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Post by Deleted on Jul 7, 2008 19:29:22 GMT -5
So am I right in thinking that stormies and veterans cannot take scoring objectives at the end of a battle, because only 'troop' choices can?
We have enough guys to take these positions so I'm not bashing the new rules before i've had a proper chance to play them. Elite choices always take the ground before troops arrive to sure up positions anyway it seems
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Post by Ymmot (M.I.A) on Jul 8, 2008 0:53:58 GMT -5
this looks to be true, till the next codex comes out at least, then who knows what could happen with vets and stormies.
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Post by Cadian 117 on Jul 8, 2008 1:33:48 GMT -5
Ya, its things like that that make me unhappy with 5th.
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Post by fatuous on Jul 8, 2008 8:33:31 GMT -5
Double edged sword tbh, no vets and stormies can't hold objectives, but platoon command squads can now Platoons get lots of squads which can hold objectives, and u don't have to be above half strength anymore either.
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Post by The Refined Gentleman (M.I.A) on Jul 8, 2008 10:03:10 GMT -5
this new stuff about only troops units being able to take objectives probably favours IG players because where other armies can only get 1 unit for each troop slot, we can get up to 6 units in one troop slot. Is it true they've raised the maximum troops limit to 6. If they have then say we'refighting CSM's at a normal game, they take 6 squads of marines to capture objectives where we take 6 platoons of 6 squads (a blowout of 32 squads!) to capture objectives.
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Post by Cadian 117 on Jul 8, 2008 10:43:36 GMT -5
Another thing to think about is the fact that they get points every time they terminate a unit. Its alot easier for them.
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Post by Deleted on Jul 9, 2008 10:34:54 GMT -5
We can actually take 7 scoring units per troops slot. Don't forget about leftovers!
Given the whole purpose of STs, they might work in Stormies being able to capture objectives. Otherwise, why take them?
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Post by The Refined Gentleman (M.I.A) on Jul 10, 2008 12:59:24 GMT -5
The idea is that elite units fight off enemy units around the objective and do that untill a scoring unit comes along then moves on to the next.
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Post by Deleted on Jul 11, 2008 2:09:57 GMT -5
....or just dies, and so does the scoring unit trying to make it to the objective. We may have a whole bunch of more scoring units, but they die a lot easier.
With 5th edition, ill be using armoured fists a lot more! Clear the objective with an armoured push of 3 leman russes, then drop a AF on the objective before the russes move off.
Could an AF squad claim an objective at the end of a game while still in their chimera?
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Post by newcomer on Jul 11, 2008 3:02:13 GMT -5
i wonder how gun-babies would fare at an objecive...
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Post by Woz on Jul 11, 2008 4:36:11 GMT -5
Look on the plus side. It means Smurf players will have to take more Tac squads as his Deep striking Termies don't count anymore
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Post by ssgtdude (M.I.A) on Jul 11, 2008 9:37:47 GMT -5
Not to mention that their scout units are not scoring units either unless they move them out of the Elites slot.
Newcomer, Gun babies will do fine. From what I understand the under half size has been removed as well.
Which was a hard thing for me to understand on how a unit of 50 suddenly being 24 is not enough to contest, or hold an objective.
In the eyes of the Imperial Guard as long as you have one gun that fires it will stand its ground and fight.
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Post by Rolling Thunder on Jul 11, 2008 9:47:16 GMT -5
Personally, I feel that the -50% rule was reasonable for other armies, as it represents the likelihood of the infantry getting spooked and running off, I felt it was a bit silly given that the entire purpose of the Imperial guard is to take and hold territory. On the flip side, it also makes it damned hard to shift deathwing armies off an objective now I have to annihalate each squad.
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Post by Woz on Jul 11, 2008 10:35:09 GMT -5
Could an AF squad claim an objective at the end of a game while still in their chimera? Yes it can.
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Post by Turtleboy(AWOL) on Jul 14, 2008 13:49:42 GMT -5
Given the whole purpose of STs, they might work in Stormies being able to capture objectives. Otherwise, why take them? grenadiers seem like they'll become more popular.
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Post by Deleted on Jul 15, 2008 6:16:09 GMT -5
Indeed. Reading through the rulebook and the interview with chief editor Calvatore, I love the way they made the whole editing is "neater". The fifth edition production quality really makes the old 4th edition look amateurish. The rules are neatly laid out, less ambiguous (using drawing - finally!) and the stuff's easy to find. Plus the quicksheet section at the back is comprehensive. And in his second language too - well done Calvatore.
His explanation of why troops are scoring is two-fold:
1) Because Elites, Fast Attack, HQ and Heavy Support are on the field to attack and capture objectives. Troops are there to "hold" objectives that are cleared by these specialists. (5th Edition Rulebook)
2) Because Calvatore identified that the game was suffering under the weight of unbalanced MAX-min-MAX armies with 30 terminators, 3 dreadnoughts and 2 5 man squads of scouts. Troops options had become a "must I?" option rather than an essential and important part of the army. (Interview with Calvatore - GW website)
Finally, this superb rule, combined with the "go to ground" rule makes a squad of troops in a building with camo cloaks and a go to ground nigh of unkillable (Termie save for 10 points anyone?).
I don't understand people's gripes about 4th Ed. It's not like the rules layout benefitted guard at all, we were the gameplay kicking boys of the tournaments - with all the benefits going to SMurfs and other MEQs (Marine Equivilents).
Hellhounds and Mortars and Grenade Launchers and Missile Launchers and Battle Cannons and Flamers and Meltaguns and PlasmaGuns and vehicles in general ALL get upgraded... oh and they can't roll up our line with one squad of assault marines anymore...
I'm just so damn proud of ma boys ... it brings a tear to the eye, dunnit?!
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Post by The Refined Gentleman (M.I.A) on Jul 16, 2008 16:24:06 GMT -5
Well, that benefits the guard cuase we can take squads with heavily can transport other squads, not just the unit it's brought for. Further more, at 6 pts per guardsman and us being able to have 6 squads per troop slot then we're gonna have no trouble raising those all important troop choices and still have our biggest strength, TAAAAAAAAAAAANKS!!!!! ;D
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