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Post by Deleted on Jun 24, 2008 16:01:00 GMT -5
topic, on what to buy to start, or a specific boxed set, any tips or help would be appreciated, thanks.
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Post by Ymmot (M.I.A) on Jun 24, 2008 17:06:04 GMT -5
Tyranids are one of the few armies I know of that gives you everything you need to start right out of the battleforce box, three troops (8 stealers, 8 gaunts, and 8 hormagaunts ) an HQ (3 Tyranid Warriors) and a Heavy Support(Carnifex). Making it a geat place to start.
After that you will probably want to pick up some more gaunts and/or stealers, might be worth it to buy a second battle force then use your six warriors as elites and pick up a Hive Tyrant.
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Post by SirAndrewD on Aug 28, 2008 13:14:48 GMT -5
Just grab the main box, you'll be set. A few more Genestealers won't hurt, and a Hive Tyrant will eventually be a must. You'll want a lot of Guants after everything is said and done. Hordes of Guants are nearly impossible for anyone to deal with unless they manage to take out your synapse. Genestealers are sexy but the Guants get the job done on the ground.
Remember your Uplifting Primer fellow guardsmen, shoot the big ones.
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Post by newcomer on Sept 1, 2008 0:59:08 GMT -5
if you want to lay on the cheese, try a nid-zilla army, BUT BE WARNED, that army is no fun to play against, so you will be hard pressed to find an opponent
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Post by 3ff3ct on Sept 10, 2008 5:13:27 GMT -5
Go to The Tyranid Hive ;D
What style do you want to play? Nids are the most flexible armies available in 40k, as a result theres a lot of styles available. I myself play a CC orientated swarm army with loads of hormagaunts, a few stealers and a bit of shooty support. Some guys I know field shooty armies with a bit of CC stuff. Another good place to start is by having a look at the awesome models available (like lictors, i love em) and building around them.
Tryanids are tricky to play, although as soon as you figure out how units can work together they can be unstoppable (outflanking genestealers, anyone?)
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Post by knight (M.I.A) on Sept 10, 2008 5:37:46 GMT -5
Forget the toilet paper erm uplifting primer and shoot the small ones. They have more attacks together than any 'fex will ever get.
And I agree with 3ff3ct. Nids are one or perhaps even the most versatile army. Think about what you want to do. I've even seen shooty Tyranidarmies... And they're damn effective with that too.
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Post by 3ff3ct on Sept 22, 2008 9:21:32 GMT -5
Hive tyrant with twin linked devourers = Bye Bye Guardsmen
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Post by Ymmot (M.I.A) on Sept 22, 2008 10:42:14 GMT -5
I'm having a lot of fun with my warriors and their deathspitters + toxic sacs, the new blast rules make the bs2 on the warriors no longer such a big deal(I don't need to give them enhanced senses anymore!), three s6 blasts, good bye tooled up eldar or imperial guard officer or anything else with T3 and more than one wound(instant death, muaha!!)
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Post by Deleted on Sept 23, 2008 20:27:34 GMT -5
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Post by ssgtdude (M.I.A) on Sept 25, 2008 16:22:31 GMT -5
Only suggestion I would have for this is that due to the new rules and if you follow the RAW you might not want to use a Biovore until the new codex comes out. Especially if you use kill points since everytime a spore mine explodes you are in effect giving one away.
On the other hand spore mines as they are written now are able to contest objectives.
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Post by Deleted on Oct 16, 2008 1:19:38 GMT -5
If you cant afford a battle force just buy infantry(17 Models) then move onto an HQ then troops again. THEN buy the other stuff like lictors and fexs. As a experence nid and IG player the more the merey
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Post by 3ff3ct on Oct 20, 2008 11:50:10 GMT -5
The point of a battleforce it that you save money, rather than buying separate. Im sure buying a box of snap-fit gaunts for £5 and testing out colour schemes could stave off the urge to buy loads of stuff.... for a while
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