Post by Belesarius on Nov 12, 2008 22:46:57 GMT -5
Well on Monday, the tau player ran away. fortunately I had my marines along.
However I didn't bring the points values for the marines. Thankfully the Rule books use the standard marine as an example, so after a an hour or so of using the point ratios of deathworlder : sgt, deathworlder : captain, sgt: captian, and throwing a few points in here and there, I came up with a list of 250 points, as was the estimate for a similar marine squad in the rule book.
The 250pt Marine army included:
-Varras who I counted as an IG Senior Officer for stats and my smurf Sgt as a sort of comand squad.
-A 10 man tactical squad split into 2 squads of:
+ 1 Sgt, 1 Flamer, 3 Marines w/ Bolters
+ 1 missile Launcher
The 249pt Deathworld army included:
-Command squad: (This is actually the company command squad, but only using 1 platoon and a deathworld army rather than catachans, I assumed it would be fine to go without a separate platoon commander and have an actual squad)
+Captian, medic, Flamer w/ vox caster.
-Platoon 1:
-Squad 1:
+ 1 Sgt, 1 flammer, 1 vet w/ vox caster, 2 vets. all w/ grenades.
-Squad 2: (I need to clip the vox caster off of my Patrol and glue it to one of these guys, only Vet sgts can have it in patrols, and it isn't worth the extra 10 pts.)
+ 1 sgt, 1 missle launcher crew w/ lasguns, 2 vets.
-Fire Support Squad:
+ 1 auto cannon crew w/ lasguns, 1 heavy bolter crew
Now, the table I was using was round w/ a 5 foot diameter, however a bit of it was taken up w/ the rule book, army list, and Deathworld codex. So The battle field was probably a little smaller than 3 foot x five foot.
I threw in the Crashed Aquila from the old starter set,4 trees to mark the deployment area, and a signal beacon and 2 red 'whippy sticks' to mark the boundary on the book side.
I actually had an opponent other than myself, however somehow he ended up playing the Deathworlders.
The Deployment areas were about 6 inches deep and on the opposite edges w/ out the rule book. This left 48 inches with little cover between. The objective was total annihilation.
The Problem was, the missile launchers could hit pretty much anything from any where, very little rubble was tall enough to block the line of sight.
However what I had failed to notice until they were used is that the autocannon and Heavy bolter have ranges of 48 inches and 36 inches.
This is what cost the Marines the game. The marines quickly found good cover, but had a lot of low rolles. The Rocket launcher was able to take out the Missile team quickly, but was taken out by the Heavy bolter or autocannon the next turn. The auto cannon could reach most of the battle field except where the tail of the wreck was blocking it's line of sight. Despite The Astrates Armor and cover saves, they were getting lots of low rolls. Auto Cannons only need a 2 to beat a space marine's toughness. Additionally, the auto cannon was just out of range of where the marines were in cover.
The Deathworld player had The Heavy bolter in front of the auto cannon, and a screen of men in front of it. These being beyond 12 inches from the marines, the marines only got one shot a piece, and had lots of low roles.
The Death world vets won: 468 to 61 points.
However I didn't bring the points values for the marines. Thankfully the Rule books use the standard marine as an example, so after a an hour or so of using the point ratios of deathworlder : sgt, deathworlder : captain, sgt: captian, and throwing a few points in here and there, I came up with a list of 250 points, as was the estimate for a similar marine squad in the rule book.
The 250pt Marine army included:
-Varras who I counted as an IG Senior Officer for stats and my smurf Sgt as a sort of comand squad.
-A 10 man tactical squad split into 2 squads of:
+ 1 Sgt, 1 Flamer, 3 Marines w/ Bolters
+ 1 missile Launcher
The 249pt Deathworld army included:
-Command squad: (This is actually the company command squad, but only using 1 platoon and a deathworld army rather than catachans, I assumed it would be fine to go without a separate platoon commander and have an actual squad)
+Captian, medic, Flamer w/ vox caster.
-Platoon 1:
-Squad 1:
+ 1 Sgt, 1 flammer, 1 vet w/ vox caster, 2 vets. all w/ grenades.
-Squad 2: (I need to clip the vox caster off of my Patrol and glue it to one of these guys, only Vet sgts can have it in patrols, and it isn't worth the extra 10 pts.)
+ 1 sgt, 1 missle launcher crew w/ lasguns, 2 vets.
-Fire Support Squad:
+ 1 auto cannon crew w/ lasguns, 1 heavy bolter crew
Now, the table I was using was round w/ a 5 foot diameter, however a bit of it was taken up w/ the rule book, army list, and Deathworld codex. So The battle field was probably a little smaller than 3 foot x five foot.
I threw in the Crashed Aquila from the old starter set,4 trees to mark the deployment area, and a signal beacon and 2 red 'whippy sticks' to mark the boundary on the book side.
I actually had an opponent other than myself, however somehow he ended up playing the Deathworlders.
The Deployment areas were about 6 inches deep and on the opposite edges w/ out the rule book. This left 48 inches with little cover between. The objective was total annihilation.
The Problem was, the missile launchers could hit pretty much anything from any where, very little rubble was tall enough to block the line of sight.
However what I had failed to notice until they were used is that the autocannon and Heavy bolter have ranges of 48 inches and 36 inches.
This is what cost the Marines the game. The marines quickly found good cover, but had a lot of low rolles. The Rocket launcher was able to take out the Missile team quickly, but was taken out by the Heavy bolter or autocannon the next turn. The auto cannon could reach most of the battle field except where the tail of the wreck was blocking it's line of sight. Despite The Astrates Armor and cover saves, they were getting lots of low rolls. Auto Cannons only need a 2 to beat a space marine's toughness. Additionally, the auto cannon was just out of range of where the marines were in cover.
The Deathworld player had The Heavy bolter in front of the auto cannon, and a screen of men in front of it. These being beyond 12 inches from the marines, the marines only got one shot a piece, and had lots of low roles.
The Death world vets won: 468 to 61 points.