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Post by Willem on Mar 24, 2009 18:19:18 GMT -5
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Post by Deleted on Mar 24, 2009 18:25:03 GMT -5
Hmm, you're right, it does look weird stuck on the side like that, love the poseable legs, and it's nice to see that they've scrapped the armoured cockpit, it never seemed to fit right anyway. Can't wait to get my hands on one of those. Thanks for the heads-up Willem XXI
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Post by -=Commissar Wibble=- on Mar 24, 2009 20:13:21 GMT -5
Yeah, but that is easily enough fixed. Just glue the launcher on top! Looks pretty sweet, lets just hope they are less useless than in the current Codex.
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Post by Deleted on Mar 24, 2009 20:23:37 GMT -5
they look real good and at least youll have the choice between 4 different heads besides the two crappy plastic ones that come in the current box.
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Post by Julian Sharps on Mar 24, 2009 20:27:18 GMT -5
I BEG TO DIFFER THAT SENTINELS ARE LESS THAN USELESS UNDER THE CURRENT CODEX.
Three Catachan patterns with an HK missile each outflanking is death to anything short of a space marine and can even threaten light to medium armor if used correctly. I had a squadron that wiped out a Tau pathfinder squad on the turn it came in and proceeded to take out two Broadsides and eight fire warriors before the end of the game. Those guys were one of two units that were the difference between victory and defeat in that game for me.
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Post by Willem on Mar 24, 2009 20:31:31 GMT -5
they are just hard to use and you nead at least 2
i hope that the leags are snap together so you can shift the weight to help it stand up on slanted ground
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Post by aeonian on Mar 25, 2009 9:39:21 GMT -5
@sharps: yes, catachan patterns are useful because of the heavy flamer...but those are the only ones that are usefull at all. The ones with multi-lasers and lascannons and AC's are just really, really expensive but really, really fragile gun platforms that can't hit anything. If you put 3 autocannons on a single sentinel, it would cost as much as 3 heavy weapon teams. One sentinel is worth 3 teams...that's why I never used them. But plasma cannon sentinels with 12 FA, that means if you position them correctly, you'll be getting cover everywhere and the enemy will only be able to effectively wound the front...plus, you can't forget about the new plasma cannons! S7 Ap (terminator) small blasts for all at the range of an HB that can't kill anyone when they overheat for all!
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GuardsmanPatch
Captain
They took away my Bolter, and gave me a flashlight!
Posts: 212
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Post by GuardsmanPatch on Mar 25, 2009 10:05:55 GMT -5
Two Cadian and one Catachan on outflank usually make my opponents flinch. Not only can they handle most up-close threats (bar terminators) when they arrive, but if they end up on the flank with no-one on it, they still have the capacity to reach out and touch someone. Never thought of H-Ks though, I mean, walkers can shoot two weapons, can't they? <Ponders>
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Post by WestRider on Mar 25, 2009 11:40:35 GMT -5
Yep, I regularly run a Squadron of Cadian or Mars pattern Sentinels with HKs, and they work quite well. I think the Points drop (And the general increase in Vehicle resilience in 5th) is pretty much all they need to become a reliable choice.
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Post by Julian Sharps on Mar 25, 2009 11:48:49 GMT -5
I occasionally have incredible luck with my Sentinels. My opponent will often sink a frightening amount of heavy weapons fire into a single squadron, only to have little, if any effect at all. There was this one game where I outflanked from the rear and hit my SMurf opponent's rearguard (two tactical squads, one with a lascannon, the other with a plasma cannon). The lascannon was completely ineffectual until the last turn, where it managed to stun one of them (it was the plasma cannon that was doing any real damage to them).
Also, in the game I mentioned with the outflanking Catachan patterns the lucky squadron sustained two turns of Broadside fire and only lost one of their number before assaulting and owning them in CC. 2 turns of fire with 2 twin-linked S10 AP1 weapons at BS4, and only one wrecked Sentinel to show for it. o:
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Post by Willem on Mar 25, 2009 16:49:38 GMT -5
if you are using them on SMurfs they can be efective
2 armagedon patern ones will be a deasent anti tank choise
the enamey might not want to waste a whole turn fireing at them
the missel thing will be a good alrounder good anti tank good anti monstrus creacher good anti spechal charicter deasent anti light infentry pore anti hevy infentry
it should be some watt help ful and for hevy infentry there is the plasma canon.
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Post by John_Galt (M.I.A) on Mar 25, 2009 17:26:33 GMT -5
The biggest problem I have with sentinels is their ballistic skill. To me, they are worthless unless you have about 3 of them, in which case the points are better off spent somewhere else. Sure, a las/plasma/missile option is great, but not on something that is going to miss half the time and will die as soon as something sneezes on it. (flammers are the exception).
Just my opinion, I know many people who swear by them.
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Post by xorl on Mar 25, 2009 17:34:07 GMT -5
i think they look cool and the new model looks awesome. i might have to get some just for the hell of it.
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Post by aeonian on Mar 25, 2009 18:42:58 GMT -5
@john_Galt: Yes, BS3 sucks, but with the new blast marker rules, that doesn't really matter, and plasma cannons are really, really powerful and they can't wound vehicles when they overheat. A squadron of 3 such plasma senties would be immensly effective, i believe. But I would only ever use those, most likely keeping them far back but still in range, unleashing a torrent of plasma blasts every turn. 12 front armour doesn't hurt my opinion, either
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Post by norge187 on Mar 25, 2009 21:18:24 GMT -5
Yeah that 12 armor is very nice indeed. Definitely a bonus and will make their survivability that much better. Though at the sacrifice of scouting.
I really like the ability to flank with my sent's but if they can take plasma's i'll be figuring out a way to redo the ones I have with bits.
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Post by Willem on Mar 27, 2009 19:22:16 GMT -5
the flanking with the plaz will be grate
the point upgrade for the hevy sentanel will be the deshion maker if its 25 points then no way
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Post by norge187 on Mar 28, 2009 10:30:33 GMT -5
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Post by Ogryn Crazy! on Mar 28, 2009 10:44:10 GMT -5
ooh..... love the HK and the plasma, might have to think about getting some sentinals.
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Post by Willem on Mar 30, 2009 16:53:03 GMT -5
the sprew looks great
i just wish that there wass a multi melta
can any one say that sneaking 2 or 3 multi melta senatnels bhind SMurf or (cylon) i mean necron lines to nail a monolith or land raider
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leinadyor
Captain
A little to the left.
Posts: 171
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Post by leinadyor on Mar 31, 2009 0:16:52 GMT -5
To take out a monolith the Lascannon will be much more effective as the Living Metal rule negates the Str +2D6 from the Multi Melta. And would you really want to get a 250+pt squadron within 12" of a monolith?
Danny
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Post by Willem on Mar 31, 2009 20:34:47 GMT -5
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jaxafett
Captain
Death or Glory
Posts: 181
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Post by jaxafett on Apr 5, 2009 5:08:45 GMT -5
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Post by commissargaunt on Apr 8, 2009 12:36:17 GMT -5
hell yeah that sentinel looks great! and i can imagine some nifty conversions for my tanks with all of that left over stuff (Heavy flamer Hellhound anyone?)
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Post by Willem on Apr 24, 2009 17:37:14 GMT -5
i wish sentanels could take asalt canons agane
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Post by Inquisitor Lord Graenis on Apr 24, 2009 18:09:02 GMT -5
sentinels used to be able to take assault cannons.... when?
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