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Post by Deleted on Jul 17, 2008 11:05:15 GMT -5
i am trying to work up a better army to use against my friends but most of them use space marines like dark angels black templar and chaos. i already have powerful weapons but i still feel im at a disadvantage. any tips will do
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Post by Ymmot (M.I.A) on Jul 17, 2008 11:28:05 GMT -5
pack in those high AP weapons, plasma, plasma, plasma.
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Post by Rolling Thunder on Jul 17, 2008 12:19:09 GMT -5
Leman Russes and Demolishers, as well.
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Post by newcomer on Jul 17, 2008 14:36:58 GMT -5
also take ratlings against those pesky librarians and chaplins and pray you roll 6s for rending
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Post by Deleted on Jul 17, 2008 17:13:52 GMT -5
quick question what is rending i never knew that rule. i started a few years back but i took a break for a long time and just started again
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Post by newcomer on Jul 18, 2008 0:16:31 GMT -5
if you roll a six to wound with a rending weapon, they take a wound at AP2
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Post by Turtleboy(AWOL) on Jul 21, 2008 1:17:58 GMT -5
generally speaking (and as a player with a nice big marine army too) - the marine attitude is 'kill the pie plate chuckers, then crush the foe.' as long as you're able to dish out squad killing shots, marines will generally employ more caution.
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Post by Deleted on Jul 21, 2008 2:04:49 GMT -5
plasma guns in each squad cos they can kill even termies with ease dont be tempted to do the same with lascanons, theyre way to expensive
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Post by Rolling Thunder on Jul 21, 2008 13:19:26 GMT -5
And demo charges. Single most unnerving weapon known to man.
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Post by ssgtdude (M.I.A) on Jul 21, 2008 15:52:41 GMT -5
Take a look at Col Schaffer and his last chancers. Work out a 1500 point list as follows
Col Schaffer Kage 20 Specialist Each Specialist carries a Melta and has access to the armory. From the Armory Give Carapace, and something of your choice (You are allowed 15 points You could go in theory with a power weapon and Master Craft since the master Craft is the only points that go against the allowed value).
Then take two Hell hounds, 2 Bassie, and two sentinels (One with multi-laser the other with flamer).
This works out at 1500 points.
Seperate into either 4 sub units of 5 or five sub units of 4. Do not forget to assign kage and Schaffer to one. Keep entire list in reserve and drop them on grav chutes into the fray.
The Sentinel's can try the outflank manuver since they are scouts.
Melta weapons str and ap make them
Extreme MEQ killers.
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Post by chromepip on Jul 21, 2008 23:26:29 GMT -5
I think your army is missing the mandatory Command HQ. Schaeffer does count as an HQ, but you need the Command in there too.
That list also may make your friends never want to play you again. My advice is go with the plasma weapons, and some heavy armour (which got better in this new addition).
if you really are that worried about their shots, you might want to get the carapace doctrine, or just stay in cover.
Few people can do numbers like IG can, so you can try to exploit that.
Take a look at the Doctrines, very few IG players don't use them.
My advice, Stock up on heavy weapons. oh and Ogryns, if used properly, can ruin a marine players day.
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Post by newcomer on Jul 22, 2008 1:37:36 GMT -5
no you dont need the command HQ, so long as its a PURE LC army Q. If you field an all ‘Last Chancer’ army with Col Schaeffer as its HQ, do you have to include a Command Platoon? A. No, Schaeffer counts as a HQ choice
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Post by Deleted on Jul 22, 2008 9:22:39 GMT -5
Yeah, you want as many heavy weapons as possible. Statistically, missile launchers are the most effective weapon for killing Marines, and the frag missile is a lot better now that there are no more partial wounds.
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Post by ssgtdude (M.I.A) on Jul 22, 2008 16:20:29 GMT -5
cadial look at the stat line for a last chancer. The str of a Melta and the ap then compare it to the the missle launcher.
Sure it is a assault 1, but the wounds are going to AP the Marine not to mention that you Instant Kill marines.
average will be (5 man squad 3 hits, 2 wounds). Strategic dropping and you will be able to bring to bear a whole lot of hurt to a marine squad. Termies fall like paper to several squads surrounding them.
Bearing that in mind with the effects of melta's you have the tank stopping power you need to take out their heaviest hitters.
Ohh, and chrome. I wouldn't probably play this list against someone just for fun, but it is actually a tournament list. It is more used like a surgical laser and not a sledge hammer. I have the Hammer lists just for fun. Lot's of girls, lot's of heavy weaps. The hammer lists end up being massed numbers. By the same token you can look at some other lists that I had made out. With them you can see that I rely on the numbers heavily to make up for the precision that a LC army would give.
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Post by chromepip on Jul 24, 2008 14:41:58 GMT -5
Newcomer, thanks, my bad about the HQ thing, my printer didn't print the third page to the FAQ.
But isn't that funny that it says 'counts as a HQ choice' rather than counts as THE HQ choice.
and what does PURE mean?
Weirdness, also about the capturing objectives. "as long as more than 8 models are selected, the last chancers count as Troops as well as HQ and therefore count as scoring units." does that mean that a sub unit has to be more than 8 models, or that the overall group of last chancers has to be more than 8 models? i hate vagueness.
I like tournament games and all, but sometimes it just brings the worst out in people. but a guess the list is no worse than a Deathwing terminator army. (which i might add would get torn apart by your list)
I'm a numbers man myself, using as many guardsmen as i can. not so much pink girl scouts, but still effective none the less.
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Post by ssgtdude (M.I.A) on Jul 24, 2008 16:40:57 GMT -5
pure means that if you are running just the last chancers and not running any additional squads like conscripts or infantry platoons.
Overall unit of the chancers totals more than 8 models. These are then made into sub units of 1-5 models.
I like the number of models for the feel of it all. Just can't stand seeing the chancer list doing what it does so well and not being able to do the same with twice as many normal guardsmen, but then normal guardsmen don't get meltas (or at least that many of them).
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Post by chromepip on Jul 24, 2008 20:35:29 GMT -5
so the vehicles don't change the purity of the army? that's interesting.
does it talk about the purity in the special character section? i don't remember seeing it?
it does seem like a pretty cool list. i wonder if anyone has done it at any of the national tournaments?
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Post by ssgtdude (M.I.A) on Jul 26, 2008 15:35:30 GMT -5
I am pretty sure they have.
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