Deleted
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Post by Deleted on Aug 19, 2008 3:06:05 GMT -5
Ok this one is a little 'extravegant' with regards to points most people would say, but I wanted to mix up my style of play a little and hit people where they least expect it - close combat... anything that takes the heat of the rest of my army for a turn or two ha.
Something like this for around 200pts ha!...
(33) 1 hardened vet sgt - pistol + power fist (28) 2 vet - flamers (18) 1 vet - plasma gun (48) 6 vet - pistols + ccw
(65) priest - eviscerator
No point taking a HW with the priest as he negates it from working. Theres 6 power fist attacks on the charge including the priest, two flame templates and 18 attacks from 6 vets on the charge. With hardened fighters and COD you're potentially laughing, esp with infiltrate.
If you were even more insane with the points you could honorifica imperialis your sgt! mental though. But awesome fun.
Dont forget with the priest all failed to hit rolls in CC when you charge are re-rolled! Not bad with WS 4.
Finally, give them a commissar and they just dont run away!
A lot to think about I know, highly expensive... but fun? Thoughts?
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Post by Rolling Thunder on Aug 19, 2008 12:59:41 GMT -5
Well, you're going to need a priest in your platoon command squads, HQ command squad and something else before you can put it inyour HV teams...
Unless of course your using a witch-hunters priest, in which case you can stick him in any IG squad. God bless arbitrarily vague terminology..
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Post by silversurfer on Aug 19, 2008 14:08:22 GMT -5
Well, I value the answer of rolling thunder.
But let's say you can put a priest in your squad. Then what is the point to take a plasmagun as far as it will never be able to shoot further than 12" and only once because of the "always in the move" special rule of the priest ?
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Post by Deleted on Aug 19, 2008 19:15:58 GMT -5
You're totally right about the advisors rule, but the whole idea is to field a force with a totally different feel. More like a properly zealous army. Rapid fire weapons can move and rapid fire up to 12" so you'd still get two shots I think i'm correct in saying?
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Post by newcomer on Aug 19, 2008 20:14:34 GMT -5
close order drill can only be used by standard infantry squads and conscript platoons, read the details
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Post by silversurfer on Aug 20, 2008 1:00:40 GMT -5
There is also an other point with plasma gun (don't worry I will check properly the rapid fire rule to be sure).
If you shoot with a rapid fire weapon (even only once during the turn), then you can't charge any foe during this turn. And I think it's not the point of such a squad.
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Post by Deleted on Aug 20, 2008 1:38:33 GMT -5
ah true on both accounts
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Post by fatuous on Aug 20, 2008 5:23:18 GMT -5
If you want to do this, take either a nade launcher or a melta gun instead of the plasma.
TBH tho, vets are no better than regular guardsmen in cc, except that they can take CC weapons and the vet sarg has better options. ur normal vet is more expensive, and not much better in CC than a guard. They are however much better at shooting. I found with my vets that making them shooty is more useful. I tried the CC weapons and shot guns, and just did not find them effective compared to sitting pretty with 3 special weapons and a missile launcher. But good luck, I hope it works out.
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Post by Jake777 on Aug 22, 2008 14:35:10 GMT -5
Priest only have WS 3.
read the new erata.
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Post by control on Sept 7, 2008 2:02:30 GMT -5
Yea i dunno about that, vets are very squishy, better to just load them up with plasma rifles/melta guns and use their good BS i reacon.
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Post by Deleted on Sept 14, 2008 12:59:03 GMT -5
close order drill can only be used by standard infantry squads and conscript platoons, read the details hardened veterans are considered Guard Infantry units, stormies are not, neither are conscripts. But, conscripts can use close order drill. The reason I'm mentioning this, is because you need to read everything carefully. The 'dex gives a list of all units considered Guard infantry, which is: Guard Platoons AF squads Hardened Veterans Advisors Commanders Command staff HW platoons Special weapon platoons But in the description of some doctrines, it says that certain non-guard infantry units can use these doctrines. Such as conscripts for close order drill, or sentinels for drop troops. Cheers!
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Dutch
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Post by Dutch on Sept 21, 2008 9:39:18 GMT -5
My (rather boring) way of using vets, is none of this short ranged whatsits. 3 plasma guns and a lascannon all the way. Stick 'em on a hill , screen them with a guard squad and just blast away at anything big or dangerous. BS4 is just great. I feel engaging the enemy at short range is a waste of their BS, seeing as pretty much everything in the 40k universe can quite literally tear guardsmen limb from limb, stormtroopers are the boys to get up close and personal. Cardboard armour just doesnt cut it i guess.
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