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Post by Kassill on Jul 24, 2008 16:42:38 GMT -5
Ok guys BEFORE YOU GO ALL HERETIC ON ME yes I do fight AGAINST IG sometimes with a guy I know who plays DT. So anyways I am planning on playing a more infantry based army with lots of mortars (although I also wanna try DT sometime) and I know I'll be playing this guy ALOT with my guard soooooooooooo any ideas? Will also be including ML HB and lascannons for those few pesky tanks ;D So again NOT A HERETIC just fighting some ;D
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Post by newcomer on Jul 24, 2008 17:42:53 GMT -5
well it depends on his doctrines, does he have carapace?
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Post by Kassill on Jul 24, 2008 18:38:14 GMT -5
well it depends on his doctrines, does he have carapace? yeah most of the time he has carapace, but last few games he didnt umm he uses cameoline, drop troops (lol), and thats really the only ones I can remember right now.
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Post by chromepip on Jul 24, 2008 20:32:48 GMT -5
does your opponent usually split his army into DT and a ground detachment or does he drop everything? He probably uses close order drill, and at least one leadership style doctrine as well.
either way, hell hounds are great against guard.
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Post by Kassill on Jul 25, 2008 8:24:31 GMT -5
does your opponent usually split his army into DT and a ground detachment or does he drop everything? He probably uses close order drill, and at least one leadership style doctrine as well. either way, hell hounds are great against guard. yeah its really only his platoon and HQ that drop in while his Hvy Wpns and russes sit afar blasting me away
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Post by Rolling Thunder on Jul 25, 2008 10:35:24 GMT -5
Then you should make use of two special weapons squads and a heavy-flamer-armed sentinel squadron with a 4 flamer command HQ. Drop them in on his gunline and heavy weapons and wipe them out.
At the same, either decentralise your gunline into regular infantry with no HW squads, or utilise armour as heavy firepower. Works wonder.
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Post by Deleted on Aug 2, 2008 0:09:08 GMT -5
Correct me if im wrong but when using the drop troops doctrine, it states that all infantry units must start the game in reserve, and by that i am saying that even his heavy weapon teams MUST start the game in reserve and deep strike to get on the field, and this goes with special weapon teams as well, doesn't it? If that is the case, then your friend has been tweaking the rules of engagement a little
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Post by newcomer on Aug 2, 2008 0:15:12 GMT -5
no, if you have the drop troops you have the option of dropping, not being forced, as having to drop EVERYTHING is kina dumb
The Regiment comes from a world where grav-chute use is commonplace and has been trained in their use for combat drops. Any Guard Infantry unit (without a transport Chimera) or Sentinel Squadron may deep strike if the mission permits. Other units must deploy conventionally. May not be combined with Special Gear (Warrior Weapons).
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Post by Deleted on Aug 2, 2008 0:24:26 GMT -5
cheers on that newcomer
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Post by Rolling Thunder on Aug 2, 2008 2:21:09 GMT -5
'may'- the eternally useful term: i.e: You don't have to drop in. Many a time I've been forced to explain that to an irate opponent that I can actually drop in special weapons teams and veteran squads while still leaving my infantry platoons on the field.
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Post by newcomer on Aug 2, 2008 23:19:44 GMT -5
i know how you feel, some people just cant seem to understand the word "may"
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Post by Turtleboy(AWOL) on Aug 11, 2008 6:43:43 GMT -5
vs. aggressively deep striking IG infantry: assault him. enjoy not being shot by his tanks while you fight in hand to hand seems like a good thing, right? this'll give you an advantage as you have precise set up and he has scatter on everything that comes in which means there is no real precision to how his guys will be able to support eachother. carapace and cameleoline are both shooting defense type gear (especially cameleoline) so the best way to get around it (and keep him from ripping more shots into your lines) is to train your infantry for melee more than the average guard commander does (read: take some cheap melee type doctrines) and just beat him with butstock and fist when he comes in. if he's taking carapace and close order, then he's ALSO trained for melee, but I feel it would be a strong strategy to confront him on that level simply because it will buy you a respite from the punishment of his long range guns to a digree. regarding dealing with the long range guns: they must be flanked and/or assaulted. the thought of light infantry comes to mind. infiltrate means outflank in 5th edition, and you can even use outflank with a squad mounted in a transport. entering the table with flank shots vs. armor is just good, ESPECIALLY vs. IG since our side armor is notoriously a weakness (what can I say, we're cheap!) at any rate, with light infantry you also have a turn to disperse a squad so that a pie plate isn't as deadly as it is for a deepstriking squad which is pretty valuable if you do it right (think of 1 long line of troops w/ 2" between each guy - yes.. the pie plate just got nerfed). this might be a good opportunity for an AT squad to come on - vets come with infiltrate and a great BS too, so a lascannon in the side would have an easy time of making your opponent say 'ouch!' you also have the opportunity for a powerfist and a few meltaguns which is just the very definition of things that make armor die in 5th. I recommend a chimera for the squad of vets simply to keep a wall between the vets and the tanks. a 5 man vet squad might even be perfect. enter from the table side - drive 12" on, dismount. if within 6ish" of enemy armor pop it, feel fine about reversing the chimera to 'throw' the vet squad a couple inches on the disembark toward the tank to put the vets in prime range. if not within prime range for the melta vets, simply dismount them behind the chimera and march them behind the AV12 wall. coming from a flank, you should have an easy time of keeping the squad of vets completely hidden from all the stuff sitting on his back table edge. proceed with the mission of rolling thru and cleaning all that armor out. when it comes down to it, killing IG armor isn't achieved by shooting it head on. that is how IG armor is meant to fight, and to kill it, you must engage it in a way it ISN'T meant to fight.
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