better choice for the points in a somewhat flexible tank-hunting roll (I'd prefer not to Deep Strike.) The single Lascannon-Sentinel I wanted to hold back behind terrain for a couple of turns to see who survives the first couple of and can send him out if still needed for anti-tank. And yes, I know 3 is much better odds than 1 with the guard BS, but I would have to take points from somewhere to get the 110 needed for 2 more, even stripped down.
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Post by Mabus on May 16, 2008 9:13:08 GMT -5
I don't like the idea of having a storm trooper squad with more than one type of special weapon. Storm trooper squads should be used and eqipped to peform one task to the best of their abilities. Mixing weapons isn't a great idea. Either take two flamers and infiltrate in order to incinerate light infantry OR infiltrate with two meltas and take out enemy Armour. I would not attempt trying to do the two.
I really would not use a Chimera. Infiltrating would be safer. You would also save alot of points in the process. Spend them on a Heavy bolter support squad. Much handier in a cityfight. Or perhaps take another Sentinel?
The Leman Russ is great but in a cityfight I'd much sooner choose a Demolisher.
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angelusmortis
Captain
Courage is resistance to fear, mastery of fear - not absence of fear. -Mark Twain
Posts: 210
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Post by angelusmortis on May 16, 2008 13:22:36 GMT -5
Hellhound. 'Nuff said.
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Post by mardaddy on May 16, 2008 14:45:35 GMT -5
I'm trying to do this w/o having to make new purchases... so far I've only needed to buy two boxed sets of Cadian Infantry, everything else I have already. Hellhounds, while extremely effective I know (from opposing them bastids), would definately represent new purchases.
Unless I drop the Chimera as a transport (as suggested above), and convert it... not too difficult with my bitz. ;D
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Post by Commissar on May 16, 2008 16:40:02 GMT -5
Ah but remember you can outfit the chimerae with heavy flamers.
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Post by thelonelywolf on May 17, 2008 14:47:23 GMT -5
Flamers and Missile Launchers are a must. Anything fast (sentinels etc) are a great addition. I agree that Hellhounds would be an obvious choice too. . . Stormtroopers should really be kept with just one heavy weapon. Keep them sticking to one job, and make them bloody good at it. That's really the only sound advice i can give . . I haven't actually played in so long.
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Post by Commissar on May 17, 2008 15:26:55 GMT -5
Yeah I havent played either, its been so lonnng...err...whenever I try its like 'but Im sleeppyyyy" Sad really.
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Post by mardaddy on May 18, 2008 14:08:02 GMT -5
Thanks all for the suggestions, you see the list, I'm going to change the Stormies into Elite-hunters and give them two plasma's instead, otherwise it is 6 flamers (one in every infantry squad), plus 3 Hvy Flamer Sentinels, and I am converting a Hellhound, so another there.
Debating on putting two flamers in both the JO's Cmd Sqds...
I've been pinning the guys on Epicast Urban Rubble bases, and have 3/4 of the troopers and the Stormies painted. Will post pics when I get closer to being done. Wish I had enough backpacks for them all and enough scopes for all the lasguns.
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Post by Mabus on May 18, 2008 14:49:03 GMT -5
I have converted two Chimerae to Hellhounds. It's an easy conversion. Remember to stick a couple of fuel tanks on the back and an ornate Heavy flamer in the turret. Bob's your uncle. (I used the quad flamers from the Baneblade/Hellammer kit)
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Post by knight (M.I.A) on May 18, 2008 15:03:24 GMT -5
Few things... Heavy short range tanks like the Hellhammer and Demolisher win in city fights. All other vehicles are too light and for all vehicles count that they can't manoeuver freely without getting stuck in rubble (on good boards). Space is ressource you don't have in cityfights. Another things scrap Chameoline in city fights. it may sound good, but in cityfights you'll have more cityfights on close quarters and tehrefore more close combat. so if you want to take special equipment take the Carapace...
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Post by Commissar on May 18, 2008 15:29:29 GMT -5
Or you can take light infantry, keep moving on the board so you dont get sucked into close combat, keep yourself with a steady stream of fire. Thats what I use in cityfights and its always real good.
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Post by knight (M.I.A) on May 18, 2008 18:22:25 GMT -5
Or that. I normally prefer Light Infantry without any special equipement in city fights
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Post by Commissar on May 18, 2008 22:26:01 GMT -5
Yeah, I love the option on sniper rifles within the squad...pretty sweet, and since soviet doctrine involved a squad based designated marksman or sniper it fits perfectly with my fluff.
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Post by thelonelywolf on May 19, 2008 14:55:38 GMT -5
Snipers are the greatest in city fights. And flamers . . Ahaha
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Post by knight (M.I.A) on May 19, 2008 18:53:19 GMT -5
Why does anyone use snipers in cityfights? I actually find them really impractical there, as they rarely can draw a LoS of more than 15". But perhaps its just my city boards...
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Post by Commissar on May 19, 2008 19:09:05 GMT -5
If you havent noticed snipers are deadly against tanks and heavy infantry, now, those stupid enough to drag tanks into a city...hehehehe.
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Post by Rolling Thunder on May 21, 2008 9:23:14 GMT -5
Pray explain, minister?
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