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Post by Deleted on Oct 24, 2008 0:21:39 GMT -5
Hey guys, I've noticed that all you other tread heads out there seem to LOVE the chimera, But I seem to have been finding them painfully useless outside of point a to point b, and even then footsloggin it seems to look good in comparison to lost shots. I usually only ever feild one with stormtroopers inside as a troop choice, and rarely do I spend over the base points cost. Am I doing it wrong? What am I missing?
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Post by ssgtdude (M.I.A) on Oct 24, 2008 0:30:56 GMT -5
One of the first things you are missing is that with the new rules armor is harder to punch through (thanks to the 4+ save, ga very forgiving glance chart). Another thing you are missing is that after shooting the main gun the lasgun fired by the troops can fire at another target.
You don't even have to loose the rest of the rest of the squads shots either.
another thing you can do with 5th is to buy it for one unit and after deployment you can always transport another unit instead of the unit it was bought for.
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Post by Deleted on Oct 24, 2008 0:32:55 GMT -5
One of the first things you are missing is that with the new rules armor is harder to punch through (thanks to the 4+ save, ga very forgiving glance chart). Another thing you are missing is that after shooting the main gun the lasgun fired by the troops can fire at another target. You don't even have to loose the rest of the rest of the squads shots either. another thing you can do with 5th is to buy it for one unit and after deployment you can always transport another unit instead of the unit it was bought for. According to a friend, Our codex specifically disputes this. Which means our wording would take precedence.
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Post by ssgtdude (M.I.A) on Oct 24, 2008 0:34:53 GMT -5
One of the first things you are missing is that with the new rules armor is harder to punch through (thanks to the 4+ save, ga very forgiving glance chart). Another thing you are missing is that after shooting the main gun the lasgun fired by the troops can fire at another target. You don't even have to loose the rest of the rest of the squads shots either. another thing you can do with 5th is to buy it for one unit and after deployment you can always transport another unit instead of the unit it was bought for. According to a friend, Our codex specifically disputes this. Which means our wording would take precedence. Read the FAQ. Friends are like red shirts. They too can be wrong. Check the FAQ for your information and rely on RAW not RAI
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Post by Deleted on Oct 24, 2008 0:36:07 GMT -5
According to a friend, Our codex specifically disputes this. Which means our wording would take precedence. Read the FAQ. Is it GW sanctioned? My friends are rules lawyers, also Link?
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Post by ssgtdude (M.I.A) on Oct 24, 2008 0:36:57 GMT -5
Go to the GW site and look it up. It is the GW FAQ.
I'm not going to steer you wrong.
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Post by Deleted on Oct 24, 2008 0:41:21 GMT -5
Go to the GW site and look it up. It is the GW FAQ. I'm not going to steer you wrong. Thanks mate, Also how do you use them tactically?
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Post by ssgtdude (M.I.A) on Oct 24, 2008 0:43:43 GMT -5
not bad. While I would rather use the Salamander or the hell hound the new rules make it more survivable.
Here is from the FAQ on the main rule book
Q. Must passengers fire at the same target that their vehicle is firing at? A. No, they are a separate unit (albeit they are temporarily co-existing with the vehicle) and so can fire at a different target.
and then from ours. Pointing that it is specifically a seperate fire point.
Q. How do the lasguns on a Chimera function? A. Each lasgun is a separate Fire Point and a passenger may fire through it, except that it will of course fire a lasgun rather than whatever weapon it is equipped with.
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Post by Rolling Thunder on Oct 24, 2008 7:50:58 GMT -5
WOOT.
No, rush the enemy witha wave of shiny death-tanks.
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Zeek
Conscript
ANNIHILATE THEM!!!
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Post by Zeek on Oct 27, 2008 17:25:43 GMT -5
Chimera with multilaser, heavy bolter, and heavy stubber becomes an armor 12 wall of death. I love the Chimey! ;D Drive up to a nice position, deploy men, sit back and hose everything in front of you while your guardsmen move up.
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Post by Deleted on Oct 28, 2008 9:56:27 GMT -5
stick a autocannon turret on and you got a cheap heavy inf/ light tank killer,
melta gun driveby's are also fun
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Post by Basaliskian on Nov 2, 2008 6:33:34 GMT -5
Tankshock!!!!!!!!!!!!!!
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Post by zumbaz on Nov 3, 2008 2:38:30 GMT -5
Did anyone else noticed that the rules for open-topped vehicles changed!! Now if you know the only opponent has a max. of a strength 5 weapon, you can use the top hatch without worrying about a -1 modifier to the armour! I must say that really is a relief.
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Post by ssgtdude (M.I.A) on Nov 3, 2008 3:15:53 GMT -5
better check that chart tomorrow when I have my rule book. I might have cheated myself out of a game the other day with my bassies.
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Post by genilyenovick on Nov 6, 2008 12:17:12 GMT -5
This looks like a job for the chimera. I field one with my Hardened vets squad and find that it does well for getting them up to the front as quick as possible. Move forward twelve inches and pop smoke giving the vehicle a four plus save get the boys out as soon as you can and let them shoot from then on the chimera is merely a ranged weapon platform if it dies that doesn't matter you shouldn't be putting a lot of points into it any way.
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Post by sniperbob on Nov 7, 2008 19:56:17 GMT -5
Chimeras are so cheap you can use them very well against infanty, just break through the enemy lines with them and then unload the troops.
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Post by aeonian on Nov 24, 2008 10:38:01 GMT -5
No! no! no! They're not cheap at all! They cost a minimum of 80 points (cuz you need a primary weapon, at least!) and then they only have F:12 S:10 R:10, so they get destroyed real easy like (not sure about 5th edition, though) then, in order to make effective at slaughtering infantry at all, you need to give them a heavy bolter and a pintel stubber. The points just keep going up.
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Post by Deleted on Nov 25, 2008 5:40:00 GMT -5
The transition from 4th to 5th was a mixed bag imo for our Chimeras. The Good: A squad firing out the top of a chimera no longer makes it "open topped". This was a much needed change and makes me happy. The cleared up the mounted lasgun issue. Cover + the new armor chart makes them much harder to take down. The Bad: Str4 defensive weapons This means when we move we can no longer unleash death. Nothing was better in 4th than moving and unleashing 12 shots from a chimera, but sadly now we have to remain stationary to do so, which really blows. Chimeras are still a bit expensive, granted this hasn't really changed with 5th, but with the introduction of "RUN!" transports are less needed to move our men up. For a few more points you could get a HellHound (or for a bit more a Russ!) which are MUCH MUCH MUCH better at killing things. For me, I am only fielding Chimeras *after* I have filled my Heavy Slots and taken my Hellhound. That combined with the fact that I usually run ~110 bodies in a 1500 game, means that the Chimeras usually stay home Which is too bad, I really love the Chimera. But they need to drop the cost (and make Str5 defensive! grrr).
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Post by Deleted on Dec 2, 2008 13:18:28 GMT -5
I always put a heavy weapon in an armored fist squad and If my chimer gets immobilized the passengers can always pop an auto-cannon or lascannon out of the top and say hello.
Plus I find that chimeras keep my troops safer from heavy bolters. My SM buddies field plenty of those.
I have an affinity for the chimera probably because I play a mechanized army...
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