Post by Turtleboy(AWOL) on Aug 16, 2008 9:19:55 GMT -5
So this was a grudge match. I'm going to be leaving for college 3,000 miles away from my local hobby club soon, and my opponent today is the fine fellow who I first played against with my original dark angels army, which I'd bought a blister at a time (yes one of those old full metal robed dark angel armies ). it was lovingly painted and beaten brutally every week by my now (friendly) nemesis and rival - the object of today's grudge match!
at any rate, here's my deployment - I won the 'who goes first' roll, so deployed in preparation for having first turn.
As you can see, I deployed a literal wall of rhino, with a vindicator anchoring my armored center. All my vehicles have an extra stormbolter so the amount of firepower I could dish out from my rhino 'bunkers' was pretty reasonable when the top firing hatch was figured in too. I figured this formation would do me best for two reasons - first, I could surge forward if it looked like it was going to be necessary for me to take the fight to my opponent and second, because it protected my troops on foot behind the wall of transports.
here's my opponents traitor marines after his deployment:
his army was more based around elite troops and he held a pair of terminator squads back in reserve on top of the forces starting on the table for him.
Turn 1 kicked off
the Dragons Errant, my opponents traitor marines (using the loyalist codex) won the 'seize the initiative roll' and went first!
he sent a assault squad armed kitted up with plasma pistols and meltabombs all the way around roaring out to his right flank (off to my left) and then proceeded to run the squad for another 5 inches - he was definately trying to work around my flank, and I identified it as a big threat - I was not liking thinking about those meltabombs meeting my vehicle heavy formation!
he also pressed hard into no-mans land with his other big assault squad and made for my main lines with them - they would definately have to be dealt with too, but it wasn't as pressing.
bringing his guns to bear, his dreadnought lumbered out from behind a building and thru combined fire, he immobilized and stunned my vindicator, suppressing it for the round.
answering the Dragons Errant's initial attack, I slowly crept forward with my rhinos. in my battle line's middle area, I had a few rhinos in a stand of trees, that had begun to smolder from krak missiles pounding on the rhinos in the wood to no effect. something must have had an effect though, as a couple of the rhinos threw tracks or bogged down seriously, becoming immobilized.
since I had advanced with planned caution, I unloaded with rediculous amounts of bolt fire into the assault squad working around my left flank - piling a large squad out of it's rhino to add to the volume of fire helped things too, while I moved a smaller combat squad into a counter assault position. all told, just from bolt fire, the Dark Angels killed 6 of the flanking assault marines.
here's a pic of the devastation wreaked by basically 1 tactical squad and a bunch of rhinos:
on my right flank, I moved my dreadnought up into a building, which revealed the plasma cannon dev squad behind it. thru a combination of rhino bolt fire, the dreadnought's assault cannon, and a few plasma cannon shots, 7 of the Dragons Errant assault marines rushing up the center went down.
here's a pic of the Dragons Errant assault marine going for my lines and coming under some serious fire:
here is the culmination of round 1:
Turn 2:
In turn 2, the survivors of the badly beaten dragons errant assault squads made their move and pounced. it was forward or death for them, so they went forward.
here are the two melees:
the assault squad rushing the main line, in my opponents turn at the top of turn 2:
and the dragons errant assault squad which was trying to work around into my left flank:
Also during the dragons errant turn (top of 2), with his firepower, my opponent was able to take off a storm bolter and the main gun on my vindicator, but fortunately I'd bought it an extra storm bolter too (when does a vindicator ever NOT lose it's main gun, right?) so it was still in the fight, though it's crew was frantically trying to keep the tank from catching on fire from all the hits it was taking.
A lucky shot took down the first rhino, one in my mid-lines which dumped my devastator squad with 4 multimeltas onto the field, which really shifted things for the Dragons Errant since they were smack in the middle of the table sitting right on top of basically the only open path for vehicles to travel on the entire table. the devs subsequently lost a couple of their number to additional fire.
here are pictures of my counters to the assaults in the bottom of turn 2:
as you can see, amidst a cluster of bogged down, immobilized rhinos (the ones with the red die with '4' for immobilized on it), I dismounted Red squad and counter-assaulted, clearing the assault out, and pushing forward to take the mid-table hill. unfortunately the counter assault wasn't able to save the combat squad which had so valiantly charged forward to take the charge and protect the rhinos from the meltabomb laden assault marines as they came.
here you can see green squad sweeping in to clear out this assault and save blue squad which had taken it on the chin, discovering first hand that these assault marines had furious charge!! (something that also badly hurt the combat squad that had received the charge in the other assault) Unfortunately, the sergeant had a storm shield and was REALLY good at swatting away any powerfist attack that came close to breaking his guard - so the combat wound on... for now.
in other turn 2 events, during the top of the turn, both the terminator squads came in for the dragons errant, which landed without deviation, guided by a teleport homer in the UBER command squad which had began to sprint forward dangerously entering into the no-man's land.
during my go at turn 2, aside from the 2 assaults going on, with my opponent having declared his command squad as the next real threat, it came into the sights of the plasma cannon dev squad, where a single combat squad took out all 3 of the bolt pistol/chainsword marines, the standard bearer, apothecary, powerfist sergeant and put a wound on the chaplain in the squad. my dreadnought, which had been weathering a literal storm of fire negating penning hit after penning hit by the graces of his cover unloaded with his assault cannon, dropping the company champion in the command squad and tacking a wound on the commander. it was pretty grim for the two independent characters suddenly without any of the TOTALLY kitted out command squad they had just surged forth with.
here's a pic of the carnage dished to his command squad:
here is the state of affairs at the end of turn 2:
Into turn 3 we went -
so top of 3, the commander and chaplain came at me as one of his tactical squads slipped out toward my left flank in the background.
here's a pic of the dragons errant commander and chaplain making their advance:
also in the top of 3, the assault on my left flank finished up and I was able to consolidate into firing positions to shoot on the advancing dragons errant tactical squad - here's a pic:
In the bottom of 3 (my turn), I laid waste to his commander and chaplain, and took the previously de-assault cannoned dreadnought and slagged it's powerfist with the multimelta devs - it was starting to look pretty motley, but dreadnoughts are just chronically hard to bring down in melee, and things were looking like they were heading in that direction
Taking the opportunity to light up the tactical squad which was working around to my left flank, I did some strong damage to it too.
here's a pic of all the stuff shooting at his tactical squad:
Again, my plasma dev squads claimed their fee and, with the combined fire of everything else in the neighborhood completely annihilated one of the terminator squads that had been harrassing my dreadnought who was slowly seeing the building he was in being reduced to rubble from making successful cover save after successful cover save.
doing his part, the dark angel dreadnought ripped into the side armor of the slowly advancing vindicator and immobilized it and shook it so it wouldn't be firing for a round.
here are things at the end of the turn:
Turn 4:
during the top of 4, the dragons errant came in with their second squad of terminators and wiped out red squad.
in the bottom of 4, red squad was avenged as the dragons errant terminators were killed to a man.
And so things began to come to a close. here's a pic at the end of 4:
Turn 5:
In come the assault marines! with the dark angels dread watching over the field, keeping the traitor vindicators crew too busy doing damage control to fire, it finally found a weak spot and crippled the main gun on the enemy siege tank, adding to it's already immobilized state.
Turn 6 antics:
After surviving turn 5 by the luck of bionics, the last offensive marine in the dragons errant army is sacked by the deadliest squad in the dark angels 5th company: the power weapon laden company veteran squad led by an interrogator chaplain!
the crazy thing is, that after successfully killing the dragons errant veteran sergeant 9 times, he proceeded to MAKE his bionics roll AGAIN! .. it wasn't till later that we found out that bionics doesn't work vs. power weapon attacks, but we decided to say he lived because it was so cool haha!
here is my assault squad after falling back from the dreadnought (after losing combat against only it .... ) lighting up the immobilized dragons errant vindicator.
yes, the enemy dread went down - death of a thousand cuts - it was immobilized, gunless, DCCW ruined, just standing there....then 4 multimeltas lit it up - we placed a crater in it's honor
here are things at the end of turn 6 - final result if you will:
end totals:
Dark Angels claimed 10 kill points from the Dragons Errant
Dragons Errant claimed 2 kill points from the Dark Angels
~fin
at any rate, here's my deployment - I won the 'who goes first' roll, so deployed in preparation for having first turn.
As you can see, I deployed a literal wall of rhino, with a vindicator anchoring my armored center. All my vehicles have an extra stormbolter so the amount of firepower I could dish out from my rhino 'bunkers' was pretty reasonable when the top firing hatch was figured in too. I figured this formation would do me best for two reasons - first, I could surge forward if it looked like it was going to be necessary for me to take the fight to my opponent and second, because it protected my troops on foot behind the wall of transports.
here's my opponents traitor marines after his deployment:
his army was more based around elite troops and he held a pair of terminator squads back in reserve on top of the forces starting on the table for him.
Turn 1 kicked off
the Dragons Errant, my opponents traitor marines (using the loyalist codex) won the 'seize the initiative roll' and went first!
he sent a assault squad armed kitted up with plasma pistols and meltabombs all the way around roaring out to his right flank (off to my left) and then proceeded to run the squad for another 5 inches - he was definately trying to work around my flank, and I identified it as a big threat - I was not liking thinking about those meltabombs meeting my vehicle heavy formation!
he also pressed hard into no-mans land with his other big assault squad and made for my main lines with them - they would definately have to be dealt with too, but it wasn't as pressing.
bringing his guns to bear, his dreadnought lumbered out from behind a building and thru combined fire, he immobilized and stunned my vindicator, suppressing it for the round.
answering the Dragons Errant's initial attack, I slowly crept forward with my rhinos. in my battle line's middle area, I had a few rhinos in a stand of trees, that had begun to smolder from krak missiles pounding on the rhinos in the wood to no effect. something must have had an effect though, as a couple of the rhinos threw tracks or bogged down seriously, becoming immobilized.
since I had advanced with planned caution, I unloaded with rediculous amounts of bolt fire into the assault squad working around my left flank - piling a large squad out of it's rhino to add to the volume of fire helped things too, while I moved a smaller combat squad into a counter assault position. all told, just from bolt fire, the Dark Angels killed 6 of the flanking assault marines.
here's a pic of the devastation wreaked by basically 1 tactical squad and a bunch of rhinos:
on my right flank, I moved my dreadnought up into a building, which revealed the plasma cannon dev squad behind it. thru a combination of rhino bolt fire, the dreadnought's assault cannon, and a few plasma cannon shots, 7 of the Dragons Errant assault marines rushing up the center went down.
here's a pic of the Dragons Errant assault marine going for my lines and coming under some serious fire:
here is the culmination of round 1:
Turn 2:
In turn 2, the survivors of the badly beaten dragons errant assault squads made their move and pounced. it was forward or death for them, so they went forward.
here are the two melees:
the assault squad rushing the main line, in my opponents turn at the top of turn 2:
and the dragons errant assault squad which was trying to work around into my left flank:
Also during the dragons errant turn (top of 2), with his firepower, my opponent was able to take off a storm bolter and the main gun on my vindicator, but fortunately I'd bought it an extra storm bolter too (when does a vindicator ever NOT lose it's main gun, right?) so it was still in the fight, though it's crew was frantically trying to keep the tank from catching on fire from all the hits it was taking.
A lucky shot took down the first rhino, one in my mid-lines which dumped my devastator squad with 4 multimeltas onto the field, which really shifted things for the Dragons Errant since they were smack in the middle of the table sitting right on top of basically the only open path for vehicles to travel on the entire table. the devs subsequently lost a couple of their number to additional fire.
here are pictures of my counters to the assaults in the bottom of turn 2:
as you can see, amidst a cluster of bogged down, immobilized rhinos (the ones with the red die with '4' for immobilized on it), I dismounted Red squad and counter-assaulted, clearing the assault out, and pushing forward to take the mid-table hill. unfortunately the counter assault wasn't able to save the combat squad which had so valiantly charged forward to take the charge and protect the rhinos from the meltabomb laden assault marines as they came.
here you can see green squad sweeping in to clear out this assault and save blue squad which had taken it on the chin, discovering first hand that these assault marines had furious charge!! (something that also badly hurt the combat squad that had received the charge in the other assault) Unfortunately, the sergeant had a storm shield and was REALLY good at swatting away any powerfist attack that came close to breaking his guard - so the combat wound on... for now.
in other turn 2 events, during the top of the turn, both the terminator squads came in for the dragons errant, which landed without deviation, guided by a teleport homer in the UBER command squad which had began to sprint forward dangerously entering into the no-man's land.
during my go at turn 2, aside from the 2 assaults going on, with my opponent having declared his command squad as the next real threat, it came into the sights of the plasma cannon dev squad, where a single combat squad took out all 3 of the bolt pistol/chainsword marines, the standard bearer, apothecary, powerfist sergeant and put a wound on the chaplain in the squad. my dreadnought, which had been weathering a literal storm of fire negating penning hit after penning hit by the graces of his cover unloaded with his assault cannon, dropping the company champion in the command squad and tacking a wound on the commander. it was pretty grim for the two independent characters suddenly without any of the TOTALLY kitted out command squad they had just surged forth with.
here's a pic of the carnage dished to his command squad:
here is the state of affairs at the end of turn 2:
Into turn 3 we went -
so top of 3, the commander and chaplain came at me as one of his tactical squads slipped out toward my left flank in the background.
here's a pic of the dragons errant commander and chaplain making their advance:
also in the top of 3, the assault on my left flank finished up and I was able to consolidate into firing positions to shoot on the advancing dragons errant tactical squad - here's a pic:
In the bottom of 3 (my turn), I laid waste to his commander and chaplain, and took the previously de-assault cannoned dreadnought and slagged it's powerfist with the multimelta devs - it was starting to look pretty motley, but dreadnoughts are just chronically hard to bring down in melee, and things were looking like they were heading in that direction
Taking the opportunity to light up the tactical squad which was working around to my left flank, I did some strong damage to it too.
here's a pic of all the stuff shooting at his tactical squad:
Again, my plasma dev squads claimed their fee and, with the combined fire of everything else in the neighborhood completely annihilated one of the terminator squads that had been harrassing my dreadnought who was slowly seeing the building he was in being reduced to rubble from making successful cover save after successful cover save.
doing his part, the dark angel dreadnought ripped into the side armor of the slowly advancing vindicator and immobilized it and shook it so it wouldn't be firing for a round.
here are things at the end of the turn:
Turn 4:
during the top of 4, the dragons errant came in with their second squad of terminators and wiped out red squad.
in the bottom of 4, red squad was avenged as the dragons errant terminators were killed to a man.
And so things began to come to a close. here's a pic at the end of 4:
Turn 5:
In come the assault marines! with the dark angels dread watching over the field, keeping the traitor vindicators crew too busy doing damage control to fire, it finally found a weak spot and crippled the main gun on the enemy siege tank, adding to it's already immobilized state.
Turn 6 antics:
After surviving turn 5 by the luck of bionics, the last offensive marine in the dragons errant army is sacked by the deadliest squad in the dark angels 5th company: the power weapon laden company veteran squad led by an interrogator chaplain!
the crazy thing is, that after successfully killing the dragons errant veteran sergeant 9 times, he proceeded to MAKE his bionics roll AGAIN! .. it wasn't till later that we found out that bionics doesn't work vs. power weapon attacks, but we decided to say he lived because it was so cool haha!
here is my assault squad after falling back from the dreadnought (after losing combat against only it .... ) lighting up the immobilized dragons errant vindicator.
yes, the enemy dread went down - death of a thousand cuts - it was immobilized, gunless, DCCW ruined, just standing there....then 4 multimeltas lit it up - we placed a crater in it's honor
here are things at the end of turn 6 - final result if you will:
end totals:
Dark Angels claimed 10 kill points from the Dragons Errant
Dragons Errant claimed 2 kill points from the Dark Angels
~fin