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Post by Deleted on Feb 20, 2009 19:02:29 GMT -5
This is just pure speculation, however with valks being like chimeras, Would there be a mechanized list, all mounted in valkaries accept for the tanks. Or would this be considered an extenstion of drop troops?
if they can be used in this way how affective would two platoons of 3 squads be when used in conjunction with stormies agaisnt tourney lists.
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Post by WestRider on Feb 20, 2009 19:26:38 GMT -5
If it's allowed, that sounds like it could be pretty effective. However, whether or not it will be possible is, as you said, in the realm of pure speculation at this point.
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Post by norge187 on Feb 20, 2009 19:30:46 GMT -5
Say that it is. Also say you run at least 2 platoons plus an HQ. So say 2 squads per platoon plus Platoon CP. With the current FOC being what it is, you would need to have oh around 400 bucks just in Valks. Maybe they have an Armoured Fist Type unit still around 300 bucks not including the vendetta as a gunship variant that i'm sure you will need.
AAAAHHHHH thats alot of cash.....
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Post by Willem on Feb 20, 2009 20:55:13 GMT -5
valks will be at least 100 points so im not shure if it is point and cost afectev
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Post by Deleted on Feb 20, 2009 21:58:25 GMT -5
Well moneys no real issue, cause techniclly I just need one valk and then i can scratch build them all. Also even if they were around 100 points you get a fast skimmer(I thnk thats what they will be) with twice the firepower of your average Chimera. Also its cool to see another Texan... BTW don't you play Valhalans or Steel leigion? yikes those are scary exspensive.
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Post by Willem on Feb 21, 2009 20:32:17 GMT -5
they might be more points
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Post by aeonian on Feb 21, 2009 23:04:33 GMT -5
If drop troops are still around *menacing look in the direction of Nottingham* then I would take my H.Q in a Valk, as many squads of stormies as I can in Valks with assault weapons, kind of like S.W.A.T teams but more militaristic (man, I can just see the epic image of 10 stormies, hellguns slung over their backs, sliding down the ropes from the valk's passenger hull...) and then my troops would deep strike. If the Vendetta Valkyrie gunship variant is applicable, and used as fast attack/heavy support, I would kit them with as many anti-tank weapons and missiles as possible - lascannons, hellstrike missiles, bombs and anything else. I would use those in place of tanks for a true para-troops army. "fliers" and heavy infantry, grav-chuters, and jets with anti-tank capability. It would be the most devastating guard army in history. Reasons: When moving at their still undisclosed faster than normal fast-skimmer vehicle speed, I'm quite sure that valkyries/vendetta's will be difficult to hit and then penetrate for that matter. No doubt they will have special rules similar to flier rules from apoc and IA. Deep striking 4 point infantry. They could be anywhere I want if I'm lucky with my rolls, and if I give each squad a flamer or melta, it could be devastating to watch as 55 men with templates and ap1 melta shots deep strike in a surrounding pattern around a building with firewariors/devastaors or havocs/whatever, and then unleash...*does math*...lots of flashlight shots and promethium on them. Fast moving valkyries with 2 heavy bolters, a multi-laser and 2 frag missiles with a large blast marker carrying a squad of 10 men with 4 ballistic skill, a 4+ save and AP3 weapons...you cannot possibly tell me that the squad could not inspire fear in the hearts of every snot-nossed SMurf player out there Finally, if the vox-caster system works like it does now, you could keep you permenant leadership value of 9 safe within the lightning fast valkyrie, safe from harm, and thus allowing you a near unbreakable, Ld9 army all around. Those are my reasons, though I highly doubt I would actually play that army. I would rather go with the rumoured leman russ tanks that can move 6" and fire every single one of their weapons, and put my men in chimera's to give it a Mechanized Infantry fluffy feel. I think that 42 shots from a Leman Russ Punisher might drive an ork/tyranid player mad! *evil grin*
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Post by Willem on Feb 22, 2009 20:40:22 GMT -5
wait 42 shots
punisher gun 20 + 3x hevey bolter 3 =29
i would take the lascanon for anti tank 2 hevy bolters and 2 frag misels will be all the anti infentry i nead
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Post by WestRider on Feb 22, 2009 22:36:25 GMT -5
Should be 32 with the Pintle Heavy Stubber. He just carried an extra "1" when doing his math.
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Post by aeonian on Feb 23, 2009 13:36:11 GMT -5
Ah yes, my bad:
20 + 9 + 3 = 32 shots (29 S5, 3 S4)
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Post by verminard on Feb 23, 2009 16:46:29 GMT -5
Valks will probably be similar to the Land Raider in the sense that there will be a select few troop choices that will be allowed to use them as a dedicated transport upgrade, and probably will be able to field one by itself as a fast attack unit. My guess would be Storm Troopers, HQ squads and maybe Vets. Just seems a little bizzare to have a bunch of hum drum guardsmen tooling around in a craft like that from a fluff perspective.
Also, sadly I wouldn't be suprised if they changed the drop pod troop option. Deep strike for free?? what were they thinking. I mean, I love it but seriously what were they smoking in that meeting. Proably gonna cost an arm and a leg to make whole platoons become Deep Strikers for just that reason. A possible 55 guardsmen landing in sync is a terrible thing indeed.
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Post by Willem on Feb 23, 2009 17:25:13 GMT -5
terribel for who exactley and wen deap striking do you also onley role once for scater fore the whole platoon or does each squad scater difrentley
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Post by Deleted on Feb 24, 2009 20:28:26 GMT -5
I've decided if the new dex allows it i'm going to make this list, it is almost the best tactical aplication of gaurdsmen since the gunline. Also with this actual fast moving list it solves the issue I keep hitting of being stuck at one point or another with a toon of gaurdsmen in a fire lane of something like tooled up termies.
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Post by Willem on Feb 24, 2009 21:54:00 GMT -5
i always spread my gardsman out
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Post by verminard on Feb 24, 2009 22:09:05 GMT -5
I have found that giving the command squads a Chimera, and fielding a Iron Fist unit really solves the mobility problem. You can board into any transport now, so just keeping a chimera around a few units will allow you to transport a sensitive squad out of harms way relatively easily. Of course, Valks will be even better at this! If it is a fast skimmer than imagine piling some troops into it and scooting 24" across the field and planting on an objective during the last turn. Eat your hearts out Eldar.
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Post by Willem on Feb 24, 2009 22:39:32 GMT -5
if your valk is on a road thats 30 inches
i also think cimears should be fast
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Post by Rolling Thunder on Feb 26, 2009 11:57:57 GMT -5
.....and then there was fail......
Chimeras, as fast? Where did you get that idea?
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Post by Sen.Kerry on Feb 26, 2009 15:18:34 GMT -5
They are tanks. Tanks are fast. I see the reasoning. Sort of. Not really at all.
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Post by Deleted on Feb 26, 2009 16:12:51 GMT -5
Fast? an armoured vehicle fast? By any chance have you seen how slow an APC moves?
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Post by Helmian (M.I.A) on Feb 26, 2009 16:28:26 GMT -5
they are most likely to go faster then a LRBT, but they wouldn't be fast.
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Post by Sen.Kerry on Feb 26, 2009 16:36:54 GMT -5
I forget the internet has no sarcasm transfer protocol.
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Post by verminard on Feb 26, 2009 22:03:26 GMT -5
well, as far as a Leman Russ is concerned it sounds like it will be getting a new rule to slow it down. Something to the effect of if you move more than 6" in a turn (ie. Cruising speed instead of battle speed) you roll a d6 and move that far. Meaning on a full move you get between 7 and 12". Slower than a chimmie by far but hey, at least it can move and shoot!
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Post by Rolling Thunder on Feb 27, 2009 6:30:10 GMT -5
Tanks are fast.
No, they aren't. Yes, the military has them jumping around the landscape really fast in shows, but if a tank were to do that on the battlefield, it would bite so many AP rounds it would resemble nothing more than a very scorched, giant collander.
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Post by Deleted on Feb 27, 2009 15:38:23 GMT -5
^Your Right, A heat sig on a Main battle tank doing what you see on history channels is darn near close to the sun, and when is a 100ft cloud of dust stealthy?
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Post by Willem on Feb 27, 2009 16:56:20 GMT -5
cimearas hardley count as armord
and even today tanks can travel about 50 miles per hour
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