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Post by Deleted on Feb 11, 2004 17:31:52 GMT -5
Hey all. My first post on the board... Anyway, I envision the IG as a mass of men with guns vs. the universe. I want to try and field an army that represents this (using Cadian doctrines) and focusses on the infantry rather than the artillery. I've heard a few times that guard is useless without tanks, guard cant do anything with one or more leman russ as standard, etc. I was wondering if any of you could provide me with some suggestions on how a mainly infantry army could take down a guard army built around its tanks. Any help would be appreciated.
Bullers
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Post by Deleted on Feb 11, 2004 17:43:23 GMT -5
I would say that guard is pretty useless without tanks and heavy support, as if you play against Tau or Eldar, boom bang goodbye three platoon.
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Post by Modissar Siegler on Feb 11, 2004 19:26:55 GMT -5
*blink blink* rgbriggsy...........that statement is just about the most newbish thing I've heard in a long time!
the guard is NOT useless without tanks! infact, all infantry guard armies kick @$$, and when planed right, you can pound tau to oblivion without tanks...it's even easier against eldar.
.....many veterans here will tell you that the most deadly weapon in the guard's arsenal is the lasgun.
ok.....on the topic of infantry guard armies taking down guard armies with tanks.......
deepstriking stormtroopers w/ melta guns are ALWAYS a good thing....infact......the droptroop doctrine might do you well in this situation.... against AV14 vehicles (the leman russ) lascannons are your friends, besure to take some.....missile launchers are also a good thing......throw in some autocannons and heavy bolters to take out the infantry......how do you feel about lascannon sentinels?
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Post by Deleted on Feb 11, 2004 22:41:30 GMT -5
Thanks for the tips. As for how I feel about sentinels... I don't have any feelings. I haven't played a game with guard yet, infact, I'm still working on putting my army together! But I'm up for a challenge, and I want to try a different type of guard army both because I like the feel, and look forward to proving that guard is about the men supported by some heavy firepower, not tanks supported by men. Any other pointers would be helpful.
Bullers
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Post by Colonel Tasalof on Feb 12, 2004 7:38:40 GMT -5
Ok another pointer is don't leave you men out in the open if you are going to use only infantry. If their is some terrain stand next to it, if so you won't get run down. The worst thing that can happen if you stand out in the open is get blown to peices.
Colonel Tasalof
Rumor: New site design coming!
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Post by Deleted on Feb 12, 2004 7:56:51 GMT -5
Remember that the Imperial Guard codex is an Infantry Company. Its entirely possible to play without tanks. Without tanks as mobile pieces of cover it is pretty essential you use terrain. Either that or use conscripts to block line of sight to your assaulty platoons. By taking infantry you are making all the enemies antitank options pretty useless, so you can concentrate solely on their antipersonal. I would also like to emphasise how much of a good thing deepstriking stormies can be. Mine have melta goodness also. Either sacrifice them, and leave them unsupported (a squad of 8 with dstrike and meltagun are less than 100pts afterall), or support them and use the distraction caused by them to open up for an attack. In which case, rush some cheapish assault armed troops forward to where you intend to deploy the stormies and catch the enemy from both sides (due to the unpredictability of when they will arrive, you may want to slip them in cover, or get them into assault). Let me also emphasise that with this many troops you simply cannot ignore assault. Against some armies where they have plenty of shooty death (landraider crusaders, tau) you will whip them in assault so have at least half your army geared towards this. Sit back and shoot is not an option (IMO).
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Post by Deleted on Feb 12, 2004 17:44:41 GMT -5
Great! Really helpful so far... Now for the next step.. building an army. I have the army box (the expensive one with 1 sentinel, 40 guardsmen, 2 plasmas, 3 meltas, a junior officer, senior officer, standard, two medics, some vox guys, and a chimera) how would i go about building a strong infantry army with these models? (looking for something small... maybe 500 - 1000 points) i also have another box of cadians if i need extras. i was thinking of going with an senior officer, standard, and autocannon, a mobile infantry command section, two squads with grenade launchers, an armoured fist squad with a melta gun, and maybe some mortars (kill what little guard infantry my guard opponent fields with his tanks without standing out in the open) any suggestions?
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Post by Woz on May 24, 2004 22:46:44 GMT -5
AT squad with las cannons and think about taking the carapace armour docterine. The one advantage you'll have with an infantry IG list is that your opponent won't expect it and will come equiped the deal with your tanks.
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Post by Deleted on Jan 30, 2005 1:52:19 GMT -5
With an infantry centered army discipline is a must. Take iron discipline so that depleted squads can keep on fighting. I'd go all the way with master vox and a comissar in a sr. officer hq so that all squads benefit from a 10 leadership. You don't want five man squads (50% casualties) running for their lives.
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Post by The Refined Gentleman (M.I.A) on Apr 15, 2007 12:09:19 GMT -5
you have got 2 admit though! the guard r really good when they deploy tanks and artillary. and feild stoormtroopers. if u deepstrike them and they get up close and personel, SEE U IN HELL U TUA PRICK!!!!!
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Post by Deleted on Apr 16, 2007 8:59:01 GMT -5
Touchay pvtpuffy! lol i play a full inf. army like bullers is intending to do...no tanks or vehicles!! just pure infantry!!! Mobile infantry all the way!!! i take down tanks with my awesome anti-tank/firesupport squads (the ones armed with autocannons) drop in 2 squads of my kasrkn armed with meltas and boom! there goes some very expensive amchinery
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Post by The Refined Gentleman (M.I.A) on Apr 17, 2007 6:49:17 GMT -5
another good infantry tactics is to use hoards of conscripts to act as human sheilds to block the enemy's line of sight and protect your normal cadian shock troops.
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Post by The Refined Gentleman (M.I.A) on Apr 17, 2007 6:51:19 GMT -5
another good infantry tactics is to use hoards of conscripts to act as human sheilds to block the enemy's line of sight and protect your normal cadian shock troops. in the whole history of my regiment (the moruim 5th infantry) the most sucsessfull battle (the battle of milostone feilds) they used the conscript platoons as sheild as thjey emerged from their trenches.
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Post by The Refined Gentleman (M.I.A) on Apr 17, 2007 9:26:53 GMT -5
still if you want to get a pure infantry regiment it pays to have a chimera to give your troops transport and cover fire.
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Post by Warmaster Stabwhiskers on Apr 17, 2007 10:08:33 GMT -5
Meatshields...always works, i call them the 'persianis horde'
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Post by sammy1979 on Apr 17, 2007 14:02:08 GMT -5
thought that rule was binned these days
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Post by Deleted on Apr 17, 2007 14:16:32 GMT -5
If your looking at using all infantry and no tanks I would suggest using as many plasma and missle launchers as you can. Possibly take the drop troops docterine deepstriking all of your plasma guns right into your enemies face for that wonderful rapid fire love.
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Post by Warmaster Stabwhiskers on Apr 18, 2007 5:26:35 GMT -5
the sound of plasma melting them heretic's hearts is music to my ears~!
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Post by The Refined Gentleman (M.I.A) on Apr 19, 2007 9:53:20 GMT -5
die heretics!!! i am loyal 2 the emporer!!!!
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