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Post by Deleted on Jun 21, 2008 16:52:00 GMT -5
I joined up too late to comment on the last storm trooper debate so I have some quesitons to bother everyone with now...
I've seen posts with people bigging up stormies using infiltrate and meltas but surely it's better infiltrating, personally with plasma, cos i'd use the guys to take up a nice covered position (out of the hot sun) and use the better range and rapid fire to make use of that juicy stormer BS and cause a bit of worry to my opponent early on?
That's just my take on one use of stomers, any more experienced players care to put me right ha? Thanks guys
chris
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Post by The Refined Gentleman (M.I.A) on Jun 22, 2008 3:53:22 GMT -5
depend's on what you plan to do with them. i deepstrike mine near oppertune targets (enemy firesupport like tanks, tying up dangerous close combat units before they get to my main battle line. ect)
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Post by lordcastellenjon on Jun 22, 2008 4:07:37 GMT -5
what PVT said I normaerley keep mine off bord to begin with and I wait till the enemy is start to get haild in the face by my gun line then bring in both my squads on there flank or in there now lousley defended deployment zone finsh off that ever is left there then smash what ever is left of them bettween 2 fronts as my chimrea and demols pull out on there flank droping a HW squad there to lay on the pain I like to call this the sandwitch of heavy fire power death
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Post by Rolling Thunder on Jun 22, 2008 12:49:33 GMT -5
General purpose shock troops. Keep them close to the enemy, and hope the carapace holds. Either that or keep them to counterassault.
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Post by Deleted on Jun 22, 2008 16:46:52 GMT -5
So flamers to cause infantry nightmares, maybe a melta or two to take out specific armour. Still like the idea of plasma, rapid firing and moving out of assualt range, repeat etc
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Post by Deleted on Jun 25, 2008 14:36:16 GMT -5
So flamers to cause infantry nightmares, maybe a melta or two to take out specific armour. Still like the idea of plasma, rapid firing and moving out of assualt range, repeat etc Are you mad? Don't waste the Stormtroopers BS with flamers!
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Post by Deleted on Jun 28, 2008 2:13:18 GMT -5
That was bad of me sorry what was I thinking!
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Post by Mabus on Jul 4, 2008 12:02:36 GMT -5
I'd advise maxing out on Grenade launchers. You can't go wrong with a good ol' N00b-tube (COD4 fans will agree with me on this one!)
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Post by Deleted on Jul 5, 2008 23:25:20 GMT -5
i believe its called a lube tube. but i would go all plasma and give the vet sergant a plasma pistol there fore 3plasmas *burn baby burn* or *die, die, die*
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Post by Deleted on Jul 6, 2008 16:15:25 GMT -5
I like to call this the sandwitch of heavy fire power death ha love it! I think i'm going with the infiltrate plasma option? if they melt themselves then oh well it'll be kushty to get a few high-point kills before hand. Thanks for the views!
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Post by Rolling Thunder on Jul 7, 2008 11:47:49 GMT -5
DS Stormies
With a MEQ enemy (who is the most common and dangerous of all enemies) then plasma-drop is generally effective against fire support and elite troops due to the small squad sizes of these units. But remember- Stormtroopers can have at maximum six plasma shots at 12" (Sgt with plasma pistol, 2x plasma guns) wheras Hardened veterans can have a maximum of eight.
As for tank hunting- plasma pistol and two meltaguns- maybe with meltabombs on the sergeant if you feel optimistic about your chances.
Also, the ten-man squad is generally advised in the case of small-unit hunting, in the off chance of getting a lucky hellgun shot and finishing off the last man (which statistically there will be). When going after tanks, hellguns are useless, so only take ten men if you're absolutely certain you're dropping them in a position where they can survive for more than one turn.
Infiltrating stormies:
Never used these- Hardened vets are a much better option. The extra special weapon coupled with the fact you're cover save (infiltrate into cover, or you're never holding that position) is equal to or better than carapace, coupled with the powerfist on the vet sergeant if you're enemies try to dig you out by assault makes them far more versatile.
That being said, infilitrating stormtroopers do have the advantage that their armour is superior to veterans, and so can be used to form a 'holdout' position to great effect. (The 'holdout' is where a unit is infilitrated into cover ahead of a gunline and used to tie up and damage an enemy offensive before it hits the main lines. This works best against mechanised armies, but can be used against elite footslogging armies as well. However, it does not hold it's own against horde armies.
Gunline and mechanised stormtroopers should utilise the grenadiers doctrine. When using these, it is best to give them either plasmaguns or grenade launchers (though 5th ed looks to be making the launcher far better in the hands of regular infantry, so scratch that, and flamers are just wrong for BS4 troops) and use them to attack any units getting to close to the line.
Note: In all these scenarios(barring tank hunting), the sergeant should be upgraded have a power weapons.
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Post by Deleted on Jul 7, 2008 15:52:16 GMT -5
Thanks that's an extremely helpful answer! Veterans do seem to be a better fit for my army. Also i was planning on doing some fun converting so the guys without special weps are tooting pistols and cc weapons. Just a unit to muck around with and pile into tau, see what happens!
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