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Post by Deleted on Jun 26, 2008 21:00:31 GMT -5
Hi all, I am looking to expand the infantry portion of my guard army. 4 of my friends play MEQs (Necrons, marines, dark angels, and chaos) and I was wondering what special weapons to take. Now I know that plasma is preferable, but I'm also not looking to shell out $16 a squad ON TOP of the hefty cost of the troops themselves. I was wondering, are grenade launchers even somewhat effective against MEQs? And are flamers just suicide weapons against assualty teams? Any help would be appreciated on said matter. Or where/how I could get some cheap plasma. I don't even want meltaguns, just the plasmaguns.
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Post by Ymmot (M.I.A) on Jun 26, 2008 21:35:39 GMT -5
1. you could beg and steal the extra bits away from you marine friends. 2. get yourself some clippers and some greenstuff and what ever else you can and make them yourself.
good luck!
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Post by Deleted on Jun 26, 2008 23:00:59 GMT -5
your friend should have plenty of plasma bits.
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Post by Mabus on Jun 27, 2008 11:40:12 GMT -5
MEQ's? What's that?
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Post by Ymmot (M.I.A) on Jun 27, 2008 16:48:36 GMT -5
marine equivalent. dont feel bad, I just learned this yesterday.
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Post by Deleted on Jun 28, 2008 6:45:28 GMT -5
wow....it all makes sense to me now....MEQ's
in my opinion...your first choice woul be to lounge around for spare guns...look towards marine players, chaos players, bargain for a suitable price....other than that....grenade launchers are the staple special weapons out there....plus....only the guard field them, so they are quite uniqe
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Post by knight (M.I.A) on Jun 28, 2008 20:03:08 GMT -5
Grenade Launchers are a useful weapons against everything. Be it massed troops, Marines, or even lightly armoured vehicles and walkers.
The flamer is a bit dificult as they're no weapons. They're surgical equipment. Used right, you can cause devastating damge (not as in the loss of models but as in the loss of commanding zones or synapses networks). Just one well picked target model can be more devastating than picking as many models as possible. This method is just really risky and you opponent will soon be aware of this and try to kill you flamers first (which gives you more time to shoot with the other stuff).
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Post by Deleted on Jun 29, 2008 23:40:38 GMT -5
Besides getting plasma guns and pistols from marine players, you can order them from online bit stores. Also, it's not that difficult to create convincing plasma guns out of the plastic IG flamers. Just modify the front part.
It's easy to wound MEQs with krak grenades, so in that sense, yes grenade launchers are somewhat effective. Trying to use an AP4 gun against power armor is a different story though.
The basic use of flamers is to try and burn assault units, and to clear out terrain. Knight has also pointed out a nice alternative use of them. I don't know how others feel, but I think that flamers are better with command and remnant squads than with line squads.
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Post by ssgtdude (M.I.A) on Jun 30, 2008 9:44:48 GMT -5
Pie plates and Low AP weapons. Don't forget that if you are making the player who is running a MEQ army roll dice the chances of a failed save is more likely. I love taking them down with rapid fire.
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Post by Deleted on Jul 20, 2008 6:11:19 GMT -5
joebob i was just about to ask the same question
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Post by Deleted on Jul 22, 2008 0:47:35 GMT -5
I have destroyed my fair share of vehicles with grenade launchers. A good mix of both is what you want to have. flamers and grenade launchers are great in their own right.
I think flamers go into mobile squads and the grenade launcher is save for the drop troops/ firing lines.
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